Long story short: I practice game development with expertise.
With my engineering background, i bring in engineer-level physics and math knowledge to solve your problems.
With a decade spent passionately to develop skills focused on producing video games, i do make any game, fast and with quality. With excelent code architecture, you can add unlimited features to our project without worying about clogging with complexity. Lets make gta 5, elden ring, rimworld, cities skylines or an AI game. No problem. Leave it to me.
Another addition: i hold technical art skill set to implement advanced visual effects which is not possible with art alone. Softbody, mesh deformation, snow&water and any magic texture.
I'm also experienced in VR. Can make any VR game if needed.
Last but not least, with my leading experience, i love helping beginner developers and enable them to actually contribute to project. Turning liabilities to an asset in short amount of time.
Experiences in spotlight
Short list of my contributions
unit humanoid animaiton overwriter system
complete interaction system (equiping, attacking, taking covers, using skills)
implementation of many skills
network sync of movement, attack and skills
ik systems
pathfinding (a* fill)
card deck system
field of vision & sight mechanism
mission framework
tutorial implementation
custom dependency injection
technical art lead in optimization(light baking, lod, shaders, retopology)
With the help of latest AI llm technology, we setup a system to produce a female companion experience. Players can have realistic in context conversations with the well known game and anime characters .With the honor of having lead role in this project, i've developed chat and interaction systems with visualy appealing 3d graphics. Using very advanced inverse kinematics and softbody packages, we could produce real-feeling physical interactions.
After many failed indie project, this is the most "complete" one. We control a cute witch and go fish with her in nicely coloured island. There are many fish species to be caught. And our girl grows in strenght, dexterity and wisdom too. So she can attrach and catch better fishes! It was a fun project.
Within my time in NPath games, i was positioned as a senior game developer. Within my responsibilities, i've implemented many core features including linking, tile vfx management, combo vfx, and level editor. i designed how visual aspects and logic codes come together. I've supported our inexperienced developers to learn and advance on their responsibilities while being an example of coding principles. Also i've led a second project (which hasn't been published yet) into a state of the art.