Hearts of Iron IV's latest patch is now live, but only on the open beta branch. Thus, all the changes and fixes mentioned below are not available on the main build of the game. Patch 1.12.8 brings several balancing changes to the Tank and Plane Design. The AI and modding aspect of the game has been touched upon as well.

On September 27th, By Blood Alone and the accompanying 1.12 patch were released. The free patch focuses on various quality of life improvements, while the DLC introduces a plane designer, several new focus trees, and an updated peace conference.


Hearts Of Iron 4 1.12 Download


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This means the iron golem can spawn inside 1-deep water or inside blocks like slabs, fences, and carpets, if other checks pass. Adjacent blocks are irrelevant, so golems can spawn partially-inside adjacent solid blocks.[2] However, the spawning iron golem still must not collide with any existing entities.

For a village to spawn iron golems, 75% of the villagers in the village must have worked (i.e. stood beside or atop their workstation) in the past day, 100% of the villagers must be linked to a bed, and the village center must be within a player's simulation distance volume.

The maximum distance the player can be from the village for iron golems to spawn can be calculated with the following formulas. These are only approximate because they yield a volume with a rectangular cross section, but the simulation distance volume is roughly rounded and omits the corner chunks.

If the village's original iron golem is killed, a new one cannot spawn unless all of the conditions are met. Therefore, a small village does not regenerate an iron golem unless the village is expanded.

Iron golems can also be found surrounding pillager outposts, confined inside dark oak cages. When freed, they can help the player by attacking any nearby pillagers. Pillagers do not attack iron golems in cages, although the iron golem can attack any pillagers that are one block near the cage, because iron golems can attack through a one-block wall.

Iron golems wander around a village in a patrol-like fashion, staying close to buildings and other structures. Like villagers, iron golems do not wander away from a village, regardless of how they were spawned, but sometimes stand at the border of the village.

If not within a village, iron golems slowly wander around attacking hostile mobs, (Skeletons, Zombies, etc.) usually making their way to a nearby village. If in that village, the iron golem doesn't leave.

When an iron golem's health reduces to 75%, cracks appear on its surface. An iron golem can be healed when the player right-clicks the chest of the iron golem with an iron ingot. This action consumes the ingot.

As with all utility mobs, iron golems can be leashed. The leashed iron golem does not try to break from the lead when it sees a hostile mob. Instead, it looks at the mob while moving. An iron golem that is leashed in mid-air moves its arms and legs while moving. If an iron golem is leashed to a fence, it attacks the hostile mob but does not follow the mob if the hostile mob goes out the attack range, as the iron golem cannot break free from fence leads.

In Java Edition, when iron golems move when provoked, they look like if they're taking strides toward the mob. Iron golems that aren't provoked move slower in Java Edition. Iron golems move faster in Bedrock Edition, as it walks like its normal walking speed, either when provoked or not provoked.

When attacking, an iron golem moves quickly toward its target and swings its arms up violently to attack, flinging the target into the air, and dealing 7.5  3.75 to 21.5  10.75 damage in Normal difficulty. Iron golems have a large attack range, allowing them to attack through a solid 1 block thick wall, even without a line of sight to the target. When an iron golem attacks, it also deals a long knockback range. Iron golems cannot attack targets that are three blocks high above the same ground level as the golem.

If an iron golem attacks a group of zombies, for example, it targets one zombie to attack until that zombie dies before it attacks a different zombie, even while other zombies are attacking at the same time. The iron golem attacks hostile mobs that attack it in order.

When an iron golem kills any mob, the player can obtain items dropped by the mob, but no experience orbs. Iron golems that kill a raid mob In Bedrock Edition also causes the mob to drop its raid loot, even when the mob wasn't attacked by the player before it is killed.

An iron golem built by a player never attacks players, even when hit or when the player attacks another villager or another golem in front of the player-built golem. A player-built golem attacks the player's tamed wolf if the wolf attacks the golem.

A naturally-spawned iron golem becomes hostile toward a player who attacks a villager near an iron golem. Also, if a player has -15 popularity or less in a village, or has -100 or lower reputation with any nearby villager, naturally-spawned iron golems become hostile to that player until the player's popularity climbs above -15 and reputation with all nearby villagers goes above -100.

A village iron golem retaliates when attacked by a player (even throwing an ender pearl at an iron golem provokes it). If a village has more than one naturally-spawned iron golems and a player attacks one in front of the other(s), all of iron golems in that type may become hostile to the player.

Although they are guardians of villages, iron golems are not actually provoked when a mob attacks a nearby villager (in contrast to a player attacking a villager). With the exception of creepers, ghasts and goats (although they still can attack ghasts if close), they are provoked when attacked by any mobs, and by the presence of nearby monsters. Even if a witch accidentally throws a positive splash potion at an iron golem during a raid, this does not stop the iron golem from attacking the witch. Iron golems are ineffective against flying hostile mobs that don't venture into the iron golem's reach, such as phantoms.

The list below contains mobs (including players) that can have hostile interactions with iron golems. The iron golem also attacks neutral mobs or hostile mobs that attack the player such as piglins or zombified piglins.

A naturally-spawned iron golem knows where raiding illager locations are from behind solid walls and from underground and attempts to move toward them. An iron golem created by the player or summoned by a command cannot detect raiders through obstructions. Iron golems also looks down or looks up if the hostile mob is above or below the iron golem.

A new Hearts of Iron IV update 1.12.10 is available on PC (Steam). According to the official HOI4 patch notes, the latest update adds Operation Sabre comes plenty of new bugfixes and some attention towards Bulgaria and Romania. Apart from this, HOI4 update 1.12.10 also includes various performance improvements.

Results:  In 505 patients with HFrEF and ID and 418 patients with HFrEF without ID 1-year follow-up was performed. Patients with ID had a higher long-term mortality compared to those without ID (19.5% vs. 13.7%, p = 0.02) and reported a lower quality of life. Only a minority of patients with ID (9.3%) received iron supplementation during long-term course, just 4.7% intravenously. Anemia was associated with an elevated mortality whereas ID versus no ID did not predict mortality in anemic patients (log-rank p = 0.78). However, in patients without anemia ID versus no ID predicted mortality (log-rank p = 0.002). In the adjusted analysis a significant interaction remained, with ID being a significant predictor of 1-year mortality in patients without anemia (HR 2.15, 95% CI 1.12-3.78), but not in anemic patients (HR 0.99, 95% CI 0.65-1.49).

Conclusions:  RAID-HF demonstrates the impact of ID on long-term mortality and quality of life in patients with HFrEF and reveals an underuse of iron supplementation in current clinical practice. Particularly in patients without anemia the diagnosis of ID is of clinical relevance to identify patients at higher mortality risk.

There have been few reports regarding the late effects that are associated with systemic organ dysfunction after HSCT in SAA survivors3,4). Late cardiovascular complications are supposed to be uncommon in this population because SAA patients are rarely exposed to well-known cardiotoxic agents such as anthracyclines, which are widely used in pediatric cancer patients. However, SAA patients require multiple transfusions as a pre-HSCT supportive care, which may inevitably lead to systemic organ iron overload5,6). Iron overloading in the cardiac tissues can progress to iron overload cardiomyopathy and heart failure, which are the major causes of late death in patients with transfusion-dependent hematologic disease7). In addition, HSCT conditioning-related toxicity and HSCT-related complications might adversely affect cardiac function4). Long-term HSCT survivors are likely to have an increased risk of premature cardiovascular accidents8,9). A recent study in children who underwent HSCT showed that subclinical changes in systolic and diastolic function are evident at one year after HSCT, and suggested that serial cardiac function assessment is necessary in all HSCT patients10).

However, it is note worthy that patients had decreased STE-derived LV deformation paremeters such as myocardial strain and SR, despite having normal LVEF and SF. The exact mechanism of myocardial dysfunction in this population is quite uncertain. The HSCT involves pre-HSCT conditioning chemotherapy, immunosuppresive therapy, and corticosteroids for the treatment of GVHD, which might adversely affect myocarial function and be potential risk factors for the development of late cardiac complications after HSCT17). In addition, SAA patients need multiple transfusions for supportive management, which inevitably leads to iron overload in the systemic organs5,6). Since humans have no mechanism for iron excretion, cumulative iron overload leads to iron toxicity with organ dysfunction and damage. Chronic iron overload in the cardiac tissue can cause myocyte apoptosis, interstitial fibrosis, and mitochondrial dysfunction, which are responsible for cardiac failure18). Iron overload cardiomyopathy and heart failure is the major cause of late death in patients with transfusion-dependent hematologic disease7). In this study, almost half of all patients (46%) had serum ferritin levels of >1,000 g/L more than 6 months after HSCT. Moreover, serum ferritin levels showed weak but significant correlations with the STE LV myocardial strain and SR. These findings suggest that iron overload in the cardiac tissue is a possible mechanism of myocardial dysfunction in our patients. Therefore, continuous monitoring of cardiac function is necessary in this population. e24fc04721

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