Before the 1970s, it was common for science fiction to assume small asteroids would be round, like planets.[4]Not always; plenty of people had a good idea of what they would look like. And there were stranger ideas ...

The Little Prince took this a step further, imagining an asteroid as a tiny planet with gravity, air, and a rose. There's no point in trying to critique the science here, because (1) it's not a story about asteroids, and (2) it opens with a parable about how foolish adults are for looking at everything too literally.


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Tidal forces would act on you in several ways. If you reach your arm down toward the planet, it would be pulled much harder than the rest of you. And if you reach down with one arm, the rest of you gets pushed upward, which means other parts of your body feel even less gravity. Effectively, every part of your body would be trying to go in a different orbit.

These types of orbits were investigated in an interesting paper by Radu D. Rugescu and Daniele Mortari.[6]Rugescu, Radu D., Mortari, Daniele, "Ultra Long Orbital Tethers Behave Highly Non-Keplerian and Unstable", WSEAS Transactions on Mathematics, Vol. 7, No. 3, March 2008, pp. 87-94. Their simulations showed that large, elongated objects follow strange patterns around their central bodies. Even their centers of mass don't move in the traditional ellipses; some adopt pentagonal orbits, while others spin chaotically and crash into the planet.

At the end of Press Garden we can see that Eggman has little planet chained to earth with Metal Sonic on it, which makes me think that Little Planet wasnt freed by Sonic at the end of CD (meaning the Bad Ending is canon). Not to mention, in Generations, Classic Sonic fights Metal in the Bad Future of Stardust Speedway (and this game is definetly canon). This could mean that Sonic forgot one robot generator in CD (possibly the one in Stardust speedway past) making the bad ending occurr and then in Mania he destroys it and finally frees Little Planet.

Planetarian: The Reverie of a Little Planet (planetarian , Planetarian: Chiisana Hoshi no Yume) is a Japanese post-apocalyptic visual novel developed by Key, a brand of Visual Arts whose previous works include Kanon and Air. It was released over the Internet on November 29, 2004, for Windows, and is rated for all ages. The game was later ported to the PlayStation 2 (PS2), PlayStation Portable and Nintendo Switch, as well as mobile devices. The story centers on a man who comes across a malfunctioning robot in a dead city. The man, known simply as "the junker", stays with this robot for a time and attempts to fix the projector of the planetarium where the story takes place.

By length of story, Planetarian is the shortest of Key's games. Excluding the opening and ending sequences, there are 16 parts to the story; the first half is set within the planetarium while the latter half is set outside in the ruined city where the planetarium resides. The novel takes four hours and forty minutes to complete on auto play.[note 1] After the game has been completed at least once, two new options appear on the title screen. The first is a feature that allows the player to view twenty images of CG artwork observed in the game. The second option allows the player to listen to eight of the nine music tracks featured in the game.[2]

The main location where most of the story takes place is the fictional Flowercrest Department Store in a derelict city. It is based on the real Matsubishi Department Store of Hamamatsu, Shizuoka in Japan,[4] although the planetarium on the rooftop is fictitious. The onset of the story takes place within the planetarium which is where the protagonist first meets Yumemi. The most prominent feature in the room when a show is not taking place is the large black planetarium projector called "Miss Jena",[note 2] which is placed on a stage in front of the seats. The planetarium has electricity when the protagonist arrives, but only for a short time. Once a year, for 168 hours, electricity in the planetarium is operational, but the projector is broken. The rest of the floors in the department store are in ruins; mold and rats run rampant.[2]

Afterward, both of them leave the planetarium, as Yumemi insists on escorting him back to his vehicle outside the city walls. The protagonist plans to transport Yumemi out of the city after her battery runs out and find a way to reactivate her. A machine the protagonist calls a fiddler crab, due to its design, is guarding the entrance to the city in which he came from, and he devises a plan to destroy it armed with only a grenade launcher. After his initial plan fails and he is forced to face the machine front on, Yumemi tries to protect the protagonist, but is blown in half by the war machine's machine guns.

Yumemi spends her emergency battery life replaying her pre-war memories to the protagonist using a tiny holographic projector on her ear. When the video fades, she reveals that she had known that the planetarium would never have more customers during the 30 years she was alone, despite her apparent infinite optimism up to this point. In her final moment as she "dies" in front of him, Yumemi ejects the memory card from her artificial brain for his safekeeping. Touched and completely shaken by the loss of the beautiful world she left in his mind, he throws away his gun and puts the memory card in his coat, before wandering off with a broken leg as the fallen war machine's automated backup units are closing in on the scene.

In a review by Marcus Estrada of Hardcore Gamer, he praised Planetarian for having a "beautiful story," gorgeous CGs and a soundtrack that "sets a melancholic, but hopeful mood fitting with the story." He also noted that "even as an aging property Planetarian still looks and sounds good."[66] Planetarian is one of several kinetic novels featured in the Lyce Trading Card Game; Yumemi and the planetarium are playable cards in the second Visual Arts card set.[67] In the February 2007 issue of SoftBank Creative's Gemaga magazine, the PS2 version ranked first for console games in terms of satisfaction;[10] the game had ranked fourth in the previous issue.[68] In the Japanese video game magazine Famitsu released on September 8, 2006, it was reported that the PS2 version of Planetarian sold 8,170 units the week of August 21 to August 27, 2006 (the PS2 version was originally sold on August 24, 2006).[69] When the PSP version was re-released as a fundraising event for the 2011 Thoku earthquake and tsunami, 16,663 units were pre-ordered by the day of its release on May 12, 2011. From these sales, Prototype and Visual Arts donated 22,415,069 yen.[70]

I'm a new user of KRpano and I like to use little planet into for my tours, I use the code that was given by VN2009 but it seems something wrong because the tour doesn't run and all I see is a black screen,

Your code is wrong.

 The little planet code given by VN2009 is right, the problem is that

 1- you dont know how call a action 

 2- with several panos you need make scene by scene but when you have just one you dont need scene on your code.

 I tested on my server and is OK.

 You can make that way.

For this tutorial you can download all the images I used from here. I actually bracketed the shots (at 0EV, -2EV and +2EV) giving us 3 lots of 7 so that we can make the planet in HDR. This is what they look like:

Figure out where you want the images to meet in the middle. Sometimes overlapping them can make it look a little better. You will need to crop the image to remove some of the extra area that you created earlier.

The award-winning program responsible for all this success is called the Little Planet Literacy Series. Based on studies indicating that for children to become successful readers they must have a firm grasp of how stories work, Little Planet helps children see a sort of animated vision of a story in their minds. "Children who did not acquire this skill on a parent's lap at home were stepping into the classroom with little or no understanding of story structure and were at a definite disadvantage," said Diana Sharp, a Vanderbilt senior research associate who directed development of the Little Planet series. "They found it difficult to make sense of stories and hard to recall those stories long enough to think deeply about them or participate in class discussions." (more)

This filter converts a panorama into a small planet. All images don't fit this filter. The ideal image is a 360 x 180 image, also known as equirectangular image. We will see that it is possible to use normal images also.

Panoramas are one of my favourite ways to show off a scene. They contain so much interest and detail that they practically beg you to explore them. This little tip adds an extra pinch of creativity, turning standard panoramas into miniature planets that really have the "wow" factor.

The viewing angle - 360 degree panoramas work best because their edges line up perfectly, making for a seamless planet photo. Narrower angles can work but you might need to do some work to match colours and textures where the edges meet.

Image width - The aspect ratio (width divided by height) of your photo affects how smooth the planet looks. Wider images tend to produce smoother planet surfaces, while narrower panoramas give more height variation. Both can look great.

The ground - The bottom of your photo will be squashed together to form the centre of the planet, and this can lead to some extreme distortion. As with the sky, a flat colour or simple texture such as grass, sand or water looks best.

If you'd prefer your planet to be a different way round, now is the time to rotate it. This will leave white corners, but you can fill those with the same colour you used for the gradient. Re-crop your image and you're done! 17dc91bb1f

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