Grzegorz Tadeusz Machnik, PhD
Źle Ułożony Grafik
Źle Ułożony Grafik
I am an academic teacher at the University of Silesia in Katowice since 2010.
I conducts a series of lectures discussing the principles of creating games in Unreal Engine 5.
In the years 2014-2016 I worked as a 3D artist at The Farm 51, a developing computer games company in Silesia. I was part of a team which was developing photogrammetry technology (3D scanning).
I am a co-creator of Get Even (2017) game and Chernobyl VR Project (2016), but my models can be also seen in Chernobylite (2021) and Chernobylite 2: Exclusion Zone (2025)
Since 2020, I am a member of the Polish Information Technology Society.
I am Autodesk Certified User in the 3ds Max graphic program.
I also have Epic Games Game Design professional certificate.
Privately, I am interested in photography and 3D modeling, playing bass guitar, salsa dancing and traveling around the world.
The images present selected 3D models.
Some of them were made for The Farm 51 projects.
The remaining materials are my own works.
Since 2009, I have been running the YouTube channel, where I regularly post educational materials in the field of computer graphics and computer game development.
The course presents the complete process of 3D scanning from taking photographies to an optimized model used in a computer game and on a website.
(only in Polish language)
A collection of films on the subject of computer game development in the popular tool Unreal Engine 4 and 5.
(only in Polish language)
In 2006, I defended my bachelor's thesis entitled "Techniques for modeling 3D objects in the 3D Studio Max program" at the Faculty of Mathematics, Physics and Chemistry of the University of Silesia (field of study Computer Physics).
In 2008, I defended my master's thesis entitled "Visualization of the evolution process" at the Faculty of Computer Science and Materials Science, University of Silesia (Computer Science).
In 2016, I defended my PhD thesis entitled "Evolutionary algorithms in the design of fractal utility patterns" at the Faculty of Computer Science and Materials Science, University of Silesia, receiving the title of doctor of technical sciences in the discipline of computer science.
I am an assistant professor at the Faculty of Science and Technology of the University of Silesia in Katowice.
I am a coordinator and lecturer of 12 subjects related to computer graphics and computer game development.
Since 2020, I am a supervisor of the IT Science Club.