Annie Xie*1,2 Lisa Lee*1 Ted Xiao1 Chelsea Finn1,2
1 Google DeepMind 2 Stanford University
What makes generalization hard for imitation learning in visual robotic manipulation? This question is difficult to approach at face value, but the environment from the perspective of a robot can often be decomposed into enumerable factors of variation, such as the lighting conditions or the placement of the camera. Empirically, generalization to some of these factors have presented a greater obstacle than others, but existing work sheds little light on precisely how much each factor contributes to the generalization gap. Towards an answer to this question, we study imitation learning policies in simulation and on a real robot language-conditioned manipulation task to quantify the difficulty of generalization to different (sets of) factors. We also design a new simulated benchmark of 19 tasks with 11 factors of variation to facilitate more controlled evaluations of generalization. From our study, we determine an ordering of factors based on generalization difficulty, that is consistent across simulation and our real robot setup.
We evaluate a real robot manipulator on over test scenarios featuring new lighting conditions, distractor objects, backgrounds, table textures, and camera positions.
Original Scene
Table
Background
Table + Background
Distractor Objects
Table + Distractor Objects
Lighting
Camera Position
We also design a suite of simulated tasks, equipped with customizable environment factors, which we call Factor World, to supplement our study. With over configurations for each factor, Factor World is a rich benchmark for evaluating generalization, which we hope will facilitate more fine-grained evaluations of new models, reveal potential areas of improvement, and inform future model design.
Pick-Place
Bin Picking
Door Open
Basketball
Door Lock
Door Unlock
Button Press Topdown
Button Press Topdown Wall
Button Press
Button Press Wall
Drawer Close
Drawer Open
Faucet Close
Faucet Open
Handle Press
Handle Pull Side
Lever Pull
Window Close
Window Open
Camera position
Table texture
Floor texture
Lighting
Object texture
Object position
Object size
Distractor object
Table position
Arm position