Developer: GyLala
App: GyLala’s Chess Clash
Last updated: October 22, 2026
This policy explains how Chess Clash handles information, including its Google Play Games, cloud-save, online friend-duel and advertising features.
Offline gameplay is available without Google Play Games sign-in or an online duel. Scores, wins, losses, ties, move counts, coins, unlocked and equipped finishes, daily progress, settings and reward records are stored on your device. Clearing the app's storage or uninstalling removes local data. A cloud backup, if one has been created, is separate and may restore progress when you reconnect to the same Google Play Games account.
Chess Clash uses Google Play Games for sign-in, achievements and Saved Games. The game may try to reconnect automatically using your Play Games sign-in settings. You can also use Options > Save Cloud / Google to connect and save. Offline play remains available if you do not sign in or the service is unavailable.
When connected, the game uses your Google Play Games player ID to associate your saved progress and achievements with your account. A backup contains game progress such as wins, losses, ties, moves, coins, unlocked and equipped finishes, daily progress, settings and reward records. The game can restore an existing backup and synchronise progress automatically while connected. Achievement progress is sent to Google Play Games. Achievement/profile visibility follows Google's Play Games settings.
Saved Games stores the backup in the game's hidden app-data area associated with your Google account. Chess Clash does not request access to your other Google Drive files, your Google password, contacts or email inbox. Google processes sign-in and game-service data under its privacy policy: https://policies.google.com/privacy
Creating or joining a private friend duel uses Unity Gaming Services, including anonymous Authentication, multiplayer sessions/Lobby and Relay. Unity assigns a player ID for the connection. Unity and its service providers process network information such as your IP address, player/session identifiers, approximate region and operational usage/performance data to provide, secure and monitor these services.
Room codes, game settings, moves, board state and match results are transmitted to run the duel with the other player. Do not publish a private room code if you do not want others to join. The game does not include player text or voice chat. Unity's Relay carries the connection rather than requiring players to exchange their IP addresses directly. Offline play does not require creating or joining an online room.
Unity privacy information: https://unity.com/legal/game-player-and-app-user-privacy-policy
Chess Clash includes Google AdMob through the Google Mobile Ads SDK. It offers optional rewarded ads for coins and may show interstitial ads between completed rounds. Automatic ads do not interrupt an active round. Version 1.0.1 currently uses Google demo/test ad units rather than live monetised ads.
Google's advertising services process information for ad delivery, measurement and fraud prevention. This can include IP address and approximate location, device and advertising identifiers, app/ad interactions and diagnostics. The game does not request GPS or precise-location access. Google SDK data information: https://developers.google.com/admob/unity/privacy/play-data-disclosure
For live-ad configurations, Google's User Messaging Platform requests consent or offers privacy choices where required, and ad requests follow the SDK's consent status. When available, revisit these choices through Options > Ad Privacy. Android also provides controls for your advertising ID.
The Google and Unity services used for these features encrypt network data in transit. Local progress is stored using the device's app storage. No storage or communication system can be guaranteed completely secure. Google and Unity may retain service records under their published privacy and retention practices. Chess Clash has no real-money purchases or player-to-player coin trading. Coins and finishes are game items.
Local data remains until you clear app storage or uninstall. Cloud saves and Play Games records can remain after uninstalling. Use Google Play Games' controls to delete data for Chess Clash and manage automatic sign-in; Google's settings explain which saved game and achievement data will be removed. Disconnect or disable automatic sign-in and clear local progress if you want to avoid uploading the same progress again.
To request deletion of Chess Clash data associated with online services, or help locating the relevant provider controls, email gylalahun@gmail.com with the subject "Chess Clash data deletion". Include the game name and enough information to locate the record, such as an available player ID. We may need further information to verify and locate the data. Do not send passwords or authentication codes. We will handle the request and, where applicable, ask the service provider to delete the associated data. Some records may need to be retained for security, fraud prevention or legal obligations; any applicable limits will be explained when responding. Deleting game data does not delete your Google account.
If you contact us, we use the information you provide to answer and handle your request. Support correspondence is retained only as needed to handle the request and meet applicable obligations.
Chess Clash is intended for users aged 13 and older and is not directed at children under 13. Contact us if you believe a child has provided personal information directly to the developer.
Privacy questions and requests: gylalahun@gmail.com. Updates will be posted on this page with a revised date.