This project created by Kynoa is twofold, a standalone F2P version has been released on Steam and another special version for a VR arcade machine is in production.
I've done so much with this game that I'm going to make a simple list:
Engine: Unity 3D
Network Rollback
Network Physic
VR Optimizations
Physic and Network AI
Plugin: Unet, Dark Rift, Mirror, Bullet Physic, Steam API
Code architecture
Synopsis:
Koliseum Soccer VR is the most epic VR table soccer game. Also known as Babyfoot or Kicker, it is one of the most iconic arcade games. We have recreated the gameplay that everyone knows, but with a touch of originality. Now you can dribble your way to the goal, unless your robot gets smashed by your opponent.
Probably the project where I have the most responsibility, I am the developer, the project organizer and the community manager.
In 2017, I had 2 wishes: To program on Unity an engine to make visual novels easily and to make real a hoax that consisted on the existence of a fan game named Reverse Falls. Very quickly a large group of about a hundred volunteers found themselves with the same motivation, and today we are still there.
Synopsis
Reverse Falls is a normal small town in the middle of the Oregon forests, except for Pacifica and Gideon, 2 children determined to prove the existence of the paranormal in spite of all the dangers and the reluctance of their parents and the local authorities.
A visual novel made in duo, Starlequin the writer and I the developer.
It allowed me to improve my visual novel engine on Unity, by implementing a lot of new features that make this kind of game so interesting.
Synopsis
Welcome to the supernatural town of Forevermore, join the animated gang of weird teenagers trying to stop a mysterious series of murders. Will you be able to stop it before something happens to your new friends?
2017
A multiplayer FPS/Tower defense game in a VR room using Noitom's "Project Alice" tracking technology.
Done with the Unreal engine, the project although finalized never saw the light of day after the closing of the Kenzan studio.
Synopsis
You are a resistance group trying to resist the empire during the battle on the ice planet Hoth, coordinate to repair the laser turrets and repel the stormtroopers and hold out until reinforcements arrive.
2017
A series of several holiday-themed FPS in VRchildren's games, this game was playable at events where children could win prizes based on their scores.
A quick project done on Unity, which allowed me to get my hands on the new VR techno.
Synopsis
In various places like the North Pole, a haunted cemetery or the beach, armed with your water pistol, you had to try to reach the highest score by shooting at different targets.
2016
My end of year project realized in 6 months, a cooperative space battle game with asymmetrical gameplay.
This project made with Unreal taught me a ton of things about moving in space, coding AI capable of 3D maneuvering and managing a local network.
Synopsis
In the future, a mercenary duo must destroy the enemy's secret weapon.
The first player controls a ship capable of enormous firepower but terribly slow.
And the second player controls a small fast fighter able to sneak into every nook and cranny.