INVISIBLE
INVISIBLE
Remain unseen and outsmart oppressive agents and wild creatures.
See the unseen and navigate through hidden traps.
Embark on a vibrant journey where your arsenal of tools and unique abilities will elevate you to the status of a true hero.
Invisible is a single player action-adventure game for all ages.
Built for virtual reality from the ground up, Invisible reimagines classic hide and seek gameplay in a fully immersive environment.
A FASCINATING AND BEAUTIFUL EXPLORATION
Travel a lively world, feel the sensation of diving into the heart of a mysterious forest, explore caves and frontiers between civilization and nature.
"The forest, a magical place, brings together unspeakable fears and hopes for freedom."
TARGET PLATEFORMS
SteamVR headsets (HTC vive, Valve Index, HP Reverb...)
PS5 PSVR2
I am an indie game creator, let a friend of mine introduce me :
"Yann has always been a self-taught computer enthusiast, in addition to being an entrepreneur and creator at heart.
From the age of 10, he taught himself to program. At the age of 18, he won a national computer programming contest by proposing a cellular automaton.
After studying biochemistry, philosophy and cognitive sciences, he naturally reoriented himself and became a junior IT manager in a project management consulting firm.
Then, driven by the desire to be his own boss, he co-created in 2008 with two partners, his own company: Tymate, specialized in the development of web and mobile solutions, before joining ColisWeb in 2013, a start-up specialized in delivery solutions for which he designed from scratch an innovative flow management system.
In 2016, virtual reality technology is starting to take off. Many headsets are being sold but the supply of VR video games is still low.
For Yann Marzack, it was a revelation.
Wishing to satisfy his passion for complex programming while letting his artistic and creative talents express themselves, he left his job in 2017 and trained himself in game design, level design, game engines, and VR specificities to start creating his first video game.
In 2020, he joined the "Plaine Images" incubator where video game actors believed in his project and was selected to present his first prototypes at the GameCamp 2021 video game show."