Where we look reflects our information needs and guides our movements and actions. As gaze is so central to our interactions, it has been studied for human-computer interaction (HCI) for as long as we have had modern computer interfaces.
The 4th Workshop on Gaze and Eye Movement in Interaction in XR (GEMINI) aims to reflect on the research agenda for gaze-based interaction in extended reality (XR). This is especially important due to the growing integration of eye-tracking technology in modern headsets, which presents significant research opportunities. Researchers and practitioners are invited to contribute and discuss their original research, opinions, and work-in-progress that explore the intricacies of gaze in XR.
This workshop aims to bring together researchers and practitioners from different domains to discuss gaze-based research, such as 3D user interfaces, applications, and gaze analysis in XR, and to reflect on the current state and future directions of gaze-based interaction in XR.
Gaze-Based Interaction Design for XR
Gaze Analysis in Virtual and Augmented Reality
Multimodal Integration of Gaze and Body Movements in XR
Gaze-Based Navigation and Manipulation in AR and VR
Applications of Gaze in Extended Reality
Accessibility and Inclusivity in Gaze-Based XR Interfaces
Eye-Tracking in XR HCI Studies
Challenges and Future Directions in Gaze Interaction and XR
We invite authors to submit research, replication, position, and work-in-progress papers.
Submission deadline: 10 January 2026
Notification deadline: 22 January 2026
Camera-ready deadline: 30 January 2026
Workshop: 21-22 March 2026 (TBD)
All deadlines are 23:59 AoE.
To submit papers, please use PCS.
Submissions should be anonymous and follow the VGTC conference template.
Papers should not exceed 8 pages (including references and appendix). Shorter papers are welcome. The minimum length is 1 page (excluding references).
At least one author per accepted contribution published in the IEEE Digital Library must be registered as an AUTHOR to the FULL conference at the rate of full Member/Non-Member registration regardless of whether or not he/she is a student .
Papers will be submitted for publication in the IEEE Digital Library.
Each submission will be peer-reviewed by a minimum of two domain experts. Acceptance does not restrict future publications, allowing authors to present expanded or modified versions of their work as full papers, short papers, or journal articles, provided they incorporate new developments arising from the initially accepted workshop paper.
Review decisions are final. Authors of accepted papers must submit a revised version, addressing the feedback provided in the reviews.
Jinghui Hu (Lancaster University, j.hu23@lancaster.ac.uk)
Florian Weidner (Glasgow University, florian.weidner@glasgow.ac.uk)
Anam Ahmad Khan (Korea Advanced Institute of Science & Technology, anam.khan@kaist.ac.kr )
Hock Siang Lee (Lancaster University, h.s.lee3@lancaster.ac.uk)
Ken Pfeuffer (Aarhus University, ken@cs.au.dk)
Hans Gellersen (Lancaster University, h.gellersen@lancaster.ac.uk)