Mike was asked about the song on Twitch in October 2020. He pulled it up, listened to it, and said he thought it was a demo from Minutes To Midnight at first but then realized once the heavy guitars kicked in that it was from Meteora. He said in the instrumental chorus part of the track, "Those guitar harmonics are very loud" and added later, "The beginning sounds later. I like the keyboard-y parts, I hate the guitar. The guitar is just not very inventive. Not really much going on there. I don't know. I don't remember a lot about that demo obviously. I like the harmonic, I wish it wasn't so distorted and so loud."[1]

Again in November 2020, Mike was asked, "There was a Linkin Park demo called "Halo", it appeared on Underground X. Did you do it for a Halo video game soundtrack?" He answered, "No, we didn't do it for them, we were just playing a lot of Halo. And demos always needs names, so we just named it "Halo." It had nothing to do with that."[2]


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"HALO is user-friendly, and invaluable for quantitation of multi-omics imaging data (MIBI, CODEX/Akoya multiplex stains, RNA-ISH/RNAscope). Cell segmentation, quantitation of tissue microarray data, aligning serial images, exporting quantitative data and .fcs files, it is incredible. The support team is incredibly responsive and collaborative. HALO is a bit expensive, but it has been completely worth it for us, and it was a worthwhile investment. Highly recommend a detailed demo and purchasing this software if you are interested in quantitative data from tissue multi-omics."

We demonstrate how HALO can create a multispectral 7-plex whole slide image from individual field-of-view image tiles captured from the PerkinElmer Vectra 3 or Polaris platform and analyze these images using our Highplex FL module and spatial analysis modules.

"Through putting ourselves through hell, we were able to do a five-minute demo of it, but after we came back from E3 we had to admit that this graphics engine was never going to work - it was never going to support the kind of environments that are really important for a Halo game."

But an overly ambitious E3 demonstration turned out to be the precursor of a wild development cycle, in which hype and disorganisation created a monster in need of a brutal haircut and weight-loss programme.

343 Industries announced that the Halo 2 and the Halo 3 E3 demos will be recreated and made available to Halo: The Master Chief Collection players soon. These demos were never included in the final versions of their respective games, but they've long been considered fan favorites for their visuals and gameplay.

The Halo 2 demo was first shown at E3 2003, and it blew audiences away with its realistic graphics and fluid combat. The demo took place in a futuristic city under attack by the Covenant, and it gave players a glimpse of what was to come in Halo 2.

The Halo 3 demo trailer was released in 2006 and was a more cinematic affair. The trailer told the story of the aftermath of the Halo 2 campaign, and it featured some of the most memorable imagery in the entire franchise.

Now, these demos are being recreated by modders called Digsite, who are working with 343 Industries. The modders have been able to access the source code for the demos, and they're using this code to create recreations that will be playable in The Master Chief Collection.

Digsite has announced that after undergoing a thorough restructuring and re-development phase, they have successfully achieved the ability to play the entire Halo 3 E3 demo scenario from beginning to end.

Last year, we released a three-part blog series exploring the cutting room floor of Halo, reaching all the way back to not just the E3 2003 demo of Halo 2, but even further back to the 1999 Macworld demo for Halo: Combat Evolved.

PELICAN: This is the Pelican you see in the E3 2000 demo and is one of a handful of assets from that era we have on hand. As well as being a real piece of Halo history, this vehicle is notable for also providing us with the Pelican nose turret animations cut from its CE successor.

Old Halo E3 demos are getting remade for a new update coming soon to Halo: The Master Chief Collection. A talented group of modders is working together with 343 Industries, the developer of Halo: The Master Chief Collection and Halo Infinite, to bring the iconic E3 demos to players around the world.

Halo: The Master Chief Collection may have launched in a poor state in November 2014, but several post-launch updates from 343 Industries have greatly improved the experience. Halo: Combat Evolved through Halo 4 are all included with Halo: The Master Chief Collection with several optimizations, over 120 multiplayer maps, an improved Forge Mode, and seasonal content. Although updates have decreased in scope in the past year, 343 Industries continues to hold community events and share news about its latest projects for Halo: The Master Chief Collection. The studio's most recent endeavor involves teaming up with a group of modders to develop and restore old Halo E3 demos.

In a new "Digsite Discoveries" blog post, 343 Industries and modding group Digsite reveal the Halo 2 and Halo 3 E3 demos from 2003 and 2006 will be remade for Halo: The Master Chief Collection. The teams are working together to restore the old content from the Halo 2 and Halo 3 demos, making it playable to all players in a free update. According to Digsite, the development process involves reconstructing and remaking elements from the demos that weren't ready for the games' final release. These elements include skyboxes, vehicles, in-game areas, and various textures. Finishing touches are being made to the Halo 2 E3 2003 demo, and the scenario of the Halo 3 E3 2006 demo has been successfully remade.

Remaking the scenario's scripts for the Halo 3 E3 demo proved to be a challenge according to Digsite. Many of the script functions that once existed before the launch of Halo 3 are now gone, and many of the assets used in the demo were altered and improved during the game's development. After an extensive restructuring and re-development process, Digsite confirms that the Halo 3 E3 demo scenario may be played from start to finish. More time and polish is needed before it may be played in the upcoming free update for Halo: The Master Chief Collection, however.

The restoration project between 343 Industries and Digsite will allow longtime fans to play the Halo 2 and Halo 3 E3 demos as much as they please in Halo: The Master Chief Collection. Although a release date for the new update was not announced, Digsite ensures that the development time is being used to fine-tune and polish the in-game content as much as possible.

While waiting on the remade demos, players may install the July 2023 update for Halo: The Master Chief Collection and create custom Firefight sessions. The latest update increases the maximum Firefight player count from four to eight, so fans invite more friends to participate in the popular PvE mode.

If you were paying attention to video game media in the early 2000s, you probably saw the footage of Halo 2's Earth City demo that was presented at E3 2003. The engine powering that demo was scrapped and its content never made it into the final release of Halo 2, and there was never much reason to believe it would ever become playable to the public.

"Our end goal is to get it running in the MCC and playable end-to-end and working as intended if you follow the presentation script (including the Ghost hijack!)," as one developer explains. "Hopefully we will even make a few things shown in the presentation a 'real thing' by using retail H2 elements where appropriate. This may be a shocker for some, but several parts of the demo gameplay were smoke and mirrors!"

There's no word on how long it'll be before this playable piece of history launches, and the devs say they're not even sure they'll be able to get it running on the console version of MCC - this may be a PC-exclusive thing. Given that the Earth City demo was never actually built out as a full level, you probably shouldn't expect this to quite feel like a major chunk of a campaign, either. But it is a major lost piece of Halo history brought back to life for the first time.

That's not even all the devs are working on, either. Early content from the original Halo, including stuff that was only shown in the 1999 MacWorld demo, back when the game was still intended to be an RTS. 343 is building some lost weapons and vehicles back into playable form, and intends to let modders have at some of the content it doesn't have the resources to restore.

One fan in particular, Alexander Henry, decided to give himself a challenge: he wanted to try and recreate what was shown in the gameplay demo in a playable 4v4 Halo 5: Guardians Forge map. Despite how difficult it often is to build a map from the ground up and make it enjoyable to play on and look at, he managed to achieve his goal.

I also love how close the map resembles what we see in the gameplay demo. Through creative use of the various Forge objects, Henry was able to recreate everything from the crashed Pelican to the large, looming tower in the background. He was even able to add in the ring structures scattered throughout the terrain as well, which really helps sell the Halo Infinite vibe.

Between the two, the cut content includes scrapped Halo 1 vehicles like the Spectre and Kestrel; old Master Chief models from the game's RTS roots; previously-unseen NPCs, levels and weapons; and a teeny tiny Warthog called the "Piglet". But it also plans on making a notorious part of franchise history, Halo 2's famously impractical "Earth City" E3 2003 demo, playable for the first time ever. e24fc04721

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