Create a short folk horror film.
B1: Personal Progression
B1.1 - Inform ideas for progression into a creative career
B1.2 - Apply problem solving practice to develop a strategy for career progression
B1.3 - Create materials for career progression using technical practice
B1.4 - Demonstrate professional practice and behaviours in relation to career progression aspirations
B1.5 - Apply communication skills to support progression into a creative career
INITIAL RESEARCH
Here I made the standard codes and conventions PowerPoint as well as a small mood board (unfinished as I prefer to do these on paper, shown directly next to it). This helped me get a wider understanding of such a niche, almost forgotten sub genre of horror. Lastly, is a small mind map detailing crucial elements, influences and the brief in order to grasp the project.
DEVELOPMENT
Screen Test
In my own time I decided to scout my location, as it is only about a half hour walk from where I live. I videoed some visually aesthetic shots with no story - this helped me get a grasp of where and how I could logistically film for my final video.
Beltane Walk
This task used many themes of the folk horror genre in a local area, which is hard in Newcastle. I think I had a fairly good attempt, I used a lot of closeups and dead space to hide traffic and locals.
PLANNING
Here are my storyboards (right) and pre production documents (below) . You can see my vision in what I wanted to create with my storyboards. Some of the shots are verbatim to their initial idea whereas some i came up with on the spot - this is generally how a lot of my projects go.. I will still film all that I have planned but I will be inspired by what is around me, and many other factors, in my final cut. This is also where I realised I wanted some sort of mask for the locals to wear.
Masks
I made two masks, with a white mask frame, hot glue, leaves and twigs. I think these turned out pretty well. I painted them with a mix of two brown paints and then dabbed them with tissue and ran through them with the brush once again to create a wooden effect. This was the first (and only thus far) attempt at creating specific (parts of) outfits for a film.
PRODUCTION
I chose firstly, that I wanted the whole film to be in black and white, keeping this in consideration throughout the filming process choosing stark contrasting scnes and natural day light. As well, none of the sound in the final video is actually present in the video rushes. I added all sound in post production - most I recorded myself, but a few are stock sound effects, for example, when the crystals are taken out of the protaginsists pocket, this is a sound I recorded myself.
The slow ambiguous beginning, surrounded by tranquil shots of the area was chosen to emphasise the peace and normality within this 'town' - juxtaposed by the character's violent, somewhat scherzo with a stick to the ground - making everything seem just a little off kilter.
Like i mentioned before, all the sound was recorded in post production, this was especially hard for this scene, however I feel that it brings a whole different feeling, as we did not have access to boom arms and microphones, the sound in the recording is very dull.
The bright white sky was perfect here to contrast against the dark forest seen before, outside the church is all lit brightly by the some, seeing as though it is a metaphorical light to some people's lives.
However, inside the church is dark, and lonesome. This signals that there is something awry in the town. The light is shining through but it is dark inside - showing how underneath the surface there is darkness.
I love to use Dutch tilt angles, especially when they go from normal to tilted, in order to show something slowly beginning to change. In this scene, the character is being 'transported' (whether physically or mentally - I left it ambiguous) without knowing how.
POST PRODUCTION
FINAL VIDEO