Gia Long Support
This web page will be updated with any support information for this app.
A video giving an overview of the Gia Long app: https://youtu.be/mrN4_8uVkdA
FAQ
1) Is the intent for the draw deck to be managed by the App or the player?
A. I figured automating the assembly of the card deck, especially for a Full scenario, would be a convenience. I find that sorting the cards by Period and card number, and using a three-deck card holder, as depicted in the video, works pretty well.
2) Is this a bug: both eligible factions that the bot plays can always do OP and SA.
A. As per Section 8.1 in the Rulebook, the bots always play Op + Special Activity rather than a Limited Op, to keep them competitive with the Player.
3) What is the minimum screen size recommended?
A. I tested on phones down to a screen size of 5.5". Below that number, I feel the user would have to scroll excessively to play a game.
I feel the sweet spot is a phone of 6.5" or larger, or any small, cheap tablet.
Tip: If your phone has a screen size of 5.5", but you can't see the Scenario options on the home screen, you may need to adjust your text size. On the iPhone, this is done by going to Settings > Accessibility > Display & Text Size > Larger Text, and adjusting the slide.
5) How can I report a bug in the app?
A. There is an easy way to do this, from version 1.0.6 onward.
Pre-requisite: You need to have set up e-mail on your device, whether it's Mail on iOS, or GMail or an equivalent.
Switch to the Past tab, and scroll to the page that contains the observed glitch.
Press the Report Bug button. Your device should switch to your email app, with an email filled out and ready to dispatch.
Write a few words about the observed problem at the top of the email. Take a minute to scan the email to confirm for yourself that no personal information is being sent.
Send the email. Simple!
(As an alternative, you can email me bug reports and screenshots at gia.long.app.99 at gmail.)
Planned Milestone Releases
✅ ARVN Operations + Special Activities + Coup Round + 1965 unshaded events (Short scenario)
✅ ARVN 1968 unshaded events + Pivotal (Medium scenario)
✅ ARVN 1964 unshaded events (Full scenario)
✅ US Operations + Special Activities + Coup Round + 1965 unshaded events (Short scenario)
✅ US 1968 unshaded events + Pivotal (Medium scenario)
✅ US 1964 unshaded events (Full scenario)
✅ Card text will precede one of the above releases (when I need a break from working on events)
Known Bugs and Fixes
Fixed for next release
...
Fixed in past releases
1.3.7 (16 June)
Air Strike under shaded Arc Light correctly dropped Support by 2 steps but did not print this to screen (reported by Samuel E)
1.3.6 (29 May)
Card #112 Colonel Chau Unshaded - US Bot sometimes placed Police outside Provinces (reported by Andrew K)
Control changes for LoCs were sometimes displayed (reported by Andrew K)
1.3.5 (8 Mar)
US Bot sometimes had shaded Booby Traps applied more than once (reported by Nicholas L)
US Player Train Convert Patronage to Resources option was sometimes not available (from discussion with Alessandro G)
ARVN Resources value turns red for US Player when it drops below Econ value (from discussion with Alessandro G)
1.3.4 (11 Dec)
Card #P86 George Ball: corrected Faction order (reported by Jeffrey M)
1.3.3 (23 Nov)
Updated for iOS 17
Updated development libraries
No functional changes
1.3.2 (26 Oct)
Pivotal cards should not appear in the SoD scenarios (with one exception) (reported by Stuart N)
Short: Long 64 scenario should have US Policy set to Kennedy (reported by Stuart N)
1.3.0 (24 Oct)
Added two scenarios from Sovereign of Discord
Added 40 bonus Event cards from Sovereign of Discord
Changed mechanism to reuse pieces on the board. Now, switch to the Board tab and long-press on units to tag them for redeployment. Tagged units will only be used once Available ones are depleted. Unused tagged units stay put.
Fixed: Ambushes for a LoC were not activating the LoC Guerrilla (reported by Ian W)
1.2.18 (17 Aug)
Card #36 Hamburger Hill Unshaded - not targeting a base wasn’t handled properly (reported by Mike M)
1.2.17 (16 Aug)
Some combinations of Train+AirStrike and Patrol+AirStrike were blocked (reported by Gabe)
1.2.16 (27 July)
US Player could sometimes Train in Advise spaces (reported by Matt D)
1.2.15 (26 July)
Updated some messaging
1.2.14 (24 July)
US Player Advise would not activate Rangers (reported by Donovan M)
US De-Tunneling Failure was not clearly messaged (prompted by Donovan M)
Addressed some issues with repeated save and restores (prompted by Donovan M, Mark B)
1.2.13 (19 July)
Some AirLift combinations caused a UI error (reported by Donovan M)
1.2.12 (7 July)
If a Control change occurred during a NVA Infiltrate, it was sometimes not shown (reported by Dave B)
1.2.11 (14 June)
Card #69, 117 Unshaded - were not always available for US and ARVN Players (reported by Don L)
US Bot did not receive Aid from Body Count (reported by Don L)
1.2.10 (2 June)
Card #13 Cobras Unshaded - fixed bug with Guerrilla removal (reported by Toby R)
1.2.9 (31 May)
US Player could not always take ARVN Troops from the map when needed (reported by Toby R)
1.2.8 (19 May)
Card #56 Vo Nguyen Giap - Fixed bug in NVA Bot's counting of March spaces (reported by Stuart N)
Card #67 Amphib Landing - US Player could not include ARVN Attack (reported by Stuart N)
1.2.7 (16 May)
Fixed bug around occasional NVA Terror unavailability (reported by Gabe)
1.2.6 (8 May)
Fixed bug in selecting ARVN Troop+Police combinations (reported by Mark B)
1.2.5 (5 May)
Air Strike was not always available with Assault (reported by Matt C, Gabe)
Minor cleanup
1.2.4 (12 Apr)
Commitment Phase - bug in deploying US Troops from Available (reported by Stuart N)
1.2.3 (30 Mar)
Changed Pass/Event/Operations? of Bot logic to match flowchart over Rulebook (reported by Peter C)
1.2.2 (22 Mar)
Commitment Phase, Card #73 Unshaded - Available was not a source space for US Troops (reported by Stuart N, Antonio C)
Incorrect titling when ARVN Bot played a Shaded event (reported by Steen KH, R Lammert, Peter C)
1.2.1 (24 Feb)
Card #82 Unshaded - issue with Drag and Drop (reported by R Lammert)
Issue with NVA Op + Act (reported by R Lammert)
Issue with US AirLift for large forces (reported by R Lammert)
1.2.0 (14 Feb)
New:
Player can now play as the US faction
1.1.19 (22 Jan) Fixed:
VC Player - Rally + Tax in the same space sometimes gave a UI error (reported by R Lammert)
NVA Bot - was able to March during Monsoon when Trail was 4 (reported by R Lammert)
1.1.18 (15 Jan) Fixed:
Card #99 Masher/White Wing Shaded Event - fixed issue when Resources low (reported by R Lammert)
Card #37 Khe Sanh - corrected eligibility order (reported by Florian A)
1.1.17 (2 Jan) Fixed:
Card #38 McNamara Line - Event did not block NVA Bot from Rally Trail Improvement (reported by R Lammert)
Card #25 TF-116 Riverines - US Bot did not restrict Assault to Mekong lowlands (reported by R Lammert)
1.1.16 (28 Nov) Fixed:
Card #16 Blowtorch Komer Unshaded Event - could not be selected by ARVN Player
ARVN Player's sweeping troops could move more than once
1.1.13 (19 Nov) Fixed:
ARVN Player Train Base for forces option fixed.
1.1.12 (18 Nov) Fixed:
Cards #57, 60, 103, 110 Unshaded Events: Fixed shared ARVN Player Force Selection bug
Card #96 Unshaded Event: Fixed ARVN Player Space Selection bug (reported by Jakub T)
1.1.11 (13 Nov) Fixed:
Card #45 PT-76 Shaded bonus attacks were sometimes not counted correctly (reported by Jakub T)
Card #76 Annam Unshaded Event was deducting incorrect number of Insurgent resources (reported by Jakub T)
1.1.9 (1 Nov) Fixed:
Bot could play Event following 1st Eligible Player Op Only move (reported by Bob G)
Standard Player Assault could remove tunneled bases.
1.1.7 (18 Oct) Fixed:
Card #53 Sappers - US Bot did not play event correctly (reported by Stuart N)
Card #49 Russian Arms - US Bot did not select event correctly.
Card #59 Plei Mei - ARVN Bot did not play event correctly
1.1.6 (17 Oct) Fixed:
VC Player Tet Offensive - free Terror part was skipped (reported by Mike M)
ARVN Player Base Assault - did not receive +6 Aid
1.1.5 (11 Oct) Fixed:
NVA Player Easter Offensive would repeat some moves (reported by Mike M)
Played Pivotals were not reflected in saved games (reported by Mike M)
Draw action with a Base would crash the UI (reported by Mike M)
Improved implementation of shaded PT-76 and Booby Traps Capabilities.
Improved Sweep/Activate sequencing
1.1.3 (06 Oct) Fixed:
Addressed UI crash for some events (reported by Mike M)
Fixed Control change reported for Infiltrate (reported by Mike M)
Tidied up Drag and Drop screen
Card #36 Hamburger Hill: Corrected US Bot action
ARVN Train: Corrected Follow-up Pacify options
Fixed bottom buttons getting disrupted on small screens
1.1.2 (02 Oct) Fixed:
Card #90 Shaded Event not correctly implemented (reported by Stuart N)
Card #76 Annam Shaded Event: Corrected displayed text
Card #99 Masher/White Wing Shaded Event: Fixed a UI crash scenario
1.1.1 (01 Oct) Fixed:
Patronage-for-Aid Govern action did not check Aid level
Introduced Regression Bug: choice of number of units for op or activity was sometimes skipped (reported by Stuart N)
1.1.0 (30 Sept)
New:
Player can now play as ARVN faction
Fixed:
Card #76 Annam: Corrected Shaded event for both Player and Bot
Card #98 Long Tan: Fixed space selection for Bot Shaded event.
Card #124 Tet Offensive: Fixed some errors in the text displayed.
Miscellaneous behind-the-scenes cleanup.
1.0.22 (23 Sept) Fixed:
Cards #94, #102: Corrected Insurgents' execution of Special Instructions
Minor text corrections.
1.0.21 (19 Sept)
New:
Double-tap on the card icon for an ongoing effects summary.
1.0.20 (17 Sept)
New:
The Restore button lets you revert up to 10 rounds.
Double-tap the Board tab to toggle between chronological and spatial ordering.
Fixed:
Some previously reported errors about restored games skipping turns.
1.0.19 (12 Sept) Fixed:
Drag-and-drop from Out of Play or Casualty sometimes moved the wrong unit
US Bot Sweep space selection was too specific
VC Player Terror could not act in Active Oppose spaces (reported by François-Xavier J)
Card #36 Hamburger Hill - Insurgent Bot did not follow Special Instructions
Insurgent Ambush from LoCs had a bug (reported by Ricardo)
1.0.18 (5 Sept) Fixed:
A Pass by a bot didn't reset the turns played count (reported by Brent M)
Bombard did not display any Control change (reported by François-Xavier J)
Could not skip VC Coup Agitate (reported by Jim P)
1.0.17 (28 August) Fixed:
An Android issue prevented the application starting. Fixed by dropping support for Android 4.
Card #34 SA-2s Shaded had incorrect checks that could prevent Player selecting it (reported by Brent M)
Player can now Terror in already Terrored spaces (reported by François-Xavier J)
Card #89 Long Tan: Unshaded - Bot was not restriced to placing in provinces (reported by François-Xavier J)
Agitate choices computation improved (reported by François-Xavier J)
ARVN Police Redeploy space picks corrected (reported by Brent M)
Cards #63, #64, #66, #97: US Bot was not picking the correct option
1.0.16 (25 August) Fixed:
ARVN Bot Train did not check base stacking limit and Train/Govern sequence was incorrect (reported by François-Xavier J)
Tweaks to Card #56 Giap, Card Faction eligibility display and Bug Report data.
1.0.15 (24 August)
New:
Event Card text.
Fixed:
VC Bot could on occasion tax more than 4 spaces (reported by Brent M)
ARVN Bot didn't receive +5 Aid for Training under Duong van Minh (reported by François-Xavier J)
Card #50 Uncle Ho shaded March LimOps were not correctly processed (reported by François-Xavier J)
1.0.14 (19 August): Fixed:
Card #50 Uncle Ho: Should count marches from multiple start points to the same destination as one Limited Op March. (reported by Ricardo)
Cards #9 Psychedelic Cookie and #21 Americal: US Bot did not pick correct options based on US Policy.
Card #117 Corps Commanders: Coin Bot did not sweep.
Cards #30, #36, #49, #84, #113, #120: Improved "Seek 2+ Coin Control" algorithm of ARVN Bot
Card #65 International Forces: Corrected ARVN Bot Event Instruction.
Card #111 Agent Orange: Fixed Unshaded Air Strike.
1.0.13 (15 August): Fixed:
Drag and drop screen sometimes exceeded base stacking limit (reported by Alberto)
NVA Troop Attack sometimes would be incorrectly disallowed (reported by Ricardo)
1.0.12 (13 August): Fixed:
Cards #23 Operation Attleboro Unshaded & #44 Ia Drang Unshaded: Bot was Sweeping "into" not Sweeping "in".
Card #57 International Unrest Shaded: Troops were being put in Casualties not in Out of Play.
Card #120 US Press Corps Shaded: Troops were not actually moved to Out of Play.
1.0.11 (13 August): Fixed:
Insurgent Attack: would not attack an all-Underground enemy (reported by Fabian)
Unshaded Cadre Capability effect was not applied to all Agitate candidates (reported by Fabian)
1.0.10 (10 August): Fixed:
Card #12 Capt Buck Adams Shaded: Bot didn't flip 3 guerrillas, Player didn't place base
Card #22 Da Nang Unshaded: Bot didn't execute event correctly
Card #94 Tunnel Rats: Bot tunneling was not optimal.
1.0.9 (8 August): Fixed:
Card #43 Economic Aid: Unshaded event - Bot received +6 Aid, not +12. (reported by Mike S)
ARVN Bot Sweep: if more than one sweep action occurred in a given space, no resources were paid. (reported by Mike S)
1.0.8 (6 August): Fixed:
Card #75 Sihanouk: Shaded event march did not pick all rally start points.
Card #85 USAID: Unshaded event increased support to Active Support, not towards Active Support.
1.0.7 (5 August): Fixed:
Cards #50 Ho Chi Minh & #69 MACV: Shaded events didn't handle all permutations of NVA and VC as Bot and Player (reported by Paulus)
1.0.6 (4 August):
Fixed: Card #15: Medevac: Player playing Shaded event didn't set Momentum Event
New: Added bug reporting button.
1.0.5 (2 August): Fixed:
Subvert options didn't use same-turn march opportunities (reported by JulianR)
1.0.4 (1 August): Fixed:
Monsoon effects on Sweep/March ops and some events (reported by JulianR)
US selection of Pacify targets during Coup Support phase (reported by Alberto)
1.0.3 (31 July): Fixed:
Card #25: TF-116 Riverines: COIN bot was doing a single Limited Assault, not an Assault across all Mekong lowlands.
Card #69: MACV: VC player could only pick two spaces to Tax.
Card #81: CIDG: Shaded event put US Irregulars in Casualty, not Available.
1.0.2 (28 July):
Some force removal events were also activating player's own guerrillas (reported by JulianR)
Reported, not yet Reproduced
Resource Phase did not Sabotage NVA-controlled LoC