Lost In Space is a space adventure game which uses both First and Third person views for the player to navigate the environment. The player’s ship was previously damaged by enemy ships so they must navigate within their evacuation ship to gather pieces around the surrounding area and the defeated enemies ship to repair their main ship. The collection of these materials and equipment is done through environmental exploration and the player assessing and navigating through various elements of the surrounding space. These include asteroid fields, enemy ships security systems and navigating with additional equipment back to their main ship in the centre of the galaxy.
https://infernoblizzard.itch.io/eve
I contributed to the aesthetics of the game. Using various assets from unity store, i picked walls, roofs and floors to give a consistent feel without the ship being repetitive.
Orange and teal themes contrast each other so that blue colours can represent doors and walls, while orange can represent mechanical parts and wiring, similar to copper colours. The ground and ceilings are mostly white to resemble cleanness which the state of the ship is supposed to be in.
I was creative in using assets that were meant for different sets of pre designed rooms and matching their aesthetics together to give variations to the level.
I am responsible for the main level of the game, and i have actively communicated with my team members so we both agree on how the level should look like.
screenshots of my level(main ship)
inserted an undetonated missile to deny access, and correspond with the game backstory of the ship surviving an attack
In addition to designing the main level, i made a project plan organizing team members' roles and time in which they should be done. i used color coding so team members can find their roles with ease.