LuxCopia is an interactive supply room assistant and predictive inventory management system designed to eliminate the logistical frustration of "hunting and gathering" medical supplies and mitigate chronic administrative overload for frontline clinicians. The system translates complex patient orders into an intuitive physical map by syncing directly with electronic health records (EPIC) to generate procedure-specific supply lists, instantly illuminating the corresponding physical bins with personalized, color-coded light beacons and auditory cues.
Unlike traditional, static supply closets that rely on tedious manual barcode scanning or intuition-based searching, the system allows nurses to interact with localized tablets or mobile devices using multi-modal search (voice, text, image) to locate items, while integrated weight scales and spring-loaded trackers automatically update the hospital's inventory database the moment an item is removed.
By substituting manual data entry and blind searching with automated tracking and intuitive physical wayfinding, LuxCopia empowers clinical staff to reclaim valuable shift time for direct patient care while shifting hospital supply management from reactive to proactively optimized.
LuxCopia reduces the time clinicians waste searching for supplies by connecting three main parts into one system: a room-facing interface (tablet and optional mobile/VOCERA access), instrumented supply bins, and a central backend server. When a nurse, doctor, or other staff member badges into the supply room and opens LuxCopia, the system pulls in the user’s context and patient-related information from EPIC, including assigned patients and relevant recent or upcoming orders. The interface then lets the user either select a patient to generate a grouped supply list for a procedure or search directly for an item using voice, text, or image-based search. Once an item or procedure is selected, the server matches it to the correct bin locations in that specific supply room and sends commands to illuminate those bins with the user’s assigned color, while optional sound cues help the user physically locate the item faster. The design also supports multiple users in the room at once by color-coding each active session so one person’s search does not interfere with another’s.
On the backend, LuxCopia continuously tracks inventory through hardware attached to each bin, such as weight sensors or spring-loaded tracking mechanisms, so stock levels update automatically the moment supplies are removed. There's also manual buttons on each supply bin to adjust/correct that item's quantity in the inventory management system as well. That live inventory data is stored in a central database and used to drive both immediate workflows and longer-term planning. If an item is low, out of stock, or stored in another supply room, the system does not leave the user guessing: it shows the item status, can direct the user to the correct alternative location, and can send a restock or supply request to materials management. Materials management staff access a different interface that emphasizes low-stock items, item quantities, and restocking actions rather than patient procedure support. Because all supply-room activity feeds into the same backend, the hospital can also analyze usage patterns over time to predict demand more accurately, reduce overstock and waste, and restock more proactively instead of reacting only after shelves run empty.
Because our project underwent a significant pivot in its core product concept at the start of this phase (based on the requirements and feedback we received), we prioritized high-level conceptual mapping and digital wireframing over the production of a physical mockup. This compiled with more conceptual inquiry steps with users from our brand new work role led to us focusing a lot of time on ensuring we were solving the real pain point. Given the refined scope and the time constraints of this design cycle, we determined that a physical prototype would be premature before at least having a virtual design of the hardware requirements and discussions with our client. However, this is absolutely something we are exploring for the next phase of the course for prototyping and will have a physical prototype there.
Work Role 1: The Frontline Clinicians
User Classes: Nurses, Patient Care Techs, CNAs, Doctors
Profile: Operating in a high-stress, fast-paced environment, they have a high cognitive load and zero tolerance for clunky technology that slows them down. Eliminating the frustration of "hunting and gathering" for supplies, giving them back ~10% of their shift for actual patient care.
Top Priorities:
Speed and accuracy in locating specific, sometimes unfamiliar, items.
Knowing immediately if an item is out of stock (and where to find it elsewhere).
Minimal administrative work or manual data entry.
System Interactions:
Logging into the mobile app/tablet via badge tap.
Using voice, text, or image search to locate one-off items.
Following the physical light-up bin indicators to grab supplies.
Taking items from spring-loaded/scale bins (letting the system auto-track the inventory).
Work Role 2: Logistics & Inventory Management
Roles: Supply Managers, Inventory Techs, Procurement Specialists
The Profile: They are responsible for the financial and operational health of the hospital's supply chain but are usually disconnected from the clinical floor.
Top Priorities:
Preventing critical stockouts that delay surgeries or patient care.
Reducing hospital waste by catching soon-to-expire items.
Optimizing supply closet layouts based on actual usage data.
System Interactions:
Monitoring the centralized web dashboard for active nurse restock requests.
Tracking system hardware health
Responding to other notifications and keep the operations of LuxCopia
In this phase, we realzied that our initial contextual analysis was absolutely inefficient. We were missing information about an entire work role that we had created and we resolved this by conducting additional interviews with the logistics and inventory operations side of the hospital to understand the frictions that exist before supplies even reach the providers carts. These conversations with managers from VCU Health and UMW Hospital provided a critical new lens on inventory health, which helped us refine the work role in "Logistics & Inventory Management" and validate the necessity of LuxCopia’s predictive features. Questions were non-leading and similar to what we had shared in Project 2 - this time more relating to inventory workflows. Of course, we would have liked to contact and research more people to same depth we did in Project 2, but this was a super helpful and necessary start given the crunched timeline.
At VCU, the main ideas shared was the lack of visibility into clinical consumption. There is a constant struggle with hoarding behaviors, where nurse who can be distrustful of the central inventory's accuracy, create private stashes of critical items that their patients might need. This leads to a skewed representation where the digital records show adequate stock, but the physical shelves are empty. These are currently issues because of the messiness that prevails systems and the lack of trust that frontline providers have. In our chat, we heard that without a real tracker, they are forced into reactive actions, often paying for fast tracked shipping to resolve stock-outs that could have been predicted. Importantly, this directly informed our decision to include automated weight scales, as the manager noted that manual barcode scanning is sometimes skipped during the busier times, leading to the very data gaps they are trying to fix.
The other interview focused on the disconnect between surgical scheduling and materials procurement. The manager expressed frustration with administrative overload noting that users spend a lot manually cross-referencing upcoming lists with current inventory levels. Shelf Expiration and tracking for that is a is a major financial drain, and often caused by specialty items being tucked away in the back of a cluttered bin where it actually should be carefully tracked in their roles. By this point, we had an ecological design confirming that a prediuction dashboard would be game-changing tool for routing logistics with clinical demand. Managers jump between existing software like Tecsys and unofficial Excel trackers and physical clipboard rounds and we were able to gain a lot of insight into a new system.
https://pmc.ncbi.nlm.nih.gov/articles/PMC4116263/
Frontline staff, especially nurses, waste a massive amount of time (roughly 10% of their shifts) just trying to track down missing supplies, broken equipment, or delayed information instead of directly caring for patients.
Supply teams restock rooms based on what previous patients used, rather than what the current patients actually require. The supply staff usually don't have access to the clinical information needed to anticipate what a newly admitted patient will need right now.
Because multiple departments often handle the same equipment (one buys it, one cleans it, one fixes it), nobody takes ultimate ownership when things go missing or break. Furthermore, there is no system in place for these different teams to sit down together to fix the root causes of these daily bottlenecks.
https://identimedical.com/top-ten-list-of-common-hospital-supply-chain-fails/
Administrative overload from nurses to act as inventory clerks takes them away from patient care and lowers morale.
Without clear data, it is difficult to streamline the inventory down to just what the hospital actually uses.
Unused supplies frequently sit on the shelf until they expire and have to be thrown out.
Example of messy supply rooms
How will Nurse Parker find the IVs!
How will Dave ever account for anything!
Frontline Clinician
Parker's Artifacts:
Retractable Badge Reel with Notes
Neon Compression Socks
A Half-Empty Bottle of Gatorade
Chief of Orthopedic Surgery
Alexis's Artifacts:
High-Tech Smartwatch
A Vintage Fountain Pen
Noise-Canceling Headphones
Supply Manager
Dave's Artifacts
Heavy Duty Clipboard
32oz Insulated Coffee Mug
A Hyperfunctional Multitool
Procurement Specialist
Ruhi's Artifacts:
Ergonomic Mechanical Keyboard
A Succulent Desk Plant named Audit
A Desk Fidget Spinner
To establish our design personas, we followed a systematic process where we started with a broad analysis of all individuals impacted by hospital logistics. We initially identified four candidate user classes: Nurses, Supply Chain Managers, Procurement Specialists, and Doctors from our two Work Roles of "Hospital Operations and Inventory Management" and "The Frontline Clinicians". By synthesizing data from our contextual interviews and work models, we looked for the "critical path" of interaction. While Doctors and Procurement Specialists definitely provide vital inputs and audits, we identified the Nurse and the Supply Chain Manager as our primary user classes. The rationale for this selection is based on their high frequency of touchpoints and the high cost of failure since to us, the Nurses like Parker represented the urgent "demand" side (finding life-saving supplies), and the Supply Chain Managers like Dave represent the "operational" side (preventing stockouts and managing system health).
Our development process involved creating "rich" and "sticky" profiles to ensure these personas remained at the forefront of our design decisions. We moved beyond simple job descriptions by adding specific "sticky" traits such as Dave Chen's reliance on a beat-up clipboard due to his distrust of digital lag, and Nurse Parkers's habit of "hoarding" supplies to avoid the "hunt and gather" stress. By defining these emotional drivers and physical work contexts, we really tried to clearly bridge the gap between the designer’s mental model of an automated system and the user’s reality of a high-pressure clinical environment. This process helps ensure that LuxCopia solves for the actual friction points of those with the highest interaction stakes moreso than the less interaction personas.
We developed aritfacts keeping in mind the activities each role does. Like with Dave, the clipboard and mutlitool justify the background system health aspect of LuxCopia since he needs to know the hardware is as reliable as his hand tools. For Parker its things like the note-ridden badge eeel and gatorade that highlight her administrative overload. Such artifacts remind us that LuxCopia isn't simply a database but also a physical intervention designed to save Elena from hunting so she can sit down and finish that Gatorade. Desinging both sticjy and sginature items is crusion so that we can get our complex emotional perspective about the reality of hospital logistics across.
Users can scan their ID badges to access a personalized dashboard, along with the search tab.
For Patient Care Staff
View assigned patients
Nurses, doctors, and other patient care technicians, they can see their an alphabetized list of assigned patients.
Select a patient
Users can tap on a specific patient to view that patient's current orders and upcoming tasks
Identify required tasks
Users can review patient-specific orders to determine exactly which supplies they need to gather.
Locate patient-specific items
Users can tap the “Find Item(s)” button from the patient detail view to trigger the corresponding bin beacons, causing them to light up and emit a sound for easy identification.
For Supply Managers and Stockers
Monitor low-stock items
Users can view a list highlighting items running low on stock.
Check overall inventory
Users can browse through a cumulative list of all supplies in the room and see their detailed information and stock count.
Update stock counts
After restocking items, users can manually update inventory counts.
View restock requests
Users can access the notifications tab to read messages submitted by staff requesting a restock of supplies.
Manage supply settings
Users can use the configuration tab to adjust bin scale settings, check beacon batteries, and manage other stock-related information.
The search tab offers multiple ways to locate supplies: Voice, Text, and Images.
Initiate a voice search
Say “Hey LuxCopia” or tap the microphone icon on the tablet.
Enter a text query
Select the search bar or tap the 'T' icon to bring up a digital keyboard.
Browse visual categories
Tap the image icon to explore and filter items through visual categories, similar to grocery store search systems.
View item details
Tap a specific item to see detailed information, location, and stock count.
Locate a specific item
Tap the "Find Item(s)" button to locate trigger the corresponding bin beacons.
Identify bins by user color
When multiple users are in the supply room, the backlight of each tablet will glow a different color that will be associated to the relevant bins.
Locate your assigned supplies
Users can follow the color-coded bins associated with their tablet backlight to avoid confusion.
Example
Nurse 1's tablet has a blue backlight -> bins light up blue -> supplies for Nurse 1
Nurse 2's tablet has a red backlight -> bins light up red -> supplies for Nurse 2
Receive out-of-stock alerts
Users are notified if an item is unavailable.
Mark bins as empty
Users can manually indicate a bin is empty on the tablet.
Request a restock
Users can tap the “Request Restock” button and have the option to include a short message.
Find alternative location
Users can view other supply rooms that have the item in stock.
Notify Materials Management
Submitting a restock request sends an instant notification to the Materials Management Department.
Our ideation and critiquing process grew directly from of our previous analysis work. In Phase 2, our contextual analysis, interviews, and design-informing models showed that hospital supply rooms were a major friction point in everyday healthcare work. Staff often had to rely on memory, ask others for help, or spend extra time searching through bins and rooms for supplies. Those findings gave us a clear design target. Rather than designing around a more general “nurse wall” concept, we shifted our focus to the supply room because it was a more realistic, under-supported, and high-impact issue to address.
Sketching was our main diverging activity. Once we identified the core tasks LuxCopia needed to support, we generated many different ideas for how those tasks could work. We sketched and discussed alternatives for logging in, identifying supplies by patient or procedure, searching for one-off items, handling out-of-stock cases, navigating to the correct bin, and supporting inventory management. We explored multiple directions and built on each others' ideas. This helped us compare different workflows and think through the tradeoffs between speed, clarity, and usefulness in a real hospital setting.
Critiquing was the converging activity that helped us decide which ideas were worth keeping. After finishing our sketches, we stepped back and considered whether each concept would prove effective in an actual hospital setting. We looked closely at whether an idea would reduce searching, lower cognitive load, fit naturally into a busy shift, and avoid creating extra steps for clinicians. This is where the connection to our earlier analysis mattered most. Our analysis gave us a standard for judging ideas: if a feature did not address an issue brought up during our interviews or if it didn't comport well with our understanding of the hospital's work environment, it needed to be revised or removed.
This process helped us make more grounded design choices for key tasks. For example, we chose to keep the patient-centered dashboard because it matches how clinicians already think about their work and helps group supplies around practical tasks. We also kept multi-modal search because users may remember items in different ways - by name, by appearance, or by association with a patient or procedure. At the same time, we moved away from designs that depended too heavily on manual inventory updates, since that would add more work to an already busy environment. Instead, we converged on a design that combined the simple tablet interactions with physical room cues, such as color-matched lighting and illuminated bins, to make the system easy to follow in practice.
Poster presentations were an important part of this critique process. Presenting our ideas publicly forced us to clearly explain LuxCopia and defend why each design choice mattered. That feedback helped us notice where parts of the design were still too complicated, unclear, or unrealistic. For example, a common concern raised by our audience involved the scenario where multiple users intend to use the system. Although we considered that situation during our ideation process, presenting our project made it clear that this was our top breaking point. So at our next meeting, our group prioritized this issue and converged around solutions such as using different lights for different user sessions, providing multiple tablets, and adding functionality to the supply bins themselves. Poster presentations pushed us to think more carefully about issues like multi-user confusion in the supply room, whether the transition from tablet to physical bin felt seamless, and which features were truly essential to the system’s core value. In that sense, the poster presentations were not separate from the design process - they were one of the main ways we tested whether our sketches made sense to other people.
Overall, our ideation and critiquing processes worked together to produce the design of our system. Our previous analysis identified the problem space, sketching helped us explore many possible solutions, and critique helped us narrow those ideas into a more coherent direction. That process is what led us to LuxCopia’s final concept: a supply-room support system utilizing supply bin lights to help clinicians quickly identify what they need for their patients, understand where it is, and retrieve it with less searching, less guesswork, and less stress.
During one of our meetings in the Wednesday UX Studio, we sat at one of the hexagon shaped tables, discussed what the most important features to consider for our system were, and created sketches based on our ideas. Members, individually, also created sketches at home to present at the next meeting at the same location. One member chose to create their sketch digitally through Goodnotes but the rest of the group opted to create theirs with paper and pencil.
This sketch shows the initial view of what the supply manager would see when scanning into the room. We thought this had a lot of good information for the supply managers, but also some factors that lacked importance in the context of the problem statement. Having expiration dates would be good if supply rooms had medications, but those are entirely tracked and housed by Pyxis Machines so we removed this feature. Additionally, we thought that "most used items" would be useful for data analytics and administrative uses in the background to order more supplies in the future, but when using in a particular room for a short amount of time, supply staff would not need this information, so we decided to remove it. Lastly, we moved the calibration settings to be seen on each of the items rather than in the home screen for bin-specific settings. Having it in the home screen would confuse users on what exactly is being calibrated.
For the list of supplies, we turned it into a tabular view in order to see either priority items or all items in a particular supply room to give supply staff a quick place to view and click on items.
We also wanted to add a search function similar to the frontline clinicians view in case supply staff wanted to see the status of a very specific item, where it is in relation to this supply room, and whether they would like to calibrate it to the current room.
This screen shows when a front-line clinician scans in. They will immediately see patients on the left and search and other interactions on the right.
By having fewer features on a page, limits the cognitive overload from users who will be using this in a fast paced environment. Giving users a personalized list of assigned patients, they can quickly locate items that are often grouped together in a single supply run.
Giving multiple ways for clinicians to search allows for efficiency through preference.
For cognitive affordances we used conventional icons for the three options for easy recall and recognizability.
To limit cognitive overload, we limited excess buttons to request and contact interactions. We also considered several other contact methods, like a built in phone, other positions, etc, but to increase turnover time and simplicity of design, we focused on contacting the experts in the supply room.
Additionally, we were adamant about having a request functionality due to the fact that supply rooms are set up for past patients not current and future. This interaction allows staff to be proactive and efficient with patient- specific supply needs.
Our initial idea involved physical updating of stock by clinicians. Quickly, we decided that this extra step only added time to an existing workflow and would most likely annoy users more than it would help them. This realization directed us to thinking about automatic systems that could update stock numbers.
After some research, we decided to use smart scales to either track exact numbers or percentage of stock left. This would ease counting stock and updating stock from both supply staff and clinicians.
This is an initial flow of how users would interact with this system. This sketch really gave us a better idea of how a user uses this in their day-to-day and how it effects them. This takes place outside and inside the uspply room with the first frame showing a nurse scanning into the supply room.
This is an entire view of the supply room. It has several ideas we decided not to incorporate:
Cameras: we thought about Amazon hands-free grocery shopping that uses RFID and cameras to track and charge stock to folk. Ultimately we thought that implementing this (1) not invite enough interactions for us to explore and (2) too many disruptions and changes to the current work practice to outweigh the positive it would bring in the long-run.
Different color lights depending on credentials: From this, we thought different colored lights was a really good idea, but believed that it could be used in a more advantageous manner. After some discussion, we thought that lights could correspond the specifc user, rather than by credentials to account for multiple people using LuxCopia at a time.
Additionally, this sketch shows the initial idea for having an automated spring-loaded pusher to count stock mentioned in the previous sketch.
This idea proposed a mobile version of LuxCopia for individual usage on smartphones. This allowed users to use the software from anywhere and remove the time taken to walk to the supply room and figure out that the item you are looking for is out of stock.
We really liked this idea, but we found the feasibility of implementing it was hard. With HIPPA compliance, what staff members can and cannot use their phone for in a hospital setting is very specific.
We also believed that with so many existing physical components, this addition would stretch ourselves too thin with the time we have.
If we had more time, we could see ourselves definitely integrating a functionality similar to this to our existing system.
One large take away from this was the image-based search function and map-based locator, both functions we ultimately kept and ideated on below. Having the image-based search, allowed users ease of mind that they could find something, even in the event that they may not know the name. Additionally, from the map idea, we believed that being able to redirect a user to the correct room would be a helpful feature to reduce stress and create a sense of trust they could find their supplies in a timely manner.
This sketch focused on the physical interactions of our system because we were having trouble trying to create efficient well thought out ideas. This sketch was used to illustrate breakdown points and externalize what users may experience while using LuxCopia.
Having only one tablet and multiple people in the room, we decided that we wanted to make sure that the efficiency of design allowed for quick turn around.
In a hospital setting, when a staff member sees that there is already a staff member in the room, will often wait until they are done. In this event, we decided that in smaller rooms, that only allowed for one person to be in their comfortably, there would only be one tablet. The tablet itself would decrease the wait time for subsequent staff members.
For bigger rooms, we would have two tablets to account for traffic.
To address grabbing the wrong item or too many, we thoguht that the bins, automatically updating, could update if something is not only taken out but also put back. Additionally, in the event a staff forgets where something goes, they could either re-search for the item and have LuxCopia show where it goes or have a lost and found bin by the tablet that supply staff could organize when restocking.
Voice: Using mappings from existing home assistants, we wanted to have a wake call to go hands-free in case you need to run in and out really fast in case of a patient coding or other emergency situations. Additionally, in the event something is hard to spell, as many medical terms are, they could just say it and it would populate items by name and image most closely matching their statement
Text: Like standard search engines, it would dynamically search for items, so as you type it would populate closely related items to prevent users from having to enter everytime they enter an item, increasing the efficiency. We decided to use a digital keyboard instead of a physical one to avoid that getting significantly dirty throughout the day. Screens are much easier to clean than keyboards.
Images: Mapping to an existing system that many have used, we wanted to emulate the image search functionality used in grocery stores. For instance if you need a Granny Smith Apple you would click "Fruits">"Apples">"Granny Smith". By having both image and text allows effiency because different users process and externalize information differently
Giving them a few options, allows them to have preferences without getting overwhelmed. Being able to choose, allows quicker interaction and again quicker turnover time.
Physical: Once a item is selected, we want the light to turn on and to direct the user. We decided on visual feedbacks rather than auditory feedbacks because hospital staff already experience so many day-to-day sounds, so we wanted to give them a rest from "alarm fatigue" and use something less abrasive as sound.
Very similar to previous sketches, but revised to and edited with the changes from previous sketches.
One big change was staff not having to scan in to use it . If they want a non-personalized, general experience they can still use the system to create even more efficiency if needed.
Additionally, this shows the use of multiple tablets near the door and what the beacon does and when is it activiated. Some things we revised where the search functions to be more variable, which is shown above.
In the patient view, we liked the search button in the top right to quickly search. We decided having a home button would allow staff to quickly go back to the home dashboard and either click another search function, request item, etc.
After talking with Jackson, he really liked the idea and where it was going. He agreed with all of the changes we made and thought that the final sketch could really have an impact on the hospital setting. After presenting the final sketch he said that we had addressed everything that he would have come up with as a possible issue and he would personally use this in the hospital. His one criticism was that he could see there being things that become uncovered when testing in a real-world setting, but believed that we had really covered so much ground with what had been presented.
At a high level view, LuxCopia is a system that allows hospital staff to find and restock items in hospital supply rooms. A reflective metaphor for our design is a supply room assistant that helps patient care staff find items and supply staff restock and observe the current status of the rooms. We will go into each of the three design perspectives (ecological, interaction, emotional) to provide better context for what our system looks like.
LuxCopia will be both physically and digitally interactive. The system will be present in hospital supply rooms and used primarily by patient care staff but also in materials management team offices. This system will be used most often in the following cases: Looking for an item, requesting an item, and restocking an item. For various scenarios, the system can be used in various different ways depending on preference. Hospital-wide, there would be a LuxCopia set up in each of the supply rooms and ways for administration and supply managers to access it from hospital computers. In the supply room, staff will be using LuxCopia for a brief amount of time. The number of LuxCopia tablets set up in a supply room depends on the size of the room. Each tablet is intended to be used by one individual at a time with a quick turn around between usages.
When a user begins using LuxCopia, they will use their hospital-issued badge to begin in order to both be HIPPA compliant and personalized. Using the badge identification and EPIC software, LuxCopia will fetch all relevant information like assigned patients and their upcoming orders. With LuxCopia, patient care staff will likely spend a bulk of their usage searching for supplies. There are three ways to search for supplies depending on preference:
Voice: Using OpenAI RealTime API, the voice search function will function similarly to other well-known voice-assistants like Alexa or Google Home. Using a wake word, users will be able to interact with the system hands free in the case they are (1) in a hurry or (2) do not have enough hands.
Text: This will be a standard search function that implements Algolia search API. A software that allows smart searching using "fuzzy" matching and synonymous terms. This allows users to use colloquial or shorthand terms for items and still find what they are looking for.
Images: Using a system similar to grocery store self-checkout image search, users will be able to search for items using images in the event that they do not know the exact name. This will likely be implemented using a database with varying levels of images tied to each other based on categories, subcategories, etc.
After a user has found and selected an item, the system will respond with the status of that item:
It is out of stock and will automatically notify the supply manager team
It is in a different room and LuxCopia will give directions to the correct room
It is in the current room and LuxCopia will turn on a light on the supply bin with the item in it.
Using either a smart scale which divides the total mass of all items with the weight of each item or spring-load shelf pusher with a sensor situated inside, the quantity of the item will automatically be determined/updated in the system when a user takes an item. The light stops indicating once item is "found".
In the event that multiple people are in the room, the tablets will have an LED backlight indicating which light they are. For example, if user A's tablet is backlit red, bins will light up red. If user B's tablet is backlit blue, bins will light up blue.
If a user needs a specific item, they will be able request it through LuxCopia, or even chat with a supply staff directly.
On the supply side, staff will be able to efficiently gather information on what is low on stock, any requests from patient care staff, and the ability to update the status of items. Their interface will look similar to patient care staff; however, instead of having a patient list, they will see high priority items (need to be restocked/are requested) in that supply room. When searching for an item, they will be able to not only locate the item but also update its quantity. Supply staff will also be able to calibrate and recalibrate bins to update the configuration in case items are changed or added.
The tablets in the supply rooms can detach from the wall in order for staff to move about the supply room with the tablet. If the tablet is not returned to it's stand in a certain amount of time, the system will notify administrative staff on the unit to return it.
While not in a supply room, the supply staff will have a master dashboard of the whole hospital, showing supply rooms that need the most help, messages and requests from front-line clinician, as well as data analytics of supplies.
Hospital staff, regardless of position and rank, work in a fast-paced, often stressful environment with cognitive overload on a daily basis. Research shows that nurses can spend 10% of their shift looking for and gathering supplies for their patients. That is time taken away from the things that matter most to nurses: patient-nurse connection. With the frustration of an out of stock item, or an item only found on another unit, hospital staff deal with various issues regarding supply rooms. For supply managers, they become annoyed and furious with hospital staff changing the way they organize supply rooms to staff taking items for their own personal benefit. With LuxCopia, there is hope to alleviate the stress around supply rooms, not only with the room itself but also between coworkers. LuxCopia will give back not only the time and cognitive space to patient care staff to be better served towards the quality of care they can provide but also the room to breathe knowing they will be able to quickly find what they are looking for.
After working through ideation as a team, we had a much clearer sense of what LuxCopia should be, so we moved into the Designer’s Mental Model phase to document our understanding of the system and clarify anything that was still vague. Following the three perspectives from the course material, we organized our thinking into the ecological, interaction, and emotional perspectives. As a group, we discussed the most important components, roles, and behaviors in each perspective, then turned those discussions into more polished written descriptions.
For the emotional perspective, we considered the stress, frustration, and cognitive overload that often surround hospital supply rooms. We then defined LuxCopia’s role as a system that reduces that stress by helping staff find items faster, with less guesswork, and with more confidence.
For the ecological perspective, we considered where LuxCopia fits within the larger hospital environment and what outside systems it depends on, such as supply rooms, hospital staff, badge login, EPIC, and inventory hardware. This helped us define LuxCopia as both a physical and digital system rather than just a tablet interface.
For the interaction perspective, we focused on the main tasks LuxCopia needs to support. We outlined how patient care staff and supply staff would move through the system, including badging in, searching for items by voice, text, or image, locating supplies, handling out-of-stock situations, and updating inventory information.
This process helped us create a clearer internal model of how LuxCopia works before moving into conceptual design and wireframing.
Our conceptual design is the mapping layer between the designer’s mental model and the user’s mental model. The goal is not to explain all of the hidden system logic. The goal is to present LuxCopia in a way that feels natural to the user, guiding them towards their objective so that there's less friction in having to decode how the system works.
To bridge this gap, we relied on metaphors and affordances. Voice search is modeled after familiar voice assistants, image browsing works like a grocery store checkout catalog, and grouped patient views reduce the burden of remembering every individual supply item. Repeated color cues across tablets and illuminated bins make the system’s logic visible in the room, while clear item states such as “in stock” or “out of stock” help users understand what the system is telling them at a glance. In this way, the conceptual design translates backend logic into visible, easy-to-follow visual cues that support the high-pressure environment of hospitals.
Our conceptual design process began after we developed our Designer’s Mental Model and revisited key findings from our contextual analysis, interviews, client feedback, and design-informing models. From there, we asked what parts of LuxCopia had to be communicated clearly in order for the user’s mental model to match the designer’s. We organized the conceptual design into the three perspectives - interaction, emotional, and ecological - because each one reveals a different part of the system that would otherwise stay implicit. The interaction perspective shows the main user-facing screens and decision paths. The emotional perspective shows how the system changes the user’s feelings in a stressful workflow. The ecological perspective shows how LuxCopia fits into the broader hospital environment and how it connects to external systems such as EPIC, ID badges, and smart supply bins.
Our earlier ideation directly informed this stage. We had already explored patient-based supply suggestions, voice/text/image search, low-stock notifications, and light-up bins. In the conceptual design stage the focus was not on adding more features, but on presenting those features in ways that would immediately make sense to users. We therefore leaned on familiar interface patterns and affordances: microphone, text, and image icons for search. For tablets and bins we added grouped item categories, visible item states, and color-matched lighting. These decisions were meant to make LuxCopia feel learnable and trustworthy even though the underlying system might be complex.
One of the biggest breaking points in our design was supporting multiple users in the supply room at the same time. Because LuxCopia does not only display information on a tablet but also highlights physical bins in the room, shared use could easily become confusing. Users might not know which highlighted supplies belong to them. To address this, we designed each tablet with its own color and matched that color to the illuminated bins, so each user can quickly follow their own guidance in a shared environment.
Another important breaking point was learnability. From the designer’s perspective, it makes sense that users can search by patient, procedure, voice, text, or image and then follow the system’s cues. But users may not immediately understand how these options work, what the colors mean, or why supplies are grouped the way they are. We addressed this by using familiar metaphors and affordances, such as voice assistant-style interaction, shopping-style image browsing, familiar icons, grouped menus, and repeated color cues across both the tablet and the room. We also considered placing a poster in the room next to the tablet that explains the controls of the system.
We also identified error prevention as a major breaking point. In a hospital supply room, the system cannot only be fast; it also has to be trustworthy. If a bin contains the wrong item, if stock information is inaccurate, or if the interface leads the user to the wrong place, the system becomes frustrating and potentially unsafe to rely on. For this reason, our design includes item detail views, quantity visibility, clear bin illumination, and inventory-updating features to reduce mismatches between what the system says and what the user actually finds.
Finally, we saw a major tension in keeping the system simple enough that clinicians will actually use it, but not so simple that it becomes useless. A featureless interface would not solve any real problems, but an overloaded interface would feel like extra work. Our design therefore focuses on making the most common actions fast and clear, while still including practical support like multi-modal search, out-of-stock handling, and role-specific views when needed.
Some wonderful additional breakdown points/remarks that classmates brought up during Design Studio included:
"If there are three different nurses in the supply room at the same time, how might the color-coded light/audio wayfinding system break down or cause confusion?"
To mitigate, this there would be multiple colors of lights on each bin and when a nurse initiates a search on the appropriate tablet, the system lights up in that specific color (Tablet A is Blue, Tablet B is Pink). The lights will pulse in that specific user’s color.
"Is the transition from the tablet search to the physical bin seamless, or does it feel like an extra step compared to just grabbing an item off a shelf?"
This is a fantastic point, and it would be seamless since once the user taps to show their respective items, the rooms lights up. While it is a fair concern, the time spent of a couple seconds clicking through saves them much more than if they had manually searched over time. Perhaps in the future models, the system can pre-light the bins for a scheduled procedure as soon as a nurse enters the room using their badge and bluetooth recognition. This further change could make the technology feel like a supportive part of the environment rather than a separate task.
"If you were a hospital administrator, what would be your biggest hesitation in investing in or installing this hardware?" (more high-level, less design focused) and "If we had to strip this system down to an MVP (Minimum Viable Product), which features—the voice search, the weight scales, or the predictive dashboard—could we drop first without losing the core value?"
Another great point regarding administrator hesitation. Our system would be using a modular approach with bins that can be added as time goes on. Seeing the initial investment in the most frequently used bisn could help. The Weight Scales and Beacons provide the data needed by the managers, and more complex features like Voice Search could be added later as needed. Overall, while designing the system, we primarily focused on the functionality over cost and implementation restraints from an administrative view.
This storyboard shows LuxCopia’s intended emotional impact on a frontline clinician. The nurse begins in a familiar stressful situation: she knows she needs a syringe, but she cannot remember exactly what it is called or where it is stored. LuxCopia reduces that anxiety by offering a low-pressure image-based search and then translating the result into a clear physical cue in the room. The thought bubbles make the emotional transition visible, moving from stress and uncertainty to relief, confidence, and a sense of control. This sketch communicates that LuxCopia is not only meant to help users find items faster, but also to make the supply room feel calmer, more supportive, and less mentally draining.
This sketch places LuxCopia within the larger hospital ecosystem rather than treating it as a standalone tablet. It shows how the supply room, the hospital, EPIC, staff ID badges, LuxCopia tablets, and smart supply bins all work together as one connected environment. The diagram communicates that LuxCopia uses existing hospital context - such as badge identity and EHR information - and translates that into supply room guidance through illuminated bins and an inventory management system. The paired tablets and matching bin colors also show how the system supports multiple users in the same room at once. This perspective helps bridge the gap by revealing how LuxCopia fits into everyday hospital work and how it integrates with surrounding systems without requiring the user to understand the full backend
This sketch maps the core user-facing screens and flows of LuxCopia. A clinician badges in, views assigned patients and upcoming orders, and can either select a patient or search for a one-off item by voice, text, or image. From there, the interface branches into the system’s main result states: the item is in the current room, the item is out of stock, or the item is located in a different room. The sketch also shows supporting interactions such as low-stock notifications, item-detail views, inventory updates, and room-level bin illumination. Familiar interface elements - search bars, grouped categories, icons, item cards, and repeated color cues - act as cognitive and sensory affordances that make the system feel learnable while still supporting complex workflows behind the scenes.
Parker Schultz, a frontline clinician, is in the middle of a packed shift when one of Parker’s assigned patients needs to do a dressing on a patient. A specialist also asks Parker to retrieve several supplies to perform an operation. Parker has to move quickly, remember several different supplies, and avoid making an extra trip back to the supply room. In the past, that often meant opening multiple drawers, second-guessing what was missing, and sometimes grabbing extra items “just in case.”
Parker goes to the supply room and badges into LuxCopia at the tablet. The system shows Parker’s assigned patients, so Parker selects the correct patient and taps the dressing kit. Instead of forcing Parker to remember the location of every individual component, LuxCopia automatically groups the needed supplies and turns on pink lights at the correct bins. Parker follows the lights and quickly collects most of the items. Parker gets the items without wasting time, returns with the complete set of supplies, and feels less pressure to hoard backup items because the system is transparent and dependable.
Supply Manager Chen has been tasked with doing an inventory check of all the supply rooms on the floor. As he walks into his first supply room, he notices the LuxCopia tablet and decides to give it a try. After logging in and tapping through, he realizes that this tablet is extremely convenient and helpful as it saves him so much time trying to figure out which items are close to being out of stock.
While examining the dashboard displayed on the tablet, he suddenly receives a notification on the right side of the dashboard, a notification which came from a Nurse Practitioner who requested an extra large order for Gauze , specifically 30 for which only 12 were available. The left side of the LuxCopia tablet already notifies on when stock is low, however in certain cases in which a decently full bin isn't enough for clinicians working on the frontline, he realizes they can request for more items as needed. With this information at hand Chen decides to prioritize the direct request of this nurse before starting his routine check. He goes to a room which houses medical supplies used to replenish the Supply Room, picks up a boxful of gauze, and with his scanned in tablet begins refilling the bin it directed him to. As he finished, he completed the action on his tablet, allowing his work to update automatically within the system; he then reflected on how the LuxCopia tablet's Supply Manager Dashboard had not only kept him informed about the state of the Supply Room, but had also informed him on the needs of the clinicians who relied on it each day.
The below storyboard shows a new user to LuxCopia from the supply staff perspective. We wanted to illustrate how easy and intuitive it can be to pick it up just with a few clicks. We also wanted to highlight that LuxCopia is supposed to be a tool that adds to one's work day to make things go by faster and easier. Since the frontline clinician already shows the search functionality that is present both work roles, we wanted to make sure to harp on supply staff specific interactions like seeing priority items and allowing users to have a more filtered easier-to-digest view rather than looking at a cluttered, overwhelming supply room. They can look at a tidy screen that can separate their tasks into smaller ones for stress reduction and motivation.
Scenario 1:
After creating our conceptual designs and receiving Design Studio feedback, we translated our ideas into important workflows. We asked which screens were truly necessary to support our main scenarios and which features felt useful but were outside the scope of this version of the project. This helped us converge on a smaller, clearer set of wireframes centered on the core tasks: entering the system, viewing patient-based needs, searching for one-off items, seeing item status, and handling exceptions such as out-of-stock or alternate-room cases. We also kept a related supply-manager flow so the wireframes would reflect both the clinical and inventory sides of the system.
As we refined the wireframes, we made several decisions based on critique and previous analysis. We kept the patient-centered dashboard because it matched how clinicians already think about their work. We also kept voice, text, and image search because users may remember supplies in different ways. At the same time, we simplified or removed ideas that added extra steps or distracted from the core workflow. Feedback from group discussion, specifically criticisms regrading UI design, also pushed us to think more carefully about navigation flow, role-specific views, and the transitions from the tablet to the physical supply room. This helped us make the wireframes more explicit about what the user sees and does at each step.
Once we agreed on the overall structure, we translated the strongest ideas into a cleaner digital wireframe set in Figma. We intentionally kept the wireframes low-fidelity so they would emphasize layout, hierarchy, and navigation rather than final visual styling. This let us focus on the things that mattered most at this stage: screen organization, clear transitions, and support for the usage scenario from our storyboard. Overall, the wireframes represent a converged version of our earlier sketches - grounded in our analysis, improved through critique, and detailed enough to guide the next stage of design.
Additionally, using screenshots of the screens, we set up a navigational diagram to show the flow of the system. Using three different colors we indicated (1) the major options for users to choose from, (2) the first scenario from the nurse practitioners view, and (3) the second scenario from the supply manager. This was done using a combination of GoodNotes and draw.io.
If the embed does not work below, please use the following link to view the below design.
There are two main workflows: The frontline clinician and supply staff. Due to Figma design constraints, we could not put more than one interaction of the same type on the same page, meaning the supply staff workflow starts at the signed in screen. Note that regardless of position, all users will be met with the home screen present in the frontline clinician workflow before signing in for personalized views.
Click here to view a higher-resolution version of the following image if any details are illegible.
**edits after due date were primarily comments and emphasis of information as we referenced the file to further discussions our discussions
A list of system-supported interactive tasks deriving directly from your Contextual Analysis phase that will inform your design (design planning).
Supply Room Tablet Interface
Users can scan their ID badges to access a personalized dashboard. This dashboard displays their assigned patients alongside upcoming tasks and procedures so they know exactly what supplies to grab.
Clicking on a specific supply item opens a detailed tab. This tab displays associated information, location details, and interactive buttons.
Users can tap a "Find item" button on the screen to help them locate a product.
They can have several different ways to search: Voice, Text, or Images.
This activates a physical alert beacon, causing the specific bin to light up and make a noise for easy localization.
With multiple users in the room at once, different colors would indicate personal items (Nurse 1’s light blue, Nurse 2’s light red)
This would be established by the backlight of the tablet.
Automated & Physical Room Interactions
The system utilizes overhead cameras to track physical inventory. This tracked supply count is automatically sent directly to the tablet system. Different lights across the room will automatically illuminate to highlight products based on the user's scanned credentials, schedules, and patient rotations.
Voice activation automatically turns on when a user enters the supply room. This allows nurses to actively request items completely hands-free while moving around the room.
Inventory Management & Out-of-Stock Workflows
If an item is not currently in the supply room, the system will notify the user that it is out of stock. The interface will then prompt the user to request the item or guide them to the correct alternative supply room.
A main dashboard dynamically lists which specific units are low on supplies. This dashboard organizes the low-stock items in order of urgency.
When taking the last item, users can manually mark the bin as empty on the tablet so it can be restocked later. They can also use a "request restock" button to send an instant notification directly to the Materials Management Department.
Phone App Integration
Scrolling through the app’s browsing page to find the needed item
Using the search and filter function to make searching for that item on the screen easier
Customization through creating and organizing item blocks - like when adding new supplies to the inventory
Clicking on an item to get a detailed view for that item, including a GPS map, quantity amount, appropriate location, and a “play sound” ping feature
Clicking on an icon to get to the “Items to Restock” page (shows items that are empty or close to being empty)
Occasionally changing batteries on the supply bin tag after being notified that its battery level is low
A good representative sample of your ideation session(s), where you explore alternative ideas (diverge) for key features (rough/draft sketches are enough at this point).
We created a google slide wherein we put our sketches and notes.
Document Link: https://docs.google.com/document/d/1c2D7wSAL-a20SzXGI59J_yZuJAjX2DzywdsAnR66FA4/edit?usp=sharing
Designer Mental Model:
The LuxCopia is a supply room assistant that helps hospital staff find, track, and restock items. Patient Care employees, such as nurses, doctors, and nursing assistants will be able to use this system to quickly find items in the supply room they are in. After swiping in to both the supply room, and one of two of the tablets inside, staff will see a couple of options: (1) A list of currently assigned patients populated from the EPIC software where all patient data is held and
(2) a list of search options depending on their preference.
If a user clicks on a specific patient, their recent and upcoming orders (like an IV kit, NG Tube, Catheter kit , etc) will populate. Once an order is clicked, all related items will be selected.
If a user is not searching by patient, the following three search functions can help locate specific medical items in the supply room:
(1) Use OpenAI RealTime API for voice search using a speaker embedded in the tablet, so the staff can walk around the room hands-free,
(2) an image search of narrowing categories similar to grocery store search functions, and
(3) digital keyboard for typing out the desired item.
For all three search functions, use Algolia search API to support fuzzy matching and synonymous terms.
For the voice control, it will automatically turn on in the room if a user says, for example, “Hey LuxCopia, where are the baby wipes?”
Once an item is selected, bins around the room holding the corresponding item will have a light indicator turn on. If the Item is out of stock or in another unit/supply room, the tablet will notify the user and either automatically send a request to the materials management team or direct the user to the correct supply room, respectively. If the item is in stock, but not in any supply room, there will also be the option to request that it be temporarily stocked or brought to the room for a specific patient.
In an event that there are multiple people in the room, the two tablets in one supply room are colored differently. So if the user using the blue tablet clicks “gloves”, the gloves bin glows blue. Simultaneously, if another user using the red tablet clicks “diapers”, the diapers bin glows red.
On the backend, this serves as a tool to track and predict supply trends for the material management team. Each of the bins in the room can track the number of items left in a bin using either a scale or a spring loaded arm depending on the size and shape of the item. Every time an item is taken out, the stock is automatically logged and decremented. At a certain threshold, set by the materials management team, the team will be notified of the low stock and prepare to restock it.
When a materials management team member swipes into a tablet, they will have a different screen, one with a list of low/out-of-stock items in that supply room and a similar search function as the patient care staff. However, the search function here does not only locate the item, but shows the current quantity of an item and an option to update the quantity.
In a hospital-wide scope, the data collected from the supply rooms would allow hospitals to make more accurate orders on future supply, and avoid money lost from over-supplying, or chaos created by under-supplying.
Conceptual Design:
**sketches in doc for now
Metaphors = An analogy used in design to communicate and explain unfamiliar concepts using familiar conventional knowledge. Metaphors control complexity by allowing users to adapt what they already know in learning how to use new system features.
Affordances = Something that helps a user do something. Characteristics of user interface objects and interaction design features that help users perform tasks.
Cognitive affordances help users with their cognitive actions: thinking, deciding, learning, remembering, and knowing about things. → e.g. label for button (helps remember what the button is used for)
Physical affordances help users with their physical actions: clicking, touching, pointing, gesturing, and moving things. → e.g. size of button (helps with pressing button)
Sensory affordances help users with their sensory actions: seeing, hearing, and feeling (and tasting and smelling) things → e.g. color of a button (helps with seeing button)
Functional affordances help users do real work (and play) and get things done, to use the system to do work → e.g. function of a button (what the button does to achieve the goal of the system)
Tools (metaphors, affordance, etc) we’re using to communicate designs
Metaphors
Voice functions → Alexa or Siri
Search functions → Grocery Store Search Catalog
Affordances
Cognitive
Grouping items by specific patients or procedures (like an IV Kit or NG Tube) reduces the mental load of remembering every individual component required for a task.
Using visual, categorized menus and allowing a model similar to a guided grocery store checkout makes the system easier to learn and navigate.
Displaying a digital map on the screen helps the user mentally map the room layout and conceptualize exactly where they need to go.
Tablet will show the quantity of an item and automatically mark items as out of stock (and to be restocked) if it reaches 0
Physical
Allowing the tablet to be detached, or running the interface on handheld devices like phones and VOCERA, gives users the physical ability to carry the system around the room.
System will include an option for a digital keyboard to
Functional
Familiar iconography allows users to easily recognize functions
Voice feature activated by button with a microphone icon
Text feature activated by button with a big ‘T’ icon
Image search feature activated by a button with a typical image icon
The multi modal search execution is important since the voice, text, and image search functions actively check through the database and allows users to look for these one-off items that are not tied to a specific order.
The backend materials management program actively tracks usage data over time, allowing managers to predict seasonal needs or learn from other hospital data to stay prepared.
Sensory
Lights and sounds on bins draw attention and help users easily localize needed supplies
Colored backlight on tablets allows for easy recognition of which bins hold the supplies relevant to the user (color of lights on bins match up to the relevant tablet’s backlight)
Using familiar symbols/images, for certain functions (e.g. using the image of an item you’re looking for when browsing) to help identify the button/function you’re looking for
An option to ping a supply bin in case the user is unable to locate it (makes noise so you can locate it inside the room)