Keyword alsoif
Keyword alsoif
Execute code if another condition is met (used in chain with if statements.)
obj x = tonumber(chew("Enter a number: "));
if x == 1 {
bark("x is 1, please guess higher.");
} alsoif x == 10 {
bark("x is correct! you win!");
} otherwise {
bark("oof. try again.");
}