We’re excited to announce a major update: the project is transitioning from G8 to G9 and undergoing a comprehensive overhaul across all core areas — from visuals and narrative to code architecture and character design. This isn’t a cosmetic patch: we’ve rebuilt the foundation from the ground up to deliver a richer, more immersive, and more stable experience.
Complete visual overhaul of Chapter 1 — a new art style, refreshed backgrounds, enhanced effects, and improved animations.
Transition to G9 — an upgraded engine/platform that improves performance, graphics, and development tools.
Expanded narrative and dialogue — more detailed conversations, extended storylines, and a larger number of visual scenes.
Code optimization and refactor — the codebase has been rewritten from the ground up for better modularity, performance, and maintainability.
Full character redesign — character visuals, backstories, and animations have all been reworked and upgraded.
Chapter 1 has undergone a thorough artistic revamp: color palettes, lighting, and scene composition have been reimagined. This allows for more accurate expression of the characters’ emotions and creates a more cinematic presentation of the story.
The transition to G9 has given us access to modern rendering and optimization capabilities. This upgrade goes beyond graphics improvements — it brings a new set of tools for artists and developers, enabling faster future updates and reducing technical limitations.
We’ve expanded the storyline: dialogues are now deeper and more detailed, with added reaction options and new scenes that strengthen the characters’ motivations. Players will experience a richer, more emotionally engaging narrative.
The project has been completely rewritten from scratch: featuring a modern architecture, improved loading and memory management algorithms, and a cleaner module structure. This boosts overall stability and makes future development and feature additions much easier.
Each character has undergone a complete redesign — from appearance to behavior within scenes. Backstories and interactions have been reworked to make relationships more authentic and memorable.
A more expressive first chapter with improved storytelling and character presentation.
Smoother and more stable performance thanks to optimization.
Deeper storylines and dialogues that better immerse players in the game world.
A foundation for future updates — allowing us to add new chapters and content faster and with higher quality.
"The transition to G9 and the complete code overhaul have given us the freedom to revisit every detail of the project — from visuals to character behavior logic. We aimed to preserve the spirit of the original while elevating the quality to the level our players have long deserved," says the Lead Developer.
Follow our official channels to be the first to learn about release dates, detailed patch notes, and press materials. We’ll soon publish a full list of changes along with a video demonstration of the revamped first chapter.
The plot and dialogues are being actively developed.
The graphic design has been updated.
Technical issues are being fixed and the source code is being optimized.
A new character has been introduced - Neyra, the mother of the main character Nina.
Additional storylines involving the character Neyra are being developed.
The voice acting has been redone (almost all of it), now each character has their own voice.
Acts have been changed to chapters
Screensavers have been re-voiced (improved)
Chapter 5 (Fight with Agent) the scene has been expanded, and a minor choice has been added, new music, sounds have been added, the code has been edited. The picture has become better quality and more harmonious.
Cut scenes have been added
Hello to everyone who follows the project. "History of vampires"
We have good news for you. We work on the project regularly, so we can safely say that this is not a long-term construction project.
After the release of early access, the errors and shortcomings of this project were taken into account, which we are already working on now.
Acts are changed to chapters
The first part is divided into 2 episodes. It turns out that the first episode has 12 chapters.
The voice acting is completely reworked and errors in the narration itself are eliminated. To achieve maximum immersion in the story.
We are reworking some chapters, adding higher quality sprites, animations and lighting
In the plans:
Make it possible to choose.
Expand the lore of the story.
Download the early version and take part in the development of the game. Thank you.