Benefits:
- Interaction between the user and the virtual objects or environments have entertaining and educational results that are mentioned in the Education Applications section
- These interactions make the user immersed and engaged in the learning process and not just being told information from an educator
- It is possible to simulate situations that might not be physically possible in the desired setting, as well as, have consequence-free actions during simulations that would be harmful if attempted in real life
- Emphasizes exploration, but in safe and contained simulations
- AR can be used with a common device such as a cell phone camera and isn't as expensive as VR
Limitations:
- Excessive use can be damaging to the eyes
- Costs of Virtual Reality can be high due to the amount of equipment needed from the headset device to the computer needed to run the programs efficiently
- Augmented Reality and Virtual Reality experiences are expensive to develop and are still in their early stages of mass consumer purchasing, though experts believe it will increase significantly in the upcoming years
- As we are in the early stages of development still, there can be many errors that will halt the experience and disrupting the learning process in simulations
- Human interpersonal skills may be in harms's way with excessive reliability on VR technology instead of standard social interactions