VD is current in the development stage with release planned for Q4 2024
**disclaimer: FPS is inconsistent in these photos because my laptop was on low battery when taking these screenshots
Import .obj Objects
Transform Objects (Translate, Rotate and Scale)
Gimble is WIP for rotate and scale
Transforms can be adjusted manually in GUI per object
You can switch modes using the GUI in the top left
In Vertex Mode nodes are created for each vertex to manipulate the mesh
vertex nodes can be dragged using the transform tool
The nodes are rendered using a technique called mesh instancing to help optimize the number of draw calls needed in case of meshes with a high number of vertices
Lighting can be adjusted via color and intensity and position in the settings. It is still primitive but very effective and implements, direct, point and area lights.
Different graphics settings
***(much of this UI is inherited from Eric Mellino's "NeoDemo"
Adjusting some different material settings.
Mesh hit boxes can be toggled (for raycast selection)
This feature can be slightly adjusted to show wireframe down the line
Multisample Anti-Aliasing
Materials are not a finished implementation because they currently do not contain texture data and cannot be created and applied in editor to different meshes
Add Primitive Shapes to scene