Take one Navy SEAL; add an MIT materials- science degree and a Harvard MBA. Result: one ass-kicking entrepreneur. Meet Doug Moorehead, a sharp, athletic guy from Cambridge, Ohio, whose military service took him to Iraq, South America, the Persian Gulf, and the South China Sea. Today, at 37 and retired from the special forces, he's the president of clean-tech startup Earl Energy, where he's using his unique skill set to develop a cheap solar-diesel generator that slashes fuel requirements on the battlefield.

LiquidPiston, Inc. has been awarded an $8.3 million contract by Parsons Corporation to integrate its recently launched rotary X-Engine, the XTS-210, into a lightweight, heavy-fuel, compact 10 kW generator set (genset) to be field-tested by the US Army.


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Initially this seems to be fine. I can drag&drop an ABattleField object into the level, choose the generator component of ABattleField from within editor, and execute GenerateBattleField() to place static meshes into the scene at editor time. Even after closing the editor and restarting, recompiling code, with ABattleField object already present in saved level, everything seemed to be working properly.

Technically yes. There may also be a reason for the fact that the generator pointer refers to the object that was BEFORE the level was saved. So you can see that ABattleField instance exists in memory, except that the generator link is not saved to this instance. But this is just my guess. Anyway, it seems to me that it is safer to just grab the link for BattleField in the generator via Cast (GetParentActor()).

The wearable generator uses thermophotovoltaic energy conversion, which transforms fuel to electricity with heat and light as intermediaries, to power devices, said Veronika Stelmakh, CEO and co-founder of the company.

Despite looking at other options from man-packable platoon power generators for dismounted soldiers to a hybrid power trailer that couples a 15 kW quiet generator with an 80 kilowatt-hour lithium-ion battery, the service has yet to find a single solution for filling an electrical power gap.

ATeMM offers the opportunity to harvest and store excess electricity from generators, silently supplying instantaneous surge power (47 kWh) with efficiency in the high 90 percent range. As a result, microgrid generators could run less, easing fuel, logistics and maintenance support burdens.

It's a free online image maker that lets you add custom resizable text, images, and much more to templates.People often use the generator to customize established memes,such as those found in Imgflip's collection of Meme Templates.However, you can also upload your own templates or start from scratch with empty templates.

About a year ago i've released improved resources of worldlife123's infomap generator, since python below 3 doesn't support pip anymore and wordlife123 released Python 3 compability of this generator, i've decided to update my resources to python 3 version.

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GREENS, which MCSC fully fielded to Marines in 2018, collects solar energy and converts it to usable power. The system uses solar panels and rechargeable batteries to provide an average continuous output to sustain equipment and fills capability gaps left by large power generators and batteries.

Hoy also outlined several power systems currently in development, including the Ultra-Lightweight Expeditionary Power System. ULEPS will be a small, portable energy storage unit allowing individual Marines to connect electronic equipment to renewable energy systems and scavenge power from multiple power sources, which ultimately improves battlefield efficiency.

The Large Energy Storage Unit, another power system under development, will serve as a larger version of ULEPS, providing backup power source to electronic capabilities in the event a generator malfunctions.

If a generator shuts off, energy is transferred to the Energy Storage Unit until the generator returns online. These storage systems also allow Marines to turn off one or two generators that would normally be required, which saves the Marine Corps in fuel and maintenance parts, said Hoy.

MCSC is also developing the Mobile Electric Hybrid Power System, a trailer-mountable capability that integrates and automatically controls hybrid power systems, generators, batteries and solar panels. The system will conserve fuel by increasing the efficiency of generators through the use of solar panels.

When battery energy is depleted, the MEHPS automatically turns on the generator and runs at its optimum efficiency, or full-rated power. Any excess power not going to equipment is used to recharge the batteries.

The AI response above presents a C# implementation of a console battlefield game. The game involves two players who take turns attacking each other until one player's health reaches zero. The code provides a Player class that represents a player in the game, with properties for name and health. The class also includes methods for attacking another player and checking if the player is still alive. The BattlefieldGame class represents the game itself, with a constructor that takes the names of the two players. The StartGame method initiates the game and prompts the players to enter the amount of damage they want to inflict on each other. The game continues until one player's health reaches zero, and the winner is determined based on the remaining player's health. The code is ready to be compiled and executed in a C# environment.

Standing amongst the rubble of the demolished Sugar Mill near objective D on River Somme, one may occasionally hear a phantom noise, like those found for An Omen, indicating something in the area is hidden. Throwing a limpet charge on a nearby lid of a destroyed silo reveals a generator with 5 interactable lights hidden underground; the same as the generators found on Zeebrugge. The generator also has an additional switch on an overhanging light at the top of the machine, which acts to confirmation switch for sequences on the 5 lights below.

Return to the generator at the Sugar Mill; the lights will now be green. You must now enter a new sequence of numbers into the machine. This new number is found using the last three lines of the riddle, and indicates the number of headshots on the skulls on An Escalation skin for the M1917 MG. One of the skulls has three bullet wounds on the forehead, three of them have two bullet wounds, two of them have one bullet wound and two of them have no bullet wounds. Grouping the number of headshots together in descending order and appending a 0 to the start and end gives the number 03222110. The Morse code equivalent of this is:

You are viewing an old style generator. It still works, but has been replaced with a new generator which produces higher resolution maps and has a variety of improvements that make it better suited to both online play and use in print.

I love your dungeon generators, and use them a lot. However, I'm not a big fan of your choice of textures for the ground and foliage. Looks too "photographic" and intense. I would prefer something a little simpler, and typical of a fantasy map. Thanks for offering this, though!

Great map generators, they look beautiful. I see lots of people leave suggestions, so I guess I should, too. I agree with bluestreekhydro: the ground is hard to distinguish from trees, especially when printing in b&w.

This is excellent - thanks! If you could reduce the scale so that it's similar to the other maps that would also be really useful. I guess a version of the dungeon/cave generator for a mazy forest would be really great. Perhaps the solid areas are dense foliage with walls made from trees, bushes etc connected by a network of paths and trails. We're all so demanding....great work, thanks.

for all of you people who want the grid overlay, I found that it works just as well to print it out on graph paper. there are plenty of sites just through google that will allow you to customize the size of the grid and then just run the map through again, it doesn't print over the grid. Over all great program, especially if you're a problem solver. Hope you get around to makeing a city generator sometime

Not all politicians are believers that the military should electrify its Army tanks due to supply chain issues and logistics needed to support military vehicles, particularly as the United States relies heavily on China and other countries for many of the minerals required to build batteries. Further, charging stations do not exist in the middle of foreign deserts or mountain ranges. Unless our allies also build electric military vehicles, there is also the issue of interoperability. As lethal fighting vehicles will be the focus of our adversaries, the United States needs to also focus on them and not the most eco-friendly vehicles. Politicians, and particularly, the Defense Department, have the responsibility to equip our sons and daughters with reliable and useful equipment when they send them onto the battlefield, rather than using them as guinea pigs for the latest fad in vogue in Washington. be457b7860

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