This page showcases the projects I’ve worked on, including the prototypes I’ve created.
Education Technology is a class in Georgia Tech in which we learn to apply learning theories to design effective web products for education.
As a Final Individual Project in Education technology, I created a prototype of web application named "Table Virtuoso" (Figma Prototype Link), to teach people good table etiquettes for boosting self-confidence and preparing for formal dining events.
Most coding platforms overwhelm users with scattered content, no clear learning path, and little sense of progress.
Our platform fixes this with structured, company-specific practice, real interview readiness metrics, and visual explanations where they’re needed most. With a streamlined interface and meaningful gamification, we help you stay focused, motivated, and truly prepared.
Cosmic Learners is a behavioural perspective learning game prototype which is designed to help students who are in elementary and middle school to learn about solar system.
The students can revise by clicking the "Revision" tab which can either contain an education video (such as in this case NatGeo video) or notes from their professor and go through them. After they are confident, they can practice by answers the quiz.
The idea of this game is to teach them more about solar system and not for any evaluation or competition. This game is intended as a class activity.
WordSprouts is a cognitive perspective learning prototype designed for students preparing for entrance exams like the SAT, GRE, TOEFL, and IELTS.
It helps students learn words through their etymology. Inspired by Magoosh Vocabulary Flashcards and Norman Lewis’s book Word Power Made Easy, this prototype teaches the meanings of words by explaining their origins and roots, making it easier and more interesting to learn and use words in sentences.
The game includes revision questions at the end and a dashboard that shows peer scores, which are important cognitive features for this educational game prototype.
CareerFairPrep is a situated perspective learning game prototype designed to help students better prepare for career fairs and interact effectively with recruiters. This game can also be extended to practice behavioral online assessments for various interviews.
Initially, students need to review guidelines for interacting with recruiters and complete an initial assessment by recording themselves after watching a recruiter’s video. A career center professional will then review the interview, provide feedback, and help the student design a customized learning track to address their shortcomings.
Additionally, students can attend live interviews, events, and workshops for networking.
The study aimed to understand how people in the technology industry manage stress at various career levels, from entry-level to chief executive officer.
Qualitative methods were employed through contextual interviews and think-aloud sessions to explore the experiences, coping mechanisms, and thought processes of the participants.
The research yielded valuable insights into the preferred stress management techniques for people in tech, including getting enough sleep, talking about problems with others, and planning.