Hi! So i have been playing Nomad since it came out, tho it is a lo of fun, lately i have found it very repetitive and bland for the crazy little amount of weapons, enemies, magic and skins.

Is there a way to intall mods to quest 2 for this game?

Feel free to suggest any mod you want to see in this list or ask me any compatibility/stability questions I'm running Skyrim without any crashes and issues with about 1500 mods installed - and you can have even more and still have your game fully stable. That's not some kind of exaggeration - everything you need is to follow the guide attentively :)


How To Download Blade And Sorcery Mods On Quest 2


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LUX + LUX Orbis 

 Newest of similar mods and actively updated, LUX is another complete lighting overhaul aimed on realism. The LUX mod is for interiors, LUX Orbis is for exteriors. Note: both mods require Lux Via resources pack [only the resources pack, not the mod itself - so you can still use any other similar mod for that goal]. Also take a look on some patches for environmental mesh replacers here . Also, take a look on lots of addons and patches for it here and here, and some extra patches for Lux Orbis here .

 Note: LUX is absolutely incredible in terms of providing compatibility patches for most different mods - from settlements overhauls and dungeon mods, to quest and follower (some major follower mods are adding certain new places too) mods - thus, install LUX much later in your modding process, not earlier then you'll reach the "Overhauls" section of the guide.

Have you ever thought that your game is boring? That it should be more challenging, realistic, more variative and interesting? Think no more - and let's drastically imrpove Skyrim gameplay to the heights you never even imagined before! This consists of three parts - Expansion, Gameplay Features and Immersion. Expansion contains list of mods that add new lands/dungeons/quests/armors and weapons and so on. Gameplay Features part is for magic/spells/perks/combat and many other mods that affect your gameplay variety and difficulty. Immersion part contains mods that makes your playthrough more atmospheric and realistic in overall. Patches, fixes, compatibility notes and plenty of personal remarks included. Better combat, magic, perks, AI, new monsters, quests, lands, dungeons and settlements, immersion and survival realism, population, followers, armors and weapons - absolutely everything you may want and even much more, about what you haven't even thought yet :)

Quests and new lands, dungeons, new armors, weapons and artifacts, followers and player homes. Many of quest/new land mods listed here are really big and complex and can give you dozens of interesting gameplay hours not worse then official Skyrim DLCs.

Skyrim modding stage is literally swarmed by follower mods, the vastl majority of which are really dull and simply briefly imported racemenu presets with nothing more. That's why I decided I can't skip this part and show you some really worthy follower mods - interesting, funny, badass, with own temper and/or unique look, background stories and personal questlines and so on. Using mods from this section you will be sure your companions are not only "I'm sworn to carry your burdens".

Various other immersion mods that are not related with survival and needs directly, but greatly improving various other aspects of the game - dialogues, birds, better questing and objectives, lore-related things, city lights and more.

A thing to note here: animations is effectively the most active part of Skyrim modding stage rn, and there are both new mods being made to stick with "oldschool" animation system (simply said, the "2D" movement and combat), and "new gen" mods ("3D" animation mods which are based on or made in mind with animation overhauls or complex movement mods, like MCO/TDM etc). As for today, animation segment of Skyrim modding is huge, and also pretty complex. It's not possible to list whether this or that animation mod is compatible with a certain behaviour overhaul or some other large animation mod - some "2D" animation mods work just fine with "3D" overhauls and frameworks, some are not.

 Thus, first of all for yourself - decide what kind of animation style, the "Elden Ring/Hellblade" one, or the classic Skyrim one, you prefer. Then, take or skip certain animation overhauls - and thus build your further animation setup around them, or not. This will take some time experimenting, but with animations, what's better - "3D" or "2D", simple animations or combos, etc - it's a personal preference of every player. ff782bc1db

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