Why is it not possible to change the language in the store inside Ubisoft connect? We have four different languages in Switzerland and Ubisoft chooses French as standard, even thou the bigger part of Switzerland speaks German. At least not Rumantsch, that would be even sh******. When I go on the help-site inside the store, i can change the language to everything I want, but not in the store, which eventually is the main income source of Ubisoft. It's really annoying, and as I saw that's a problem around the whole globe. So why don't you spend five minutes to change that for you very small issue with big impact on the experience for the whole community?

I investigated the logs for uPlay which showed many "read time out" and "connection aborted" messages leading me to think it was a firewall issue however changing firewall options (and turning it off entirely) made no different. I also tried turning off all the other modules with no change such as disabling all options in the "Traffic Scan" and disabling "On access scanning" entirely.


How To Change Uplay Download


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After having a look at core.http.xml, I managed a temporary workaround by adding the domain UPlay was using ( uplaypc-s-ubisoft.cdn.ubi.com ) to one of the passthrough categories ( localhost ) in core.http.xml, and this worked great until Bitdefender reverted the file.

To prevent Bitdefender from modifying core.http.xml, whitelist uplaypc-s-ubisoft.cdn.ubi.com again and then make these changes in Safe Mode (they will turn off product updates and allow only signature updates):

I know I can change the url and replace the fr with nl (and this time I ended up just caving and doing that), but I don't know if that would bring me to the Dutch version of the store from the Netherlands instead of the Dutch version from Belgium. Hell, I don't even know if the two stores are different. Also, url manipulation like that is something I'd rather avoid because of how finnicky it can be at time to guess what the url would be, and I'd prefer to use methods native to the website I'm visiting, such as a country or language select option.

This will show the current location of your download and installation directories, which can be changed, or set back to default using the buttons located under the file paths.

 

 For further assistance with the Uplay client, we recommend contacting Ubisoft support HERE.

A special important note: ensure you've set Ubisoft Connect to minimize when closed in the settings. In Gaming Mode on the Steam Deck, you need to quickly close Ubisoft Connect once you hit Play on a game, otherwise Gamescope (the SteamOS compositor) gets confused on what to display and madly flashes between the launcher and the game. A problem shared by many launchers right now. UPDATE: thanks to a comment, you can get Ubisoft Connect to auto-launch a specific game by adding uplay://launch/*gameID*/0 to the end of your Steam launch options for the app (ID list here) which gets around the flashing issue but only works for a specific game at a time.

Early reception of Uplay with reviewers and the public had been largely negative, primarily related to the use of DRM. Early games that incorporated Uplay required players to maintain a constant connection to the internet, and if the connection was lost during gameplay, the game would halt, sending users back to their last checkpoint or save depending on the specific game.[14] The scheme quickly came under fire after a denial-of-service attack on Ubisoft's DRM servers in early March 2010 rendered Silent Hunter 5 and Assassin's Creed II unplayable for several days.[15] The always-on requirement was quietly lifted for existing Uplay games towards the end of 2010, being changed to a single validation on game launch.[16] However, the always-on requirement made a return in 2011 with the releases of Driver: San Francisco[17] and From Dust, the latter having been explicitly stated by Ubisoft prior to release to only require a one-time online activation on install.[18] From Dust was later patched to remove the always-on requirement.[19] In September 2012 Ubisoft employees confirmed in an interview that no further Ubisoft games would be using the always-on requirement, instead opting for a one-time activation of the game on install. However The Crew, released in 2014, required the player to be always online in order to play.[20]

You can also change your avatar on the Ubisoft Connect app. However, you can't select from the preloaded Ubisoft avatars like you can on desktop. Instead, you choose from your photo gallery or take a picture.

Using a custom avatar is a nice, easy way to express yourself on Ubisoft Connect. Whether you want to represent your favorite Ubisoft franchise, or show off your own custom art, it's easy to change your Ubisoft Connect profile picture.

However, you can change it from the settings and set it to a different folder. Some games are installed via Steam as well. In this case, you can find these games in the Steam game folder. It is usually: C:\Program Files (x86)\Steam\steamapps\common

When asked how they would bring wide and lasting change to the company, A Better Ubisoft had one answer: "... any real solution to safety in the workplace and addressing toxic management can only come from the bottom up". Only the "voluntary recognition of unions is the way we gain that seat at the table" that staff continue to demand.

Another possible reason might be the folder where you try to install the game. It is likely that you do not have the necessary permissions, or that the Uplay client refuses to use the folder. In this case, you can try to change the default installation folder to fix the issue.

On Monday we reported the strange discovery by Guru3D that something so simple as changing your graphics card could use up an activation on Ubisoft game, Anno 2070. At the time I suggested that this was perhaps a bug in the DRM Ubisoft uses, Tages, meaning it was overreacting to hardware changes. It seems I was wrong, and Ubisoft have confirmed to us that this is how they intend the DRM to work.

"This sounds more like a bug than a deliberate choice by Ubi. Is that the case? Will there be a fix forthcoming to ensure people can change basic hardware without losing the ability to play Ubi games?"

But most strange is what appears to be a wildly oversensitive reaction to minor hardware changes, right down to objecting if you change just your graphics card. While most DRM software that attaches itself to your hardware configuration will measure this by your motherboard or processor, Anno 2070 and Tages has opted for anything that can be easily swapped out of your machine, which makes no sense to me at all. This DRM, as ridiculous as it is in the first place (as of course it only interferes with legitimate copies, and leaves pirated versions alone), is intended to stop you from installing the same version of a game on multiple machines. So why is it caring if you change graphics card? That is in no way indicative of multiple machine installations, and allowing customers to make such changes without penalty wouldn't make it easier to repeatedly install the game on all your friends' PCs.

Those ambitious changes were probably what led to the cancelation. There is a lot of risk in establishing a new ip and if the development cost rose substantially I can see why they aborted that mission.

Another change that upset many players was the removal of the unranked mode, which was a popular option for players who wanted to practice on a map before jumping into the ranked mode, where stakes are higher and competition is fiercer. The unranked mode was replaced by two other modes: Quickmatch 2.0 and Standard. Many players felt that these modes were not adequate substitutes for the unranked mode, and that they reduced the variety and choice in the game.

What the change hopefully means is that the Splinter Cell remake will be getting a more fully-realized story this time round. The landscape of video game storytelling was vastly different when the original title was released 20 years ago. Games more frequently had a barebones story, largely to justify the gameplay, with little thought given to the depth of the narrative. Splinter Cell reflected this. The original plot followed Sam Fisher, voiced by Michael Ironside, as he carried out missions in search of missing US agents. It was a somewhat cliche idea, and the story played out as such.

Today, narrative has become as much a part of AAA titles as their gameplay. A huge new wave of TV shows and movies based on video games recently is perfect evidence of this. Hopefully, Ubisoft's intended changes are in recognition of this and will bring a more interesting story to the Splinter Cell remake.

Aside from this, Ubisoft has mostly indicated that it wants to preserve the spirit of the original game while making alterations like quality of life changes for modern play. This has been confirmed to apply to the game's structure. The Splinter Cell remake will retain its linear structure, with no open world. Many fans were pleased to hear this, initially concerned that it could take the approach of more recent Ubisoft Tom Clancy games.

Quality of life changes could worry those who only played Splinter Cell near its original release, but are a welcome change for those who have revisited it since. The core gameplay has held up well; playing around shadows was intuitive yet innovative for the time. Meanwhile, other aspects have not aged as well. AI was confusingly inconsistent, bodies triggered alarms without actually being discovered, and checkpoint structure proved frustrating. Hopefully, Ubisoft will implement changes from later installments such as the quick saves of Splinter Cell: Chaos Theory, now a typical feature of the genre.

When Ubisoft announced the Splinter Cell remake in 2021, fans were curious to see how the studio would bring Splinter Cell to modern audiences after the series laid dormant for almost a decade, with the character only appearing in cameo roles in Ubisoft's other Tom Clancy series such as Rainbow Six or Ghost Recon. There was some concern when a scriptwriter job listing indicated that changes would be made to update Splinter Cell's story in the remake, however, the new announcements from the team seem to suggest that it'll be honoring the original in more ways than one. 2351a5e196

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