In order to reduce the size of individual downloads, the Value Edition of Amiga Forever, as well as certain other downloadable versions and updates, do not always include the full source code in the same downloadable file. Instead, the distribution files are split into different archives. Where this is the case, both the download page and the documentation include a link to this page, which lists the relevant downloadable source code archives.

The above list includes the source code of all items ever released on different versions of Amiga Forever and its various updates, unless the relevant source code was either included with the distribution itself (e.g. on DVD), was not released under a source code license (e.g. code which is not related to or derivative work of code released under a GPL license), or was chosen to be made available otherwise from the original publisher.


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The Amiga environment as included in Amiga Forever consists of a combination of emulated Amiga CPU and custom chips, plus an operating system which runs on top of the emulated hardware. The hardware emulation itself is in large part based on open source projects such as UAE and Fellow, which are seamlessly integrated within Amiga Forever (source code is included).

Several types of emulators have been developed for a variety of system, with more orless different approaches to the emulation of the target systems (Mac, Atari ST, etc.). Basically, to differentextremes, some emulators emulate a computer's hardware, while others emulate its operatingsystem (OS). Emulating the operating system means that the original operating system is replaced with an"imitation", which makes it possible to avoid copyright and other legal issuesregarding the "look and feel" and the original code, for example, andoften also allows for faster execution of the (replaced) system functions, because the new functionscan be written specifically for the host environment, and are not running in emulation mode. In the case of the Amiga, also considering that the original Amiga patents have expired, it is generally believed that an unlicensed "imitation" could be a viable approach to avoid legal conflicts.

The emulation software included with Amiga Forever also includes a virtual display card, which directly accesses the graphics hardware of the host system using high performance DirectX calls, and which can be used by all Amigaprograms which support the Amiga RTG (Retargetable Graphics) specification, which wasoriginally conceived at Commodore, and then became a de-facto standard with the help ofseveral Amiga developers. Performance profiling tests have shown that some programs spendas much as 50% of their execution time not in their own code, but in the system graphicsroutines. Mapping these calls as efficiently as possible to the graphics system of thehost environment (which can easily be 100 or more times more powerful than the originalAmiga graphics hardware), rather than to the emulated Amiga custom chips, results in animpressive performance boost for the entire emulation environment.

The new editions are the result of almost two years of development since the previous major version. Cloanto's RetroPlatform framework is the result of a lot of effort to make Amiga and CBM 8-bit features and interfaces appear effortlessly unified. The two packages now encompass more than 700K lines of code written by Cloanto, integrating with a collaborative endeavor of emulation plugins and content preservation.

Hundreds of smaller new features and refinements also made it into these new versions. Windows too went through several new releases since the previous major release of Amiga Forever and C64 Forever, and the new code base provides better support for features introduced in Windows 11 and Windows 10 versions up to 22H2.

The new editions are the result of more than 18 months of uninterrupted work since the previous major release. The active code base now consists of more than half a million lines written by Cloanto, in addition to OS components and independent open source modules of which Cloanto too is a grateful and active contributor.

Dead keys, double-dead keys, deadable keys, anyone? Amiga Forever knows about all those Amiga keyboard details, and seamlessly integrates them with the modern Unicode world, so that clipboard and keyboard input always work as expected. 8-bit systems were not left behind either, with support for multilingual ROMs in C64 Forever, and systems like the VIC 20, VIC 1001 and C64 even featuring Japanese configurations.

During the event the public and Cloanto developers had a chance toexchange ideas about the Amiga universe in general and Amiga-PCconnectivity and emulation in particular. The latest experimental versionof WinUAE, which includes a just-in-time (JIT) compiler created with thegracious contribution of Bernd Meyer, was available for testing, andimpressed for its amazing speed. Tasks such as opening folders, compiling Personal Paint with SAS/C, imageprocessing and word processing appeared to be more than 10-20 times faster(more than 50 times faster at certain specific operations, such as colorreduction with Personal Paint) than with the emulation as included in Amiga Forever4.0. Use of DirectX functionality and native x86 code forgraphics-intensive tasks resulted in speeds which appeared to easilyexceed those of JIT-enabled emulators on other platforms, while at thesame time supporting the widest possible range of hardware. Like otherprograms which have recently been announced, although veryfast, this new emulation still needs a few refinements, after which itwill be available as a recommended and free upgrade to users of AmigaForever. Buzzwords like "custom chips", "native x86 code", "virtualmemory", "TCP/IP", "runfrom CD" and "fastest Amiga ever", to mention only a few,while perhaps not completely familiar to those who just joined theenthusiasm for Amiga emulation, have been associated withAmiga Forever since1997, when Cloanto made it possible for emulation togrow and prosper to the levels itreached today without fear of legal consequences. Cloanto also announced that it will soon release acompletely new and free tool to the emulation community.

Personal Paint is a powerful and intuitive paint, image processing, animation and24-bit printing package. Employ stunning effects like emboss, water-colors, transparenciesand stereograms (as in "Magic Eye"), while virtual memory and blitter emulationfree precious Chip RAM by using other storage resources! Plus: support of RTG graphicscards, different file formats (IFF, GIF, PNG, PCX, JPEG, BMP, TIM, GraphiCraft, Photo CD, C sourcecode, DataTypes, etc.), nine brushes, two independent working environments, multi-levelUndo/Redo, animation storyboard, Bzier curves, autoscroll painting, internet publishingfeatures (GIF animations, map editor, professional color reduction, transparency andprogressive display), superior text editor, color fonts, PostScript output, screen andwindow grabber, 181 ARexx commands...

This version has more than 100 new features, including:New and improved file formats, including Photo CD, GIF/Anim-GIF, BMP (Windows and OS/2),JPEG (not a DataType any more), 24-bit DataTypes and PBMProfessional internet features like GIF animations, a map editor, and everything neededto achieve maximum image quality in a compact sizeEnhanced user interface (pop-up gadgets, different sizes of user interface fonts,NewIcons thumbnails, etc.)181 ARexx commands, with scripts directly accessible from the toolbarNew "plug-in" library system makes it possible to add input/output formats(for files, scanners, screens, etc.) and to replace critical Amiga blitter and CPU codewith a combination of "virtual blitter" and other logic fully exploiting thedifferent configurations (68040, Phase 5 PowerPC, etc.)Automatically create directory thumbnails for entire directoriesAdvanced vector text functions (rotate, antialias, paths, animate, etc.)CD Edition includes: developer documentation, reorganized manuals (no addenda - allin the right place), tutorial animations, extended artwork.New Features of Version 7.1This new version, distributed on CD-ROM and as part of Amiga Forever, not only contains the first Amiga PowerPC code ever shipped (excludingdeveloper tools), but also adds dozens of new features, including:Finely tuned 68000, 68020, 68030 and 68040 editions of Personal Paint 7.1New Rexx scripts, including text animation and animation pathsImproved blitter emulation and support of third-party graphics.library enhancements tostore bitmaps in Fast RAM instead of Chip RAMImproved support for environments like Siamese RTG, UAE, PowerPC and popular AmigautilitiesLoads TIM graphics directly from Sony PlayStation CDs, with extended TIM saving optionsfor developersNew user interface languages (now totaling 16 languages)Improved and extended manuals (in English, German and Italian)Cloanto internet graphics DataTypes (GIF, JPEG, PNG and XBM)GIF utilities by third partiesSpecial bonus: Cloanto ColorType 3.1 softwareNew Features of Version 7.2New features of Personal Paint 7.2, which continues to be distributed with Amiga Forever, include:Source code updated to create dual native 68K and PowerPC (AmigaOS 4) buildsReduced blitting libraries to two: personal_agnus_blit.library (for slower Classic Amiga systems) and personal_cpu_blit.library (new default, replaces other CPU-specific libraries, including all personal_680x0_blit.library instances and personal_ppc_blit.library)Support for longer file names (up to 107 characters)True-color clipboard support (required for AmigaOS 4)Various bug fixesDiscontinued features: audio feedbackFuture VersionsOn November 27, 2014, Cloanto and A-EON Technology announced that future Amiga versions of Personal Paint (including possible MorphOS and AROS ports) will be developed by A-EON. Personal Paint 7.2 remains included in Amiga Forever, and Cloanto may continue to develop future non-Amiga versions.Floppy Disk vs. CD EditionUnlike version 7.0, which was the last version to also be available on floppy disk, Personal Paint 7.1 was only available on CD (a full-size CD-ROM, not an 8 cm CD like the 7.0 "Limited Edition", which became aCD collector's item). In 1997 the standalone version was discontinued, and Personal Paint was merged into the Amiga Forever distribution. be457b7860

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