Thinking Space II (sometimes called Thinking Space Resurrected) is one of the most talked-about and exciting projects in the Geometry Dash community, and the spiritual successor to the popular and controversial Thinking Space map by Hideki.
Here's a summary of the map:
🌌 Overview
Principal Creator: The project is often associated with Atomic and a talented team of developers.
Goal: To revive the concept of the original map but with significant visual improvements (decoration) and more balanced and challenging gameplay mechanics.
Target Classification: Extreme Demon.
💎 Changes from the First Version
What distinguishes the second installment is an attempt to repair the "reputation" of the first game, which was known for its "poor decor" and inconsistent gameplay:
Visual Quality: The second installment features stunning modern/tech designs, with complex visual effects and more harmonious colors (often dominated by blue, purple, and gray).
Improved Gameplay: Sections that previously relied on luck or poor eyesight have been revamped into a true skill challenge that demands precise timing and accuracy.
⚙️ Gameplay
Thinking Space II features:
Variable Speed: Abrupt transitions between extremely slow speeds and maximum speed.
Wave & Ship: Features very narrow passages that require precise control, just like the legacy of the first game.
Memory: Some sections require memorizing routes due to visual effects that can be distracting.
🚩 Its Place in the GD Archive
For your site, this map is a true remake. It's an excellent example of how a legendary but poorly designed map can be transformed into a modern masterpiece.
Interesting Point: Many players consider Thinking Space II to be the "justice" that Hideki's original design deserved from the start.