Feature Overview
#Primitives & Visuals-15+ 2D primitives — Arrow, Arc, Bezier, Circle, Ellipse, Grid, Heart, Hexagon, Ring, RoundedRect, Spiral, Star, Diamond, Capsule, SemiCircle, Crescent, and more.-200+ shapes via Asset Generator — 2D (30+), 3D solids (50+), 4D polytopes (17+), parametric surfaces (20+), fractals (10+). Export to PNG, JPG, or TGA at 128–4096 resolution.-35 shaders, 80 materials — Outline, Dissolve, Glow, UVScroll, particle presets; runtime API for outline, dissolve, glow, and particle materials.-Materials Creation tool — Create Materials Showcase, Generate All Materials, Validate Headers, Verify Material–Shader Links, Liaison Map, Specification.
#Components (22+)-Movement: AdvancedPlatformerController2D, Dash, DoubleJump, Jetpack2D, WallJump, WallSlide, CoyoteTime, JumpBuffer, StepClimber2D, PathFollower2D, Waypoint2D, MovingPlatformRider2D.-Combat: Health, LivesCounter, DamageDealer2D, SimpleShoot2D, SimpleBullet2D, DestroyOnDeath, RespawnPoint2D.-AI: Wander2D, AIShoot2D, TargetNearest2D.-Physics: IceFloor2D, ConveyorBelt2D, SpringPlatform2D, OneWayPlatform2D, MovingPlatform2D, CrumblingPlatform2D, WallBlower2D, ConveyorForce2D.-Interaction: Collectible2D, EnhancedPowerUp, EnhancedPowerUpReceiver, DeathObstacle, DamageObstacle, HealOnTrigger2D, WeaponAmmoPickup, VendorHealthBuy, MagnetAttractable.-UI: HealthUI, ScoreUI, LivesUI, JetpackBar, AmmoUI, PowerUpTimerUI, ActiveEffectsUI, EffectWarningUI, ScoreMultiplierUI, BlindOverlay, MatchTimer, ScoreBoard, ItemNameLabel, WorldSpaceLabelCamera.-Level design: GoalTrigger, LevelDesignMetadata for rule-based level generation.
#Sample Game-2D Platformer (Advanced Platformer) — Main Menu (Play, Level Select, Options), Level Select (Levels 1–7), Options scene, and 7 game levels (including power-ups, environment mechanics, AI roster). Player prefab includes AdvancedPlatformerController2D, Dash, DoubleJump, Jetpack2D, WallJump, WallSlide, CoyoteTime, JumpBuffer, StepClimber2D, Health, LivesCounter, RespawnOnDeath2D, PowerUpReceiver. One-click creation from the menu.
#Tools (8)1.Asset Generator — Export 80+ primitives to PNG/JPG/TGA; resolutions 128–4096; wireframe/filled/both; Trim Image; Image Conversion (lines/fill, style presets). Batch export.2.Audio Generator — Generate MIDI background music by genre (Classical, Jazz, Rock, Pop, Electronic, Hip-Hop, Country, World, Blues, Other, Mixed). Pure code, smallest file size.3.Materials Creation — Create Materials Showcase, Generate All Materials, Validate Headers, Verify Material–Shader Links, Open Liaison Map, Open Specification.4.Protection Tool — 3-step workflow: Setup Raw Scenes, Add Protection Tools (Protect Existing Build / Build & Auto-Protect), Verify Protected Tools. Obfuscation levels: Light, Medium, Heavy, Maximum. Standalone Windows/Mac/Linux. Symbol renaming, mapping export for stack-trace decoding.5.Installer Package Tool — Create standalone installer (ZIP and optional PowerShell/Setup.exe with optional download). No third-party bundling.6.Rule-Based Level Design — 12 genres: 2D Platformer, Top-Down, Tower Defense, Endless Runner, Puzzle, 2D Shooter, Beat 'em up, Metroidvania, Survival/Base building, Fighting/Arena, Roguelike/Dungeon, Racing. 8-step wizard: Profile, Folders, Scan, Review, Rules, Validate, Config, Generate. Prefab categories: Platforms, Hazards, Collectibles, Goals, Triggers, Decor.7.Advanced Platformer (Non Rule-Based) — One-click 2D platformer: Main Menu, Level Select, Options, Level 1–7. Prefabs for Player, Collectibles, Platforms, power-ups, enemies, mechanics.8.Pre-Submission Check & Export — Verification and Export Package for Asset Store.
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Tool Deep-Dive (For "Features" or "Tools" Page)
#Asset GeneratorExport vector primitives to PNG, JPG, or TGA for icons, UI, and documentation. Browse 80+ primitives (2D, 3D, 4D, parametric, fractals), set resolution (128–4096), render mode (wireframe, filled, both), colors, and format. Export single or batch. Modes: Primitive Asset Generator, Trim Image, Image Conversion (lines/fill, style conversion). View angles: Front, Isometric, Top, Side, Custom; 4D rotation for polytopes. Ideal for game icons, UI elements, and 3D previews.
#Audio GeneratorGenerate MIDI background music by genre. Select genre(s), choose output folder, set duration (minutes/seconds), click Generate. Output: `.mid` files (smallest size). Genres: Classical & Orchestral, Jazz, Rock, Pop, Electronic, Hip-Hop & R&B, Country & Folk, World, Blues & Gospel, Other, Mixed/Fusion. Pure code, no external audio assets required for generation.
#Protection ToolAutomated obfuscation for software builds. Three steps: (1) Setup Raw Scenes For Protection Testing, (2) Add Protection Tools (Protect Existing Build or Build & Auto-Protect), (3) Verify Protected Tools. Levels: Light (methods, fields), Medium (+ property getters/setters), Heavy (+ nested types), Maximum (+ opaque names). Excludes callbacks, System, SerializeField, DoNotProtect, etc. Supported: Standalone Windows, Mac, Linux. Output: protected build in sibling folder, ProtectionMapping.txt for stack-trace decoding.
#Rule-Based Level DesignGenerate levels from rules and prefab catalogs. 12 genres via submenu. 8-step wizard: Profile (genre profiles, category mapping), Folders (structure reference), Scan (add folders, Scan Prefabs), Review (inferred categories), Rules (spawn/goal, counts, placement, win/lose, density), Validate (catch errors), Config (level size, sections, seed), Generate (layout to scene). Prefab folders: Platforms, Hazards, Collectibles, Goals, Triggers, Decor. Optional LevelDesignMetadata on prefabs for category override.
#Advanced Platformer (Non Rule-Based)One-click creation of a full 2D platformer. Creates scenes: AdvancedPlatformer_MainMenu, Level Select, Options, Level 1–7 (game levels, power-ups, environment mechanics, AI). Prefabs: Player (full controller and abilities), Collectibles, Platforms, power-ups, enemies. Menu: Tools → GlyphAureaLabs ENTERPRISE → Create Sample Scene (Non Rule-Based Level Design) → 2D Platformer. Ideal for rapid prototyping and learning the component set.
#Materials Creation2D shaders and materials for sprites and particles. Menu: Create Materials Showcase, Generate All Materials, Validate Headers, Verify Material–Shader Links, Open Liaison Map, Open Specification. 35 shaders, 80 materials (Outline, Dissolve, Glow, UVScroll, particle presets). Runtime API: MaterialFactory2D for outline, dissolve, glow, particle materials.
#Installer Package ToolCreate a standalone installer and ZIP for distribution. Select game executable, set installer output folder, click Create Installer Package. Output: ZIP and optional PowerShell/Setup.exe (with optional executables download). All original code; no third-party bundling.
#Pre-Submission Check & ExportRun Pre-Submission Check (Verification) and Export Package for Asset Store from the ENTERPRISE menu. Keeps store submissions consistent and compliant.
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Use Cases
-Indie developers — Ship a 2D platformer in minutes with one-click Advanced Platformer; extend with 22+ components and 15+ primitives; generate MIDI music and export assets without leaving the tool.-Small studios — Rule-based level design across 12 genres; prefab catalogs and 8-step wizard; obfuscation and installer creation for release.-Technical artists — Asset Generator for 200+ shapes (2D/3D/4D) to PNG/JPG/TGA; Materials Creation and 35 shaders for sprites and particles.-Level designers — Rule-Based Level Design with Profiles, Scan, Review, Rules, Validate, Config, Generate; prefab conventions and genre-specific workflows.-Publishers / teams — Protection Tool for builds; Installer Package Tool for distribution; Pre-Submission Check for asset packaging; full documentation and FAQ.
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Technical Specs
| Item | Detail ||------|--------||Package | ENTERPRISE includes Standard + Pro + Enterprise (all tiers in one import) ||Primitives | 15+ 2D in-editor; 80+ (200+ with Asset Generator) for export ||Components | 22+ (Movement, Combat, AI, Physics, UI, Interaction, Level Design) ||Shaders / Materials | 35 shaders, 80 materials ||Sample game | 2D Platformer — Main Menu, Level Select, Options, 7 levels ||Rule-Based genres | 12 (2D Platformer, Top-Down, Tower Defense, Endless Runner, Puzzle, 2D Shooter, Beat 'em up, Metroidvania, Survival/Base building, Fighting/Arena, Roguelike/Dungeon, Racing) ||Protection | Standalone Windows, Mac, Linux; Light/Medium/Heavy/Maximum ||Documentation | 15+ guides (Overview, Tools Index, 02–14), learning paths (Beginner / Intermediate / Advanced) |
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Comparison Snippet (Standard / Pro / Enterprise)
| Feature | STANDARD | PRO | ENTERPRISE ||-----------|:-------------:|:-----:|:----------------:|| Primitives | 9 | 12 | 15+ (200+ export) || Components | 0 | 9 | 22+ || Sample games | 0 | 4 | 2D Platformer (full game + 7 levels) || Rule-Based Level Design | No | No | Yes (12 genres) || Asset Generator (PNG/JPG/TGA) | No | No | Yes (80+ primitives) || Audio Generator (MIDI) | No | No | Yes || Protection Tool (obfuscation) | No | No | Yes || Installer Package Tool | No | No | Yes || Materials Creation (35 shaders, 80 mats) | No | No | Yes || Advanced Platformer (one-click) | No | No | Yes || Documentation | 170+ pages | 80+ guides | 15+ ENTERPRISE guides, 600+ pages total |
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Support & Contact
-Documentation: Included in package (Documentation folder: Overview, Tools Index, per-tool guides, Primitives, Components, API, FAQ, Troubleshooting).-Learning path: Beginner (Overview + Advanced Platformer + Sample Game), Intermediate (Rule-Based Level Design, Asset Generator, Components), Advanced (Protection, Installer, API).-FAQ & Troubleshooting: In-package docs 13 and 14.
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