In our opinion, the PS4 still maintains an edge, with slightly smoother gameplay and a much more straightforward interface. But Xbox harbors a more mature media app ecosystem in the US and a decent list of exclusive titles. Xbox One will continue to have a solid 2015 in terms of exclusive software, but 2016 and beyond aren't as well defined.

For the most part, the Kinect camera-microphone array has been eliminated from bundles, but you can still purchase the original tandem for around $400 or more. Alternately, you can buy the Kinect module separately (usually with a game included) for $150. That said, we really can't recommend Kinect for much of anything.


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At the end of the day, Xbox One's ambitious live TV and other extracurriculars get in the way of it being a focused gaming system. Navigating the interface seems to be much more problematic than it rightfully should be, and there's simply not enough transparency in the logic within it. There are oddities peppered throughout, which is the root for countless headaches and frustrations.

You might read about the PS4's specs trumping those of the Xbox One, but it's important to keep in mind how that translates to actual results. You'll remember that the PS3 was originally poised to be a massive powerhouse that would leap past the Xbox 360, but in reality it didn't perform much better. You could even make the argument that most multiplatform games played more smoothly and looked better on the Xbox 360. That said, at the time of this writing (and having considered most of the multiplatform games currently available), the PS4 does seem to perform slightly better than the Xbox One.

I think a lot about product entitlement, and we have Xbox Play Anywhere. Xbox Play Anywhere has been a long term part of our strategy, though I don't think we've made as much progress as maybe we could have over the years that's been out. But as I see these handheld PCs come along, I think things like playing anywhere, and my ability to keep my games library with me and allowing me to play those on different devices, including cloud streamed at some point. We're looking at the ability to allow you to stream the games that you own."

Microsoft advises that anybody whose Xbox bears a manufacturing date prior to January 14th 2005 on its base either go to www.xbox.com and click on "Power Cord Replacement for Xbox" or phone 0800 0289276 to receive a free replacement.

Last year an NRDC study looked at the energy use of the PS4, Xbox One and Nintendo's Wii U (the energy sipper of the three) and found these three gaming systems alone might come to consume as much 10 billion to 11 billion kilowatt-hours (KWh) annually in the United States, alone--enough electricity to power all the homes in Houston, the nation's fourth-largest city, for a year. That's also the equivalent output of four large power plants, and their associated pollution.

Although Microsoft reduced the power drain from its "Instant On" mode from 18 watts to 12.5 watts, the mode is still the default when it comes out of the box and the user is not even given the option to disable it during the initial setup. Users must go deep into the menus to do that, which few are likely to do. But Xbox Ones purchased in Europe arrive with the power-wasting "Instant On" deactivated by default, and present gamers with the choice of turning on this optional feature during initial setup if they really want to. That is a much more rational and environmentally responsible approach, and one that Microsoft should adopt worldwide.

Again, while April Fools' Day is fast approaching, this is not an April Fools' trick. The "Instant On" mode, which started as the culprit for almost half of the console's annual energy consumption, is still responsible for close to 40 percent of the total, and it's still ridiculous that an option that many users may not care for should hog so much energy. It makes you... One-der if Microsoft is even trying.

Microsoft should reward its loyal fans by providing them with the choice to opt out of "Instant On" mode during initial setup. Right now, finding the route to disable "Instant On" is tricky. That needs to change, and it might be even better if the language on the power options screen warned users that we would have to plant 40 million trees before the amount of carbon "Instant On" releases into the air would be balanced just for those Xbox Ones sold in the United States. I don't know about you, but I think that is a bit too much work for this feature.

November 15, 2001. With PlayStation 2 dominating the console market, software giant Microsoft - renowned for its Windows operating systems and PC gaming titles - takes its first, bold steps into the console gaming arena with the US launch of the highly anticipated and much vaunted Xbox.

"For games that took advantage of it, the hard drive virtually eliminated load times, allowed for much higher resolution content and huge amounts of audio. Also, you can't really do downloadable content without a place to store it. It was crucial to Halo. We couldn't have had those giant levels, thousands of lines of dialogue, no load times and checkpoint saves without it."

Video games are a great pastime and source of stress relief, and they also can become a distraction from schoolwork and an obstacle to graduating. This Kat Chat will discuss engaged and problematic play, how much is too much, and ideas for how to play games without being played yourself.

Shoppers still stuffed with turkey and all the trimmings can start stuffing stockings with electronics ranging from laptops to televisions to virtual reality headsets to video games and much more as Black Friday deals kick into gear on Thursday.

Rare is a legendary British studio. So much so, it's difficult to know where to even begin. So let's skip the history lesson and fast-forward to the present. Rare continues to support and update Sea of Thieves, one of the best multiplayer games out there right now, while it works on a brand-new co-op adventure called Everwild.

While Sony still has an impressive catalog of studios and games under its umbrella, with developers such as Naughty Dog and Insomniac Games both producing IPs exclusive to PlayStation, the loss of big titles such as Call of Duty would be a real blow to PS console owners. While the most recent release within the Call of Duty series, Vanguard, has not been met with as much success as previous entries, the games still account for a large portion of video games sales on PlayStation platforms. Recent figures have shown that, across the US, CoD: Vanguard was the best-selling game on PlayStation 5 and 4 for 2021, emphasizing how much Xbox exclusivity could harm Sony.

Hopefully, for Sony, Microsoft will respect the agreements that were made prior to its acquisition of Activision Blizzard. That said, there are many out there who feel that Microsoft would not have made this deal, especially with it being one so historic, had it not foreseen some sort of Xbox console exclusivity for future Activision games. There is a chance that games could release as timed console exclusives, much like Deathloop releasing on the PlayStation 5 in 2021 despite being published by Microsoft-owned Bethesda, although this ultimately remains to be seen. 2351a5e196

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