This is a list of known publications that refer specifically to Golden Heroes as a gaming system, or that have been linked to Golden Heroes by myself or others. I shall include as much relevant information on the source as I can, and will include images where possible. Due to copyright laws in the U.K., it is not possible to publish the articles publicly, as I would require the permission of the authors to do so.
Golden Heroes RPG - original release, 1981, Simon P Burley and Pete Haines
White Dwarf issue 39 (March 1983) - Slayground
Written by Marcus L Rowland
A scenario for Champions but this has so much potential for Golden Heroes that it is included here.
Golden Heroes RPG - Games Workshop box set release, 1984, written by Simon P Burley and Pete Haines. No longer published, crops up on auction sites occasionally.
Legacy of E.A.G.L.E.s - 1984
Written by Simon Burley, cover by Brian Bolland, interior art by Kevin Hopgood.
It was published by Games Workshop as a 24-page book with two colour maps, character cards, and cardstock miniatures.
White Dwarf issue 58 (October 1984) - Strikeback
Written by Marcus L Rowland.
Involves time travel, Sherlock Holmes, Frankenstein's monster, Dracula, Captain Nemo, a cartoon mouse AI, and the introduction of a future apocalypse.
It's epic!
White Dwarf issue 59 (November 1984) - A Matter of Faith
Written by Marcus L Rowland.
An article regarding the use of religious cults in modern RPGs'. Not aimed at any particular system, but useful for Golden Heroes campaigns nonetheless.
White Dwarf issue 60 (December 1984) - First Issues
Written by Simon Burley.
Part 1 of an article looking at how to run campaigns for Golden Heroes.
White Dwarf issue 61 (January 1985) - Days of Future Past
Written by Simon Burley.
Part 2 of the article on running campaigns for Golden Heroes.
White Dwarf issue 62 (February 1985) - An Alien Werewolf in London
Written by Jae Campbell.
A Traveller scenario, but I include it here as it can be easily adapted to Golden Heroes (by including the Krai as the aliens). Jae is my Games Master in a Mutants and Masterminds campaign - very cool!
White Dwarf issue 64 (April 1985) - Megavillains
Written by Simon Burley and Pete Haines.
An article on the creation of powerful foes, and the stats for Earth Lord. There were plans to release Megavillains as a sourcebook for Golden Heroes, but it never materialised through GW.
White Dwarf issue 66 (June 1985) - A Web in the Dark
Written by Simon Burley.
An article containing Golden Heroes rules for characters with Web powers, and those with Darkforce Control.
Worthy mention - The Horse of the Invisible, a Call of Cthulhu scenario by A J Bradbury. I adapted it for Marvel Super Heroes, and it's a great adventure.
White Dwarf issue 67 (July 1985) - Peking Duck
Written by Phil Masters.
A riotous Golden Heroes adventure involving a Chinese restaurant, two factions of bad guys, and potential allies or PCs' in the form of the Outside Line.
Queen Victoria and the Holy Grail - 1985
Written by Marcus L Rowland, cover by Kevin Hopgood, interior art by Tony Ackland, and Fox.
It was published by Games Workshop as a 32-page book with character cards, and cardstock miniatures.
White Dwarf issue 68 (August 1985) - Solo Series
Written by Simon Burley.
An article about running scenarios for superheroes flying solo, or where the action is designed to split a team up for dramatic effect.
White Dwarf issue 69 (September 1985) - The Starlight Pact
Written by David smith and Pete Haines.
A ready-made superteam!
Based on the idea of misfits who don't fit into society, the Pact would make for a great campaign as PCs'.
White Dwarf issue 70 (October 1985) - Reunion
Written by Simon Burley.
A sequel to the Crossfire adventure in the Supervisor's Book of the Golden Heroes box set.
The Coven
Written by Paul Ryder.
Supervillains of a magical bent, servants of Necromon, these ladies and gentlemen of high society are the original Hellfire Club.
White Dwarf issue 72 (December 1985) - Scientific Method
Written by Phil Masters.
An article looking at "super-science" and its uses in Superhero role-playing games.
White Dwarf issue 73 (January 1986) - The American Dream
Written by Simon Burley.
An adventure based around Miss America, and THAT Chris Achilleos painting, featuring Jackson Stone and his army of supervillains.
White Dwarf issue 74 (February 1986) - Alternative Origins
Written by Ian Thomson.
Revised Power Roll tables for gamers who want to play a certain type of character. This would benefit from revisions today.
White Dwarf issue 75 (March 1986) - How to Save the Universe
Written by Pete Tamlyn.
An article discussing why superhero gaming isn't just for kids!
White Dwarf issue 76 (April 1986) - Caped Crusaders
Written by Pete Tamlyn.
Sagely advice for Games Masters running superhero RPGs'.
White Dwarf issue 78 (June 1986) - The Pilcomayo Project
Written by Pete Tamlyn.
A scenario set in Bolivia, involving neo-Nazis, and an American superteam, The National Defence League.
Golden Heroes 2 RPG - release date not known. Withdrawn from circulation following Games Workshop intervention.
Squadron U.K. RPG - released 2006, written by Simon Burley. The successor to Golden Heroes, and available via Drive Thru RPG.
Hunters - Released 2006
by Simon Burley
SuperFrance - Released 2006
by Simon Burley
Going For Gold - Released 2006
by Simon Burley
Balance Of Power - Released 2006
by Simon Burley
Finest Hour - Released 2008
by Simon Burley
Terror Firma - Released 2009
by Simon Burley
Cyberspace Heroes - Released 2009
by Simon Burley
Not an adventure, but a guide to running games via the interweb.
Squadron X - Released 2013
by Simon Burley