As for procedural parts, it ain't gonna happen. SQUAD already said they don't want to do that, and fairings were as far as they wanted to go. Not that I don't agree that they could make the game 'better' for those of us who would like more precision, but thats why there are mods.

Also, I seriously doubt they'll double back on such a key design feature this late in the game. Besides, there are mods for that, and you can just go play Simple Rockets 2 as well if that's what you want.


How To Download Mods In Simpleplanes


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When SimplePlanes is started, it will scan the mods folder for any mods that it may contain. These mods must be enabled before the can be used. Scrolling down to near the bottom of the main menu, there should be a mods section containing a list of discovered mods. Selecting a mod here will popup an info dialog with the option to enable the mod. Once a mod has been enabled, custom maps and challenges included in the mod should immediately appear in the menu above. The game should remember which mods are enabled between play sessions. A mod can be disabled the same way it is enabled, however the game will need to be restarted before the mod is fully unloaded. Whenever a mod changes (such as due to an update or rebuild of the mod), the mod will have to be manually re-enabled.

A 'Service Provider' in SimplePlanes is a class that provides mod scripts access to interfaces used to interact with various aspects of SimplePlanes. Mods that consist entirely of game objects and no scripts will not need a service provider. Most mods with custom scripts however will likely find themselves needing access to services provided by a service provider.

The dev console allows mods to register custom argument parsers for command argument types that are not currently handled (or to override existing parsers). The built-in argument parsers have a priority of 10. The lower the priority, the earlier they run. If a parser with a priority of 5 successfully parses an argument, the parser of priority 10 is never called. If the 5 priority parser fails, then the 10 priority parser gets to make an attempt. Here is an example of a custom parser for a Vector2 that only checks for a string value of 'zero':

Much of the SimplePlanes codebase is not exposed in the mod API. While this can really limit what you can accomplish in some mods, luckily it can be easily worked around via reflection. Through reflection code, many scripts and variables can be accessed and changed. A reflection tools Unity package is available on GitHub that has some utility methods for working with reflection in SimplePlanes as well as a handful of proxy classes that expose additional aspects of the SimplePlanes codebase that are not available via the mod API. Take a look at some of the Example Mods for examples of how to take advantage of these reflection tools.

The console also provides the ability for mods to register custom commands. The DevConsole service in the mod API contains methods for registering and unregistering commands. Make sure to unregister your commands when appropriate to avoid memory leaks!

The modding system in SimplePlanes makes heavy use of the Unity's Asset Bundle feature. The file that gets generated when creating a mod is just a normal uncompressed Unity asset bundle. The asset bundle contains a mod's assets, exported game objects (as prefabs), and the assemblies for the mod. Hopefully, for most modders, the details of how all this works with SimplePlanes will not matter. For those of you working on more complicated mods, running in to issues, or just curious how things are working, here are some details and quirks regarding the implementation of the modding system.

Parts like engines, rotators, wheels and cannons are customizable: the player can change the size, power, controls, etc. of these components. Custom cockpit instrumentation can be created and made to display flight parameters. Moving parts, such as actuated doors, bomb bays, and custom landing gear can be created with rotators and pistons. The game provides a scripting language/editor named FunkyTrees (FT), which takes player inputs and flight parameters as input, processes them via mathematical and logical functions, and its output is used to control a part, such as setting engine thrust. These can be used to create complex moving parts and autopilot-like features. Currently, adding FunkyTrees functions to a craft requires save editing or mods.

The game supports Modding, which can include custom parts, vehicles,UI, custom maps, and challenges, including real or fictional terrain. Multiple tool mods have been intergrated into the base game. On PC, Mac and Linux (and formerly Android) SimplePlanes mods can be downloaded from SimplePlanes.com. Some mods are also hosted on the Steam Workshop. Mods can be created with a special Unity plugin that is shipped with the game.

XML modding aside, procedural parts in SimplePlanes combined with an ingame position tuner gives great flexibility in builds, even when no mods are installed at all. However, the limitations are that procedural parts generally feel too elastic and stretchy in flight, and not being able to rebind controls freely is a major pain.

For example, the stall physics for wings are very very broken, and players generally rely on mods to make realistic modern jets able to perform fancy post-stall maneuvers. The water physics are also not optimal, and I had some major lag spikes with the desert island for no apparent reason.

First, let's get this out of the way. Unfortunately, mod support has been removed from the Android version for technical reasons. Google now requires 64-bit support. Unfortunately, mod support in SimplePlanes is dependent on Unity's version of Mono, which is limited to 32-bit.To be clear, this isn't Google's fault and it isn't Unity's fault. It's really not anyone's fault, it's just that the technologies we are using have shifted in an unfortunate way.To compensate for this, we've bundled two of the most popular mods into the game: FineTuner and Overload. Also, Nicky has integrated his Advanced Targeting and Designer Suite mods into the game.

New levels can be created and downloaded into SimplePlanes with the use of game modifications, or mods. Once the source mod is installed and activated, created levels can be accessed with the Mod Levels option in the Main Menu. Remember that iOS does not support mods.

You can use this ENB in any video/image. If its a posted image, I don't care about credit. Give me credit if you post a video where you're using my ENB. You can also use my ENB in your mods and, if you want, post it on other websites. You just can't sell it for a profit and you have to credit it me as the creator of the mod.

Vehicles in Minecraft are very diverse. There are also plenty of mods about Play Transport. Simple Planes is one of them you should check out now. Rather than adding common cars, it adds various planes. They are known as cool flying machines that help you travel through the in-game world easily. All the new planes come with simple crafting recipes so you can craft them easily.

All mods that come with planks are supported by Simple Planes. You are recommended to use the Patchouli mod as well as craft a guidebook to learning how to get it started. The mod requires you to install Minecraft Forge to be functional. ff782bc1db

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