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How do I join a club?

If you'd like to join a club, you'll need an invitation from the club owner, manager or leader. They are listed in the club's profile. Seek them out and ask, politely, for an invitation. They may have questions for you, to make sure you'll be a good fit for the club. Don't take these personally. Clubs are expensive, and can be demanding to run, so it's good for you and the club to make sure you're going to be a good fit.

You can only be a member of one club at a time.

If you're accepted into a club, people will be able to see who invited you and how long you've been a member of the club.

How to Invite a Player

If you're a club owner or manager and would like to invite a new member into your club, both of you need to be in the same place!

Click on the player and click "Invites and Chat." From there, hit Invite Club. Once they accept, they're in!

What are club member levels?

Each level of club membership can do everything the previous level could as well as additional abilities.


Initiate: These are the newest members. Their club benefits are limited until the club leadership has deemed them ready for full membership. This is basically a 'test' to see if you're a good fit for the club, and while you can't do much at this point, you may remove yourself from membership if you desire. Club Chat works with all clubbies.


Membership is broken up into three levels:

Copper: May own stores.

Silver: May run courses and horse shows (though only Leaders and up will be auto invited as judges for shows.)

Gold: May purchase ranch parcels in the Club Region and build obstacles within the region.


Leader: Leaders can invite members into club, and promote them to full members from initiates. Can also set up Events utilizing any of the club member's courses.

Manager: Managers are appointed by the Owner, and can, in turn, promote members to leaders. Managers can also build club structures, and pretty much do everything except replace owner. Managers are allowed to pick up or gather the resources around the club in the 128m buffer zone!

Co-Owner: This very special rank is the only one that can promote to their own level. Should a club owner quit the game, these members are the ones that become the new owners of the club to keep the club thriving (and to prevent it from becoming a ghost town!)

Owner: The Owner paid for the club, it's theirs. The Owner is the monarch of the club; they are under no obligation whatsoever to appoint managers, leaders, or co-owners. They can add and remove any member at any level, at their discretion. Owners and Co-Owners may purchase parcels adjacent (right next to) to the club.

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Promoting

To promote a club member to a new rank, go to your Club tab, click Members and then Manage the player you'd like to promote.

You can also demote or kick a player from this menu.

What are player stores?

Once you have a store, you can decide what you want your store to carry and what price you wish to sell it for. Stores may sell items, horses or mobia. Additionally, stores should keep some money on hand so that they can purchase items from other players.

To stock your store, click on the store and click the Manage button. You will originally have four slots in which to put items you wish to sell. Under the list of things you're selling (if any) you'll see Add inventory, followed by buttons for Item, Mobia, and Horse.

When you click one of these buttons, you'll see places to type in your Selling Price, Buying Price and Inventory. Putting a 0 in either the selling or buying prices of an item means you're not selling or buying. Note: You only need to have one of something to start buying and selling it in your store for everything but Mobia (you don't need to have any Mobia on hand to begin buying it in your store!) To repeat ourselves: if you'd like to BUY items, set your selling price to 0 and your buying price to what you're willing to pay for the item. This way, your shop will hold all the items sold to you without other players being able to buy it before you can collect it!

When you buy it, your store will have slots for a few items. Not happy with that? You can keep buying slots with Gold Dust, but as always, the more you buy, the more Gold Dust the next slot will cost. Fear not, though! These slot unlocks will follow you wherever your store may be- so you might change clubs a dozen times, but your store slot unlocks will remain the same as they're tied to your account. If you happen to have the Merchant specialization unlocked, you will automagically double your store slots with each unlock. Unlearning it won't take away those extra slots, but you will need to purchase more slots to make up the difference.

Taxes

Every club charges 5% for taxes. This is a price set by the game itself- those taxes immediately go into the club coffers.