Pictures of In-Game Art and Game Play
Pictures of In-Game Art and Game Play
Roles: Sole Contributor
Tools: GameBoy Advanced, C (programming language)
Timeframe: Nov - Dec 2024
Goal: Gather all 3 keys to escape from the haunted apartment using only a flashlight!
A low-level GameBoy Advance game entirely in C, showcasing proficiency in hardware-constrained systems
Implemented core gameplay mechanics, including flashlight-powered exploration and enemy attack patterns
Optimized memory usage to fit the entire game within the GBA's limited RAM and cartridge storage