💡 **“Quick summary of steps:
1: Open your actor’s BP and BP_ThirdPersonCharacter_With_Dissolver_MD.
2: Copy the following:
Niagara_MD
AllMaterialsAreGood
AC_Dissolver_MD
Event Graph Events
Construction Script
3: Rename the Timeline as needed
4: Update the materials of your mesh”**
Content/MeshDissolve/MeshDissolve_v3/Blueprints/PlayerCharacter
How to copy:
1- Click Niagara_MD
2- Shift-Click AllMaterialsAreGood
3-Right click on Niagara_MD
4- Select Copy
5- Go to your BP_Actor
6- Select your Mesh
7 - Press Ctrl+V
8. Click and drag [Niagara_MD & AllMaterialsAreGood] on your Mesh
How to copy:
1- Right Click on AC_Dissolve_MD
2- Select Copy
3- Go to your BP_Actor
4. Right click under Character Movement
5. Select Paste
how to copy
1- Select everything under the blue comment
2- Press Ctrl+C
2- Go to your BP_Actor
3- Ctrl+V on your Event Graph tab
how to copy:
1- Click Construction Script
2- Select what is outlined in green.
3- Pres Ctrl+C
4- Go to your BP_Actor
5- Open Construction Script
6- Press Ctrl+V
7- Connect Construction Script with Prepare Dissolve
There's an error
When you copy a Timeline, its name changes. Therefore, when sending this Timeline as a variable, make sure to use the new name (or rename it accordingly).
1- Go to Event Graph
2-Right click on Timeline -> Rename
3. Use "Timeline MD"
4. Go back to Construction Scrip
5. Look for ‘Timeline MD’
6. Drag and drop over error node
compile
Above the character, there’s a text that tells you which material needs to be updated according to the ID. In the bottom-right corner, you have your character’s materials and the specific ID.
A.
A->B.
If you have a material instance, open the parent material.
Go until you reach the base material.
Content/MeshDissolve/MeshDissolve_v3/Materials
Now, the added node has 4 input pins and 4 output pins. You need to connect your pins through this node.
If the message is ‘All Good,’ you’re done. If not, continue with the material that is indicated.