GAW'19: The First International Game Analytics Workshop

In conjunction with the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’19)

Georgia Tech in Atlanta, GA, USA

9 October, 2019


  • [4 Octoberi, 2019] The workshop room is the President’s Suite B, First Level in Bill Moore Student Success Center - 225 N Ave NW, Atlanta, GA 30332
  • [2 October, 2019] Workshop program is out.
  • [27 September, 2019] Notifications of the second round are sent.
  • [24 September, 2019] Keynotes and Tutorials page is updated. The first keynote will be given by Adam Beame who is the head of the Data Analytics and Machine Learning team at Hi-Rez Studios. The second keynote will be given by Simon Demediuk who is a Games Data Analyst from the University of York.
  • [30 July, 2019] Notifications for the first round of submissions are sent to the authors. The topics (so far) that will be covered in the in the workshop include: Gamification and Analytics, Churn Analysis in Social Games. There will be also a tutorial given by Rafet Sifa on Representation Learning through Matrix Factorization for churn prediction, profiling player behavior and data cleansing.
  • [12 July, 2019] Deadline for the first submissions.

About GAW

The Game Analytics Workshop (GAW) aims to act as a unifying point for researchers and practitioners interested in Game Analytics and to help connect industry and academia. Given the recent introduction of Game Analytics as a domain of research crossing into many of the traditional areas of games research, there is as yet a limited number of publications in the domain, and virtually no standards or accepted principles in the field, across research and industry. To address these issues the workshop aims to discuss and assess the state-of-the-art in Game Analytics and the current major challenges in the domain across industry and academia, including academia-industry collaborations, integrating applied and basic research and developing standards.


Contributions for GAW'19 should be formatted for double blind review (i.e. without any author or affiliation information) and submitted through Easychair. The program committee will review all submissions. Accepted papers will be published in CEUR Workshop Proceedings (indexed by Scopus and Google Scolar).

Aligned with this year's special topic of AIIDE, the main topic of this workshop will be Explainable and Informed Game Analytics. In this regard, together with the main analytics topics, we encourage paper submissions introducing or applying explainable and informed analytics models to a variety of game analytics use cases covering, for instance, recommender systems, e-sports analytics, behavior prediction, social network analysis and market-process optimization.

See the CfP page more information.

Important Dates

  • Early submissions
    • Deadline of proceedings paper submission: July 12, 2019
    • Notification of acceptance: July 30, 2019
  • Regular submissions
    • Deadline of proceedings paper submission: September 2, 2019
    • Notification of acceptance: September 27, 2019
  • Camera-ready submission: October 7, 2019
  • Workshop date: 9 October 2019

Program Outline

This is a full-day workshop including:

  • 1-2 keynote talks
  • Interactive tutorial sessions
  • Paper/poster presentations
  • A panel discussion

For details see the pages: Tutorials, Keynotes and Program.


Workshop Chairs

  • Rafet Sifa (Fraunhofer IAIS, Germany)
  • Anders Drachen (University of York DC Labs, UK)

Programme Committee

  • Christian Bauckhage (Fraunhofer IAIS, Germany)
  • Michael Hitchens (Macquarie University, Australia)
  • Fabian Hadiji (, Germany)
  • Simone Kriglstein (Austrian Institute of Technology, Austria)
  • Günter Wallner (University of Applied Arts Vienna, Austria)
  • Nicholas Ross (University of San Fransisco, USA)
  • Alessandro Canossa (Massive Entertainment Ubisoft, Sweden)


For questions and comments please contact the organizers at: