The game "Hide and Seek Minigame" was designed by MiguelMassolaEDU, a Scratcher, to be an interactive hide-and-seek game in Scratch. The difference in its design is that the player does not control a visible character, but rather the mouse.
How the Game Was Designed
The main objective of the game is to find Scratchy, the protagonist who is hiding. Although the Cat is the "protagonist" in the sense of being the character who is searching, the direct interaction of the player is done through the movement of the mouse cursor. This suggests that the Cat may be a visual or narrative element that accompanies the mouse's search, or perhaps the mouse represents the Cat's "vision" as he searches.
The game is structured in 4 rounds, which indicates a progression of challenges. In each round, Scratchy probably hides in different places, or the difficulty of finding him increases. Winning all 4 rounds is what leads to complete victory in all the challenges of the game.
The choice of the mouse as the primary control is a creative approach to a hide-and-seek game, focusing on the player's perception and precision skills rather than complex character movements.