If you're noticing slow download speeds, it's most likely your connection, mate. Head over to your router and unplug it for 2-3 minutes. After that, plug it back in and give it about 3-5 minutes to get booted up and stabilize the connection. It would also be a good idea to double check the state of your connection. Are you using a 2.4GHz or 5GHz network? Do you have multiple devices connected to the same network while you're trying to download apps and games on your Quest 2? These are a couple things to consider down the line, but restarting the router will fix this like, 90% of the time.

Hey there again. Have you checked to see if there is anything else in your home that may be hogging the bandwidth like streaming as an example, while you are downloading the game? You can use a speed test online to see what actual speed you are getting. we have provided a link for you here.


How Do I Increase My Oculus Download Speed


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Admittedly, I am a bit salty that we didn't get you up and running at top speeds, but I'm definitely glad we've made a step in the right direction. I think it may actually be a good idea to send a chat to support, mate. Here's a link for that.

I've got v55 through the PTC. The highest I've seen the GPU clockspeed on OVRMetrics 1.6.5 in sixteen games is 587mhz, short of the 625mhz some sites have claimed. It seems like games are mostly running at 490mhz or 525mhz, as they are probably optimized perfectly for the previous clock speeds. However, in instances where there would be FPS drops, it seems that it spikes to 587mhz for a second or two and then goes back down, so this is good for stability.

I am not sure what the maximum clock was on the CPU before v55, but here are some common speeds I found. When first starting the headset, using the oculus menu UI, or also launching a game, the CPU spikes to 2419 mhz for the time being. Menu navigation is much smoother, thanks to it boosting to 2419 mhz. In gameplay however, the CPU is mostly running at either 1171 mhz, 1478mhz, or sometimes in between. If I remember correctly, accessing the oculus menu was much slower than it is now. Hand tracking is also greatly improved and more accurate.

Yup. Going beyond 1:1 in VR definitely increases the upchuck factor. Just keep working with VR a little bit at a time and you'll increase your flexibility. Looking down at things on the side panels in the cramped cockpit of a military jet is always a little uncomfortable IRL, and I think DCS models that pretty well, except for the fact that you can't really do things by feel and muscle memory in DCS.

I have just gotten a new router (which is very capable) and was not getting very good performance on Air Link at 120hz. My PC (Ryzen 5 5600x, 3060ti) is definitely capable of this and I am pretty sure my router can handle it as well. All I have done is plug in the router, set it up and then played. Is there any ways I can increase my performance by changing the position of the router, or changing the settings of the router?

Works fine speed farming in Open World where the evades proc the movement speed on every evade. However, when evading in dungeons the movement speed fails to proc and there is no increased crit bonus.

I'm trying to download Onward for PCVR right now via the Oculus app, but the download is unbearably slow, like, 2Mbps slow, and I'm pretty certain it's nothing to do with WiFI, as I downloaded another game earlier of the same size at around 150 Mbps on Steam, so I'm pretty certain it's just the oculus app in itself. Any help would be appreciated, thanks.

This is a serious question. I cannot for the life of me figure out where I go to set the movement speed of the player (how to set run/walk speed, or how to change the default buttons/controls for these, such as the left trigger being used for running, and that kind of thing).

I finally got my oculus rift and went to install the oculus rift app but, to my surprise, it takes about 8 SECONDS for 1 MEGABYTE. Currently, I have downloaded 646m out of the 4.91GB and I wanna know why is it so slow - I have good internet and most steam games download at about 7-10 MB/s. Help Please! I have waited a long time already for the delivery to finally come and just want to finally experience VR.

Please post YOUR results of the speed given by new v15 Oculus Software for PC (you can test via Devices -> Quest And Touch -> Device Setup - Connect Your Headset [Continue] -> Check Your Cable Connection [Test Cable]).

Can you test your download speeds to Amazon CloudFront? Your connection could be having issues with AWS.

(Note: The link below will immediately start a speed test to AWS)

Amazon Web Services Network Test | CloudHarmony

Hey! So I've been interested in the whole VR thing for a while now, and finally decided now would be a better time to join. I was going to wait for Quest 3 or something along those lines but the 120hz refresh rate update on the Quest 2 seems plenty enough for me. Even though I like the feature of stand-alone vr headset, I want to use my computer as it should easily handle oculus link or wireless link. (CPU: 2700x RAM: 3200 32gb ram GPU: RTX 2070). My main concern is the oculus link cable is expensive as fuck where I live and it seems like something for a later investment into VR. I want to first see whether virtual link, I believe its called virtual desktop, would work well with my current Wi-Fi speed.

My broadband provider has offered me a switch to full fibre from 45 mbs to 150 mbs at no extra cost, which I have accepted. Can anyone tell me what typical speeds the MS servers stream at and will I notice any significant improvement in scenery loading times?

Hopefully, future world and sim updates will download a lot faster assuming the speeds from the servers exceed mine (accepting that there are always likely to be slowdowns just after any update lands).

Not sure, there have been guys reporting better scenery loading after upgrading their broadbands, but unsure whether this may be wishful thinking or if it is fact. I would have thought that it can only improve things, I mean, if scenery is being loaded procedurally across the internet then it stands to reason, I would have thought, that the faster your internet the faster the scenery loads. Unless of course the data is being streamed at a slower speed than your internet speed. In the end, having a faster internet speed is good anyway. Even if you see no benefit in game, it would still mean you can download and install scenery three times faster! (or should that be four times faster?)

I just upgraded to full Fibre (1.5Gbps Down / 940Mbps Up) and to be honest I have not noticed any significant difference. My flightsim PC is connected to a GB Switch and I am getting full speed, it does have a 2.5Gbps network card so I could run a new Cat6 cable directly but I very much doubt it will do much. My old cable service (300Mbps Down / 15Mbps Up) was getting really unreliable and I was experiencing lot's of outages. I haven't had a lot of time to test MSFS with the new service but will do over the coming weeks.

@cianpars You have moved from double to triple digit speed and you will definitely see faster download times. You may see some improvement on the streaming end when running the sim. At 1Gig download speed in our house, I still get the rare connection lost message, which will last less than 5 seconds and then it re-connects. Most slowness and interruption issues in my opinion are at the source end beyond our control.

Yes, you will definitely gain some speed with a direct link versus wifi. With a 1 Gig service to our house, direct link speed is 900+ megs versus 700-800 megs with wifi. Not a significant difference for performance in most applications, but that extra speed with a direct link saves time with large download files.

Your online modem webpage gate can set a limit on your speed. In my case, Comcast internet announced a free upgrade from 100 mBps to 200 mBps but my speeds stayed the same in OOKLA, there was no change, no improvement at all.

So I went to this URL below and drilled down through the menu and checked the speed limit and sure enough the limit had been set to 100. I killed that limiter and then started getting about 190 mBps, which was the improved speed that Comcast had promised.

Rotation speed (Vr) cannot be less than V1. If it is greater than V1 and it is found that, at Vr, rotation cannot be achieved, a subsequent rejected take off may not be possible within the remaining runway length and is likely to result in a Runway Excursion.

RAM? True, unless you run out, of course. That said, I did see a percent or so increase on standardized tests after moving from 16 to 32, but admittedly, it was different RAM and that could be due to timings, etc.

With this speed, latency will disappear or be reduced to immeasurable amounts. Can you imagine? AR and VR depend on decreased latency to run efficiently. The user experience will be amazing with a reduced lag time. With a better UX comes more opportunity. Telemedicine, virtual training environments for business and more will be the result.

As stated before, 5G will usher in millions of new devices that will change the quality of life for millions of users. However, the network connection must be strong enough to handle all the new traffic. According to Qualcomm, 5G can offer a 100X improvement in traffic capacity compared to 4G connectivity. In order for businesses and individuals to take full advantage of VR and AR every single day, this increase is critical. A network that is overloaded with traffic will create latency that VR and AR simply cannot compete with. 17dc91bb1f

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