This port came after remaking the Mach 8. Making this vehicle felt very tedious. I spent days finishing the first version of this port. I then had to remake Standard Kart L after realizing the poly count was too high (among other things). It took over 3 hours of busy work to finish v1.0 (there are 288 files for this kart).
However, this kart was when I truly realized how misaligned everything is. It started with the Poltergust 4000 port, but all three of the Standard Karts have tires that don't align with the menu in-game. This led to all of the tire shafts being misaligned, and the LOD variants slightly floating above the ground. I really didn't want to fix it until I realized I could batch replace all of the models using Wiimms SZS Tools.
I spent a couple of hours learning how the tool worked until I finally wrote a .bat script that would replace the models, saving potential hours. This motivated me to completely bug-fix the kart.
When I when on the bug-fix wave, I changed how the script works. Firstly, I now use Fedora Linux instead of Windows, so .sh scripts are used. I also changed it so that instead of the models being replaced, the .brres files are replaced, which makes a lot more sense.