Adventure narratives and nature writing provide powerful avenues for climate advocacy. From memoirs that describe thru-hikes of the Appalachian Trail to conquests of 8,000-meter peaks, these types of adventures will become more difficult and more dangerous as climate change shifts landscapes and renders environments more unpredictable. Outdoor recreationists need to care about climate change if they hope to continue these types of activities throughout their lifetimes. In the Adirondacks, scientists expect that climate change will diminish opportunities for winter recreation, shrink wetlands, increase precipitation events, and allow ticks to expand throughout the Park, among other effects. Weaving these climate impacts and need for action into adventure and nature writing will help invigorate those with a preexisting love for the outdoors to step up on their climate activism.

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A game I've been meaning to play. 1993's Kirby's Adventure was a milestone for the series and by god, the developers pushed the NES to it's limits. Look no further to the final bass with this fella here, Nightmare! The visuals and that kickass theme. Poifect~!


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Dream Land 2 is a much bigger game than the original. While the first Dream Land simply featured five short stages, Dream Land 2 contains seven worlds, each with multiple stages of their own. It still will only take players a couple of hours to finish, but things feel a lot more like a complete adventure this time around.

Over a decade before the name Tony Hawk first began to become synonymous with skateboarding videogames, Electronic Arts was innovating on the NES with the impressively diverse Skate or Die. The game, presented in a manner similar to Epyx's popular California Games, came to the Commodore 64 and the NES. Skate or Die brought gamers several different skateboarding events including downhill races, freestyle ramp competitions and a joust match fought in a drained swimming pool. Then, Skate or Die 2 came along and trumped its predecessor in many ways, offering a full storyline adventure in addition to the standalone skating events as well as adding in the "Double Trouble" half pipe, a massive structure that spanned two full game screens and let you pull off highly stylish (for the time) vert skating tricks. Skateboarding continues to be a sport explored in new and unique ways in video gaming today, with EA recently revisiting the concept with Skate and Tony Hawk's series adding the new Ride peripheral, but Skate or Die got it all going.

Natsume may be completely stuck in the rut of cranking out nothing but Harvest Moon sequels these days, but back on the NES the developer had some unique and inventive adventures like Abadox, Shadow of the Ninja and this game, Power Blade. It was essentially a late generation Mega Man-esque science-fiction platform/actioner at its best. You played as a sunglasses-wearing muscleman equipped with a cybernetic boomerang, blasting his way through alien-invested futuristic environments on his way to restore the compromised integrity of the Master Computer, and your hero looked an awful lot like Arnold Schwarzenegger. This is also one of those games that might not have been given a lot of attention if it weren't for the influence of the magazine, Nintendo Power, which featured it on the cover of its April 1991 issue. You'll find a few other games that got thrust into the limelight the same way on this countdown, like VICE: Project Doom. We're glad it did, because it's still a blast to power up our blades today.

Konami's The Goonies II followed on the heels of a little-known Goonies game for Nintendo's PlayChoice-10 arcade machines. While the first game was an arcade platformer directly inspired by the movie, The Goonies II did its own thing. Hampered somewhat by obtuse point-and-click adventure elements reminiscent of Shadowgate that threw many people off, The Goonies II still offered a sprawling mansion and its subterranean environs to explore via traditional platforming. With the 8-bit rendition of the Cyndi Lauper theme from the movie blaring, lead Goony Mikey sets out to rescue the remaining kids, and, for some reason, a Mermaid, from the Fratelli family. It's all a bit confusing, but with little perseverance and a lot of hitting walls with your hammer you'll discover a unique hybrid adventure game worthy of the Goonies license. We're still eagerly awaiting a Goonies III. Goonies never say die!

After releasing several games for the Atari 2600 and other computer-based consoles, famed Pitfall! programmer and designer David Crane abandoned his traditional Activision backing, formed Absolute Entertainment, and went on to create what has become known as one of the NES catalog's quirkiest games, A Boy and His Blob: Trouble in Blobolonia. What at first appeared to be an awkward platformer quickly revealed itself to be a true test of gaming mettle. The nameless Boy and his pet Blob would overcome obstacles, defeat enemies and progress through the game by way of using special Jellybeans that would allow the Blob to become different objects and perform different feats. Feeding the Blob flavored jellybeans from apple to vanilla caused the Blob to transform into everything from a car jack to an umbrella. The Boy was virtually helpless without his Blob and his stash of flavored Jellybeans, making this title an interesting mix of action-adventure and puzzle gameplay.

The point-and-click adventure genre seems to be in the midst of something of a renaissance, as developers like Telltale Games are working tirelessly to bring series like Sam & Max, Monkey Island and Strongbad's Cool Game for Attractive People to modern platforms. But back on the NES, there was no besting LucasArts' Maniac Mansion for deep, involved and genuinely funny pointing and clicking action. Though a bit cumbersome to control with just an NES D-Pad and menu bar of potential actions to take, this tale of seven diverse high school kids exploring a kooky manor populated with wacky, blue-skinned mad scientists and alien tentacles was nevertheless addictive, thanks in large part to the great variety of ways to win. You could take several different paths through the house, discover tons of interactions between characters and objects, and replay the game again and again with a completely different trio of the seven potential playable characters (each with unique skill-sets and abilities). Strongbad may be cool today, but LucasArts' SCUMM adventure ported to the NES set the bar over 20 years ago.

Unforgiving, head-scratchingly perplexing, deep, dangerous and unlike anything else on the system in theme and feel. Shadowgate, originally made for Mac systems, was a point-and-click adventure game seen from a first-person perspective, wherein you ventured deep into a complicated dungeon filled with traps, monsters, riddles and hidden treasures around every corner. A key eye for subtle detail was needed for success, as your exploration could often come to a sudden and gruesome end if you missed even a single key weapon or item early in the labyrinth. You were fighting the clock, too, and if you ever ran out of torches then it was Game Over for you. Shadowgate's unique spin on the point-and-click concept spawned several spiritual successors like Deja Vu and The Uninvited on the NES, as well as its own direct sequel years later on the Nintendo 64. But the original is still the best, which is probably why it was singled out for a Game Boy Color release ten years after its Nintendo console debut in 1999.

If one company was known for its amazing licensed NES games, it's Sunsoft. With classic titles ranging from Batman to Journey to Silius (which was originally supposed to be a licensed Terminator game), Sunsoft had the skills necessary to take even the most unusual licenses and make them into compelling adventures. Cue Fester's Quest, a 1989 offering from Sunsoft that put gamers in the role of Uncle Fester, a character from the 1960s sitcom The Addams Family. Turned off? Don't be. Fester's Quest was an amazing game that was both deep in its delivery and excruciatingly difficult in its execution. Fester's Quest also takes its cues from a hodgepodge of genres, which will appeal to many kinds of gamers. Its top-down view makes it a bit of an action-shooter, while its emphasis on collecting items and upgrading weapons lends it more to the RPG and adventure crowd. Either way, there's a lot to see and like about Fester's Quest. But if you venture into this territory, be ready for unforgiving difficulty, one of the game's hallmarks.

River City Ransom's excellent amalgamation of action, adventure, beat-em-up and RPG game elements has won it many vocal supporters, yet it seems destined to remain in the shadow of big name brawlers like Double Dragon. River City offered a city to explore filled with rival gangs more than happy to smash things over your head if you happen into their territory. Between territories are neutral zones, filled with shops that carry life-giving junk food and high-priced moves that become absolutely necessary as you progress. It's these adventure game elements that make River City Ransom the thinking man's beat-em-up. Of course, you don't have to hit the mean streets of River City alone. With a friend you can tag-team your opponents. As a bonus, your stunned partner can double as a bludgeoning tool.

Before Final Fantasy, there was Dragon Warrior. Known as Dragon Quest in Japan, Dragon Warrior was one of the NES's early smash hits that didn't come from Nintendo itself, even though it was released nearly three years after it saw the light of day on its native Japanese Famicom. RPGs were still an extremely niche genre at the time and Dragon Warrior was no guaranteed hit. However, word of mouth combined with a Nintendo Power promotion that sent copies of the game around the country allowed it to blow up. Dragon Warrior is an old-school grinding RPG that necessitated acute attention to leveling up, equipment management and smart planning. No sooner would an unprepared adventurer leave a town and cross a bridge into a new area than he would find himself smashed by an enemy much stronger than he. Because of that, there was no rushing around; Dragon Warrior was for patient gamers only. And woe is the gamer who forgot to hold down the Reset button when turning off his NES. The catastrophic data loss that resulted ruined many a gamers' month. be457b7860

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