Roles in the club
We invite people of all role interests, and spend extra effort in finding people interested/have experience in these roles:
(Click on role titles for more info)
Game Design
You play the largest role in defining the output of our projects and will help design our projects to be a dream game! You will be in charge of defining the combat, movement, story, user input, and art for our game projects.
Game Testing
You are responsible for playing the videogames then reporting any bugs, glitches, or aspects you dislike to the developers.
Music
As a musician, you will create the game music/audio, participating in recording sessions, managing recording budgets, as well as selecting which audios are included in the game.
3D Art
You will create custom art assets and help select which art is included in game from the Unity Asset Store .
C# Programming
You will be relied upon heavily and program our projects with C# Monoscript using the Unity and PUN2 APIs.
Note. Since this is an advanced area, you don't need to come in mastering it
Marketing
You make or break how the public perceives our projects, if at all. You will need a understanding on how people work, and what grabs their attention to be most appropriate for this role.
Rendering
You will determine how effective the work of 3D artists are through techniques such as post processing, lighting, and lightmap baking
Team Management
You will focus on motivating the group members of your team to work toward completing the project, and helping team members positively in any game related subjects.
Multiplayer Networking
You will engineer the backend multiplayer components of projects in C# using Unity and PUN2.
Note. Since this is an very advanced area, you don't need to come in mastering it
Unity ECS/Burst
You have the largest role in increasing game performance on the FPS and heating areas, something you will do through Unity Burst and ECS. This will require a understanding of their different syntaxes and data types, resulting in this being the most advanced topics in our projects.
Note. Since this is an very advanced area, you don't need to come in mastering it