HFL BIL RULES 2025
Defense
High School – no defense limits
5/6:
Man-to-man only; 7/8: Anything goes – let the kids decide
No full-court press
No defense outside 3pt arc until first penetration – then normal defense; also, half-court defenseallowed for last five minutes of game
Defense can try to stop a fast break anywhere on court – then drop back if offense pulls back
3/4:
No full-court pressure; no defense above the foul line
“Man-to-man” defense only – no zones
No double-teaming – unless it is to pick up a player who is open, then good “help defense” isallowed and encouraged. Players should “switch” and keep their new player to guard, or switchback once the original defender catches up.
Fouls:
Fouls called for overly aggressive contact or for contact preventing an attempt to shoot; foul alsocalled if contact causes a turnover
Two “overly aggressive fouls” result in a warning to the player. 3rd offense results in ejection.
No fouling out, as we don’t keep the stats to track that. Protect everyone with the aggressive foul rule.
Offense
Travelling – two steps or more without dribbling
Double-dribble – dribbling with two hands, or restarting dribble after stopping
Over-and-back – crossing back into the back-court after crossing into the front-court (not usuallycalled for 3/4)
3-seconds – offensive player “in the paint” without getting both feet out for 3 secs – players can returnas soon as they have left (usually not called at 3/4 or 5/6 – but warn the player so they learn)
3/4: Travelling, double-dribble, over-and-back – one warning per player per game
5/6, 7/8/9: No warnings on travelling, double-dribble, over-and-back, 3-seconds
3/4, 5/6: No in-bounding from the baseline – take everything out from the side
3/4, 5/6: No free throws – take ball out of bounds for foul
7/8, High School: 2 free throws awarded for player fouled in the act of shooting; 1 if shot is made
7/8, High School: 3-point shots allowed
General
3/4: No score kept
No overtime played
Timeouts allowed as needed within reason – especially if needed for substitutions or for instruction
3/4, 5/6, 7/8 – four 10-minute quarters, running time throughout, two minute break between quarters(unless otherwise specified, as on nights with three games being run or during March Madness)
High School – four 10-minute quarters – stop clock for fouls, timeouts
Substitute at 5 minute mark and at end of quarter – or as needed if playing with more than 10 players
5/6: Ten-minute warm-up; no halftime so as to allow for game to complete quicker.
3/4: Ten-minute warm-up, five-minute halftime.
7/8, High School: Ten-minute warm-up, five-minute halftime.
All players should play equal time. “Extra time” due to having < 10 players is to be distributed equally.
All other basketball rules apply
Referee’s decisions will be final and respected by players, coaches, and parents. Misinterpretation of the rules should be addressed by pulling the rules out and reviewing them between the referee and both coaches.