Virtual Reality (VR) and Human-Computer Interaction (HCI)

Virtual Reality techniques have been proven in various of research fields to improve the efficiency of Human-Computer Interaction. By creating an immersive environment, users obtain the feeling that datasets are in the same world with them, and all communications with data are conducted directly in the 3D space, bypassing the traditional 2D screen and mouse/keyborad. In our lab, we study (1) innovative interactions to manipulate the data, through not only traditional devices, but also tactile input (such as using a touch screen) and body-gesture input (such as using a motion camera); (2) how the information perception from the data can be enhanced by stereoscopic rendering (such as when using a head-mounted device).

Publications:

  • Cheng Li, and Han-Wei Shen: Object-in-Hand Feature Displacement with Physically-Based Deformation, Pacific Visualization Symposium (PacificVis), 2019 IEEE, 21-30

  • Cheng Li, Joachim Moortgat, and Han-Wei Shen: An Automatic Data Deformation Approach for Occlusion Free Egocentric Data Exploration, Pacific Visualization Symposium (PacificVis), 2018 IEEE, 215-224

  • Xin Tong, Cheng Li, Han-Wei Shen: GlyphLens: View-Dependent Occlusion Management in the Interactive Glyph Visualization. IEEE Trans. Vis. Comput. Graph. 23(1): 891-900 (2017)

  • Cheng Li, Xin Tong, Han-Wei Shen: Virtual retractor: An interactive data exploration system using physically based deformation. PacificVis 2017: 51-60

  • Xin Tong, John Edwards, Chun-Ming Chen, Han-Wei Shen, Chris R. Johnson, Pak Chung Wong: View-Dependent Streamline Deformation and Exploration. IEEE Trans. Vis. Comput. Graph. 22(7): 1788-1801 (2016)

  • Xin Tong, Chun-Ming Chen, Han-Wei Shen, Pak Chung Wong: Interactive streamline exploration and manipulation using deformation. PacificVis 2015: 1-8