3D Animation Demo Reel (2026)
3D Animation Demo Reel (2026)
A collection of my animation work, featuring both personal projects and selected work completed during my training at Animation Mentor.
Includes:
Quadruped Locomotion
Acting, Facial Animation, and Lip Sync
Gameplay Animation (Unreal Engine Blueprint Implementation)
Locomotion (with run start, stop and 8 point directional strafing)
Idle
Jump
Double Jump
Animation variants with Niagara particle implementation
Motion capture animation
Body Mechanics
"Oink Jam" - May 2025
Designed, created and animated "Mimic" PC
Created 5 distinct animations: idle, mini-game idle, mini-game fail state, mini-game success state, and locomotion (jump)
*SEE BELOW*
LINK TO GAME/WEB PAGE