@tuanphan Not exactly- I mean when someone hovers or clicks on a button there is a sound effect (like a "whoosh" or "click", etc). The user should see no audio bar or have any control over the sound effects. Like this website for example

You can play sound effects with some simple JavaScript that reacts to an element being clicked or hovered. For example, the first step will be to upload some sound files to your site (for example, .mp3) using the file upload feature. You'll then be able to play them by referring to their URL - they will appear in the /s/ folder under the site's domain.


Giraffe Sound Effect Mp3 Download


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If you'd like help with code that is triggered when a specific element or type of element is clicked, the community will need a little more information about how you want to trigger these sound effects, and we'll need a link to the site and the file(s) after upload

For example, do you want them to play when a specific element or type of element is clicked? Which one(s)? Do you want the same sound to play every time, or do you want a random effect from a range of sounds?

Conversations about Space Giraffe tend to focus on how it looks. How it sounds is just as important, though. Every enemy, every shot, every single interaction with Jeff Minter's vivid and relentlessly busy tube blaster comes with its own distinct audio cue, from the escalating knife-on-a-wineglass chimes of a flower being trimmed, to the push-button beep of a sneeze bouncing back into the playing field. The more I play it, the more I've started to realise that Space Giraffe's ultimately about a weird form of triangulation - about zeroing in on the location of a threat by combining the imperfect data from your eyes with the imperfect data from your ears. This alone makes it one of the most exciting and original games ever created, if you ask me - and also one of the most divisive.

If you've never tried a tube shooter before, here's some quick orientation: in Space Giraffe, you play a stoic little coathanger of light sliding along the nearest edge of a piece of simple wireframe geometry. You're skating around the rim of a tube, or a plain, or a wonky shape that defies easy description. Enemies advance towards you from the horizon, switching between neat little lanes, and you can whittle them down with your shots. Here's the Space Giraffe twist, though: if they get to you and start to clamber along the rim with you - and if you still have your power zone, which is a barrier reaching out into the playing field, extended - you can ram into these enemies and finish them off en masse for gigantic scores. This is bulling, and it's wonderful. It's not easy to pull off - to keep the power zone from shrinking back to nothing you need to be moving and shooting or using one of your precious collectible pods - but it's more than worth it. The audio fragments as the wail of a screaming Spitfire engine soars over the soundtrack, livestock moos and bays in the distance, and your foes are scattered into golden light. A risk well taken - there's nothing quite like it.

This is a shooter in which shooting things is a pretty complicated business, in other words, and your auto-firing guns are a curse as well as a blessing at times. They're good for knocking those bullets back into play, but their main use, as far as standard enemies are concerned, lies not with simply blasting baddies to pieces, but as a means of feeling outwards into a landscape you can't always see - sending out deadly radar pings, and seeing which sounds are returned.

I love Space Giraffe because of that feedback, because of the bulling and the Spitfires and the glorious unfairness spinning at the heart of this astonishing and compact galaxy of sound and vision. I love it for the game's wonderful sense of a progression taking place within Minter himself. He's a designer who's gone from realising psychedelic backdrops can be a great enhancement to precise arcade gameplay and on to understanding that, sometimes, they can actually provide some of the gameplay themselves. Light can become fun.

A line on the surface behaves as a VU meter, indicating the "power zone". Damaging or destroying enemies extends the Power Zone, and at all other times it slowly contracts, contracting more quickly when the giraffe is stationary. While the power zone is not at zero:

The player can collect power-up "pods" which allow the Giraffe to jump; jumping also fills the entire power zone. The Giraffe can store up to five pods, and one is lost each time it jumps. Collecting extra pods when the giraffe already has five provides extra benefits: the first extra pod grants an extra life, the second grants Fast Bullets, and the third awards a token which counts towards accessing the bonus round, but only if no other pods were missed during the stage. Further pods collected provide bonus points.

Enemy shots can be targeted by the Giraffe's own shots, which has the effect of pushing them back. Although they can be pushed back beyond the far edge of the surface, they are never destroyed, and will resume moving forward again when able, possibly returning onto the surface and even destroying the Giraffe.

The name "Space Giraffe" originated from Minter's posts on the Jeff Minter fan forum YakYak and on his blog in which he semi-seriously referred to the player's character in the game as resembling a giraffe.[6][7] This immediately attracted calls from readers and forum posters that the entire game should be named Space Giraffe, and this was used as the working title for the game, and then adopted for the final release because by that time it had already been the subject of widespread publicity. Minter in an interview related:

Some of the sound effects that appear in the game also appeared previously in Gridrunner++, another game by Llamasoft released in 2002. The "mu-mu" noise that is heard when the player collects a power pod is a KLF sample from the track "What Time Is Love?".

? HAVE FUN WHILE LEARNING - Help your kids discover new sounds and nursery rhymes! This giraffe toy can sing Are You Sleeping, The Spinning Song, Did You Ever See a Lassie, and I Love Little Pussy.

? YOUR CHILD'S BESTFRIEND - Give your little one a music toy they can cuddle and play with all day. This giraffe baby toy comes with soft fillings and a smooth outer fabric that's gentle against baby skin.

? A DELIGHT FOR THE SENSES - This adorable baby giraffe toy is equipped with 3 buttons that light up as the toy sings. The lights are mesmerizing and can be used to distract an upset child.

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I appreciate when small studios try to come up with ambitious ideas for their debut titles. When they use their rookie naivety to their advantage, not being held back by knowing how hard it might be to bring their ideas to fruition. More often than not, this attitude ends up backfiring, as it might lead to delays, scrapped ideas, or the most dangerous side effect of all, resulting on a game that simply lacks focus. Giraffe and Annika, by indie studio Atelier Mimina, is a perfect example of that. 17dc91bb1f

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