HABITKING RPG is a game where you level your characters by living a healthy lifestyle IN REAL LIFE.

  • In order to get EXP, you have to engage in positive habits in REAL LIFE.
  • So, that means eating healthy, exercising, meditating, studying, tidying, doing your hobby, or whatever it is that YOU do in your life that is a positive habit.
  • Level up your characters, then venture out to fight monsters.
  • Get gold to buy equipment and supplies you'll need to survive
  • Instead of furthering a fantasy story line, NPCs will give you real life advice. You can learn to invest, live frugally, have a good relationship with a significant other, etc.
  • Explore four (4) unique areas with four (4) unique towns.
  • Battle against fruit bats, flying foxes, great white sharks, protobacteria, and extremist rebels! Make your way all the way North toward the cave where you will find THE DRAGON.

Care to beta test for me??

What I need:

As of now, nothing has been playtested. So, everything needs feedback. However, I'm specifically looking for:

  • Are the enemies too hard? Easy?
  • Is weapon/armor attainable with the Gold received from monsters?
  • Does NPC dialogue make sense? If not, please offer revisions.

After you've played through the first two zones and gotten to the third town, please take the FEEDBACK SURVEY:

  • https://forms.gle/r9Ng75xEA3dRqHNh7

Playtesters:

  • I've added two NPCs that can level you quickly and give you lots of Gold if you want to go through the game fast. They are there as you start the game.


Changelog

11/5/19

  • Finished a functional version of the game.

10/15/19

  • Began adding ending sequence

10/6/19

  • Added sleep hygiene quest in Town 2.
  • Edited conversation text from several NPCs in Town 2.
  • Made the mistake of using the same sprite for two NPCs in Town 2. Probably won't fix that.

8/19/19

  • Added skills to all enemies.
  • Reduced chance to battle in the world map
  • Added antidotes
  • Added NPC in the cave dungeon that sells potions
  • Added DRAGON final boss and made final quest

8/11/19

  • Added S.M.A.R.T. goal quest in Town 1.
  • Rewrote frugality quest in Town 1.
  • Added familiar NPCs from the earlier towns to appear in the Castle. They cheer you on.
  • Changed frugality NPC from old man to little girl.

7/31/19

  • Rewrote budgeting NPC to improve text.
  • Designed meditation picture for the "Give Experience" menu

7/28/19

  • Added animations when characters level up.
  • Decided to design pictures using RPGMAKER MV assets rather than stock photography to illustrate the "Give Experience" option in the main menu.
  • Added meditation quest in Town 2

7/23/19

  • Designed and populated rest area with NPCs.
  • Fixed dialogue with NPCs globally to be more readable.
  • Made the grizzly old man and the young boy a constant in towns near a fireplace/firepit. Both give advice.

7/17/19

  • Added safe sex quest in Swamp Town.
  • Added enemies for Forest Zone and regulated their parameters.
  • Created enemies and zoning for Cave Zone. Enemies will be skeletons and wraiths for the mine area, werewolves and wendigos for the sand area, black widows and brown recluses for the spider area, and orcs and uruk-hai for the magma area.
  • Added minor fixes to previous quests such as spelling and continuity.
  • Added Cave Zone enemies: skeletons, werewolves, spiders,and orcs to regions in Cave Zone
  • Added Pomodoro technique quest to Swamp Town

7/10/19

  • Added more to the Easter Egg quest.
  • Added town 4 investment banker
  • Added lvl 20 weapons and armor
  • Added zone 4 enemies and region IDs as well as extremist leader

3/20/19

  • Added battle background for zone 4 enemies. Added ruins to zone 4. Theme of zone 4 will now be rebel extremists with rat companions.

2/23/19

  • Decided to change the title from Habit Fantasy RPG to HABIT KING RPG and created a new title.

1/23/19

  • Made regions for Zone 4 enemies
  • Created large sprites for boss battles (they're really big!)
  • Honed skills for characters and bosses.

1/14/19

  • Created skills for levels 10, 15, and 20
  • Added boss for Swamp Zone
  • Calculated parameters for tardigrade, paramecium, and amoeba
  • moved location of car buying quest
  • Added ship in Northeast corner
  • Added moving objects in various areas for visual effect
  • Fixed battleback for Swamp Zone

1/6/19

  • Returned from vacation with a lot of changes!
  • Created full experience table that includes leveling formulas for each character, damage taken by each enemy per character level, and damage given by each enemy per character level.
  • Changed character level formula from (level * 2)x + x to (level * 1)x + x.
  • Changed all enemy stats to complement
  • Changed angry armor vendor to rapping armor vendor
  • Began construction of Swamp Town

12/13/18

  • Added frugality quest in green plains town
  • Completed "I-statements" quest in green plains town.

12/10/18

  • Added more detail to investing quest
  • Generated spreadsheet of all existing quests for better organization
  • Added "I-statements" NPC for quest in green plains town

12/9/18

  • Added cutscene conversation between two high level patrons in green plains town
  • Reduced size of inn and added trees and bushes in green plains town to make it easier for player to find town exit

12/5/18

  • Added QUESTS (and more to come)
    • Car buying quest (meadow town)
    • Guess the animal quest (meadow town)
    • Banking quest (green plains town)
      • Designed banking quest to be concurrent with level progression: 5, 10
  • Created Seminole weapons/armor set for swamp town
  • Added bank and weapon/armor buildings in swamp town
  • Balanced tardigrade ATK/DEF
  • Fixed movement issue in cave
  • Created enemies: brigand, vagabond, and guerrilla fighter for forest zone
  • Created skills for aforementioned enemies, mug, flashbang, and molotov cocktail.
  • Created lvl 10 skill for warrior: fortify, +20% DEF to party (more level 10 skills to come)
  • Added numbers chart to banker in green plains town
  • Created spreadsheet to keep track of all advice-related images and their corresponding database numbers

11/29/18

  • Changed difficulty of fruit bat
  • Added angel NPC outside of town to give extra gameplay advice
  • Designed signpost face in photoshop (wood texture pattern overlay and rectangle shapes with dropshadow ftw) and changed signpost text to introduce the zone up ahead.