You may use your MOVE to give up CONTROL, advancing your token to an ADJACENT HEX. If you otherwise enter an ADJACENT HEX to your opponent during your MOVE phase, you must halt and immediately proceed to phase 3: ATTACK.

The Deck represents one five-minute Round of fighting, so think of each card as about 6 seconds of a Round (ie. if the game ends with 15 cards left in the Deck, imagine the fight ending with a minute and a half left in the Round). If you reach the bottom of the Deck, the Round is over. Reshuffle the cards for Round Two.


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Star wars, while super cool, has one of the worst representations of a realistic space battle. Ships are most likely going to be too far away to be seen out of a window. Fighters would be moving to quickly for pilots to be able to react.

I think starfinder is doing a pretty solid job of emulating a Star wars style space battle with a little star trekky bridge crew thrown in there. A realist simulation would have (if using a 10 kilometer per he's scale, which seems reasonable to emulate more realist physics driven dogfights) would have maps the size of a house.

Maybe it's a holdover from 80s space games but I've been thinking of grid sizes in the 1000s, if not more, of kilometers. 2 ships in the same hex still can't see each other out the portholes. (Would space ships even have portholes?)

It mentions that you can dimension door between ships if ships are both adjacent and stationary. Now if Dim-Door has the same stats as pathfinder, (I don't have the CRB in front of me) then the range is 400 ft plus 40 feet per level.

I would think that hexes are much bigger than 800 feet -- probably thousands of miles across. So, to dimension door between ships, you would need both ships to be in the same hex with identical velocity vectors (something that can happen only outside of ship combat).

Yeah. I was trying to tell some people the other day that hexes are big. He had a plan to try to use a Star Shaman to fly from his ship onto an approaching ship. I was telling them that it would take a LONG time to do that, with a 20' fly speed in space.

However you want to think of it, remember the space system could be much more detailed but it's not the focus of THIS game. In Dragonstar a space square is 5000 ft. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) CactusUnicorn Sep 3, 2017, 04:03 pm 1 person marked this as a favorite. Jokey the Unfunny Comedian wrote: One hex is approximately 12 gloothurbs across. That's roughly 15.4 xsalnks, if you're familiar with Shirren units of measurement. For all the Ythrikilil out there. This converts to 763.956 Xenkilats AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Wrath Sep 3, 2017, 04:16 pm 4 people marked this as a favorite. I'm a fan of the notion of no fixed value. It means the system can be substituted into many styles of campaign without a problem.

Someone mentioned the teleporting between ships earlier. The book states specifically that can't happen during combat, because everything moves to fast for the spell to be working. So hex size means nothing for that scenario to work anyway.

Something to keep in mind is that thrusters with a speed of 4 are of sufficient output as to escape planetary gravity without any current limit as to what said gravity is that I'm aware of, only a variable amount of time.

If space combat rounds are identical to character combat rounds, that means each point of speed covers 42 miles per six seconds. Speed 4 covers 168 miles per six seconds. Speed 15 - the highest 'default' speed without Engineering checks - covers 630 miles/6 seconds per 'move action' or equivalent.

The same applies to Honor Harrington, though, and we have text confirmation that in the HH series, a distance of one light-second is considered pointblank and a distance of 100,000 kilometers is suicidally close. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) The Mad Comrade Sep 6, 2017, 12:39 pm The Harringtonverse uses very high-yield nuclear-pumped x-ray laser warheads as I recall .... there is good reason that distance is considered a Bad Thing. :)

Looks like about an inch. Huh. Apparently distance is relative. One man's mile is another guy's inch. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Kittyburger Sep 6, 2017, 01:43 pm 1 person marked this as a favorite. Pathfinder Adventure Path Subscriber On the extreme end of the scale, the range of a light laser is 5 hexes. If we were to assume that a light laser's range is equal to one light-second, that would make the length of a hex just a shade under 60,000 kilometers...

The shorter range direct fire weapons simply lose kinetic energy/disperse across a wider target point/hull cross section, oft-times resulting in a glancing blow that does nothing more than 'carbon-scoring' at best (not hitting for damage).

Edit: amusingly, this dovetails quite nicely with each point of thruster speed being 7 miles/second (11 km/sec). Too funny. I'm certainly not opposed to hexes being shorter than 60 megameters (though again, remember shells in flight in WW2 naval engagements took several seconds to hit the target!)In general I think any approximation of space combat that generates space battles that look more like the Battle of Savo Island or the Battle off Samar is good. ;)

Although the hex distance is purposefully vague, we can get at least a general minimum estimate. A sidebar in the starship section notes that Colossal starships are over 15,000 ft long. Since they can fit in a single hex, a hex is probably at least 15,000 ft long unless you are in a battle where larger ships are unable to interact for some reason.

Which is exactly 4 Florbs. This makes for an easy conversion. Which is why you should use Florbs as your base measurement, even though the race that invented Florbs died out more than two centuries ago. Sadly, finding a mechanic who can calibrate your sensors to measure in Florbs is... difficult to say the least. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Hithesius Oct 25, 2017, 06:49 am Ah, this topic has been bumped. Fortunately, it's after Alien Archive, which has provided some food for thought. The Novaspawn in that book is a huge 'starship' - less than 2000 feet long - and has a tentacle attack it can use against ships in the hex immediately in front of it. The art does not particularly support the notion that these tentacles are a few orders of magnitude longer than the creature itself, so it does not entirely mesh with several proposed space battle ranges here.

That aside, consider that there is a certain level of necessary absurdity to the system no matter what scale you decide it is. Even on the small end, a hex large enough to accommodate a Dreadnought could physically fit a number of Fighters or Shuttles without complaint. On a large scale, there's really no reason ships can't share hexes, given the enormous distances involved. And yet in both cases, a ship of any size takes up one hex, and excludes the presence of any other ship of any size.

Unfortunately, the only mechanic in the Pact Worlds who can perform a Florb calibration is an elf who learned how during the Gap. He knows how to do the conversion, but has no idea how he learned it and doesn't know how to teach anyone else. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Ravingdork Jan 4, 2018, 07:33 am Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber Does a Gap survivor even know they are capable of Florb calibrations until they try?

I think they might if they know how to do it well, especially if they learned by rote. I know that the area of a 10x10ft room is 100 sq feet without having to think about how I know that. I just memorized my multiplication tables a long time ago, same as many people.

If they can convert florbs in their head because they memorized some table of values or something, they may not remember the table or how they learned it but may auto-convert everything any time they see a value that's convertible to florbs.

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