My role: Generalist Game designer
Team Size: 10 students (Design, Programming, Art)
Engine: Unreal Engine 5
Release: Estimated September 2025
Platform: PC
Tools: Unreal Blueprints, Jira, Notion, Figma, Discord
Waveweaver is in early development, with a small team of classmates collaborating in our free time in this additional Master's game project.
It is a turn-based exploration and combat game set in a dark nautical fantasy world, where players navigate a hex-based map, manage a crew, and face deadly encounters inspired by board games and roguelites like Sunless Sea, For the King, and Darkest Dungeon.
I’ve been involved from the concept phase, contributing to the overall game design and documentation. My main focus is on the combat system, character abilities, and long-term progression mechanics, as well as narrative event design and player choice structures.
We will be able to show more soon!
For the King (IronOak Games, 2018)
Darkest Dungeon (Red Hook Studios, 2016)
Dredge (Black Salt Games, 2023)
Rogue Fable III (Pixel Forge Games, 2021)