Mehmet Kosa is an Assistant Professor in Computer Science at Marshall University, USA. His work focuses on understanding what lies at the core of human behavior and how technology such as games and extended realities can contribute to optimal human functioning and growth.
Julian Frommel is an Assistant Professor in Interaction & Multimedia at Utrecht University, the Netherlands. His work focuses on the design and implementation of interactive digital systems that provide enjoyable, meaningful, safe, and healthy experiences for users, including research on benefits and harms of video games, such as the effects of toxicity and harassment in online games.
Kathrin Gerling is a Professor of Human-Computer Interaction and Accessibility at Karlsruhe Institute of Technology, Germany. Her research explores equitable access to games and gaming technology, for example, through the lens of disengagement as a regular part of play, and with focus on different audiences who appreciate and benefit from games, e.g., neurodivergent people.
Daniel Johnson is a Professor of Computer Science at Queensland University of Technology, Australia. His work focuses on how videogames influence wellbeing, often through the lenses of Self-Determination Theory and the Dualistic Model of Passion. His current focus includes better understanding and minimising toxic and disruptive behaviour in online settings, including with children.
Regan Mandryk is a Professor of Computer Science at the University of Victoria, Canada. Her work aims to design, develop, and evaluate novel games and immersive technologies that benefit the social, emotional, and cognitive wellbeing of people. She also innovates solutions to address the factors that undermine gaming's benefits, such as toxicity, poor emotion regulation, and obsessive play.
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