Just started my campaign recently, and I've been trying to plan out a future encounter for the past while. I plan on using a adjusted version of the Dancing Sword, and I need some help creating the swordsman who's gonna use it. I want them to be highly dextrose, as I want them to be dodging attacks instead of blocking them, and I wanted the sword to be a rapier for that finesse property. I'm a little stuck on what class to make them though. I've tried looking around for good swordsman builds, but almost all of them use greatswords. Anyone able to help me out?

Both are are ally good for PVP, non of them are better than the other, imo Swordsman is better for 1v1 and fighter better for 5v5. Fighter works really god with con/prop too, ppl only used dex on it cuz buff of dodge + dodge pot, and ppl used prop on swordsman only cuz prop debuff to increase the damage, but that became useless with N prop bug.


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Adolin has certainly grown into a better swordsman than Dalinar at this point in time. Dalinar never had the finesse and the elegance of Adolin's careful dancing around his opponents: he has always been more set into simply crushing his enemies. So within the Stormlight Archive, I'd say Adolin is the best we have currently met.

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But yeah, it really depends on what one means by swordsman, like for duels, war, monster-slaying, performance/showing off, etc. Does it include using them defensively, w/ utility, or is DPR king here? And does the ability to switch to variant swords matter?

Since the general rule of thumb is that if picking one weapon group that Fighters can't be beat, a "best swordsman" build would begin there with perhaps archetypes added to pick up any snazzy flair.

Then again, a 20th level NPC swordsman wouldn't have to rely on gear as much as a 20th level PC one, yet would get the same end results. So they'd be the best. :-P

To me the term "best swordsman" has to be a specialist in that weapon.

I'd build it as a Fighter, with a bastard sword and fight one handed. Then take some swashbuckler feats for the style factor.

Make a character that challenge other swordsman and take the swords, then pick Duelist for quick draw (and Duelist challenge for the flavor if you wish) as you want to use the stolen swords, use doubling rings with a gauntlet and give each sword a different talisman/spellheart so each one have an unique property outside of the traits.

Oh my smurf, the the solution is SO simple. We just need to do both! AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) lemeres Mar 17, 2022, 04:50 pm Kyrone wrote: Make a character that challenge other swordsman and take the swords, then pick Duelist for quick draw (and Duelist challenge for the flavor if you wish) as you want to use the stolen swords, use doubling rings with a gauntlet and give each sword a different talisman/spellheart so each one have an unique property outside of the traits. That actually brings up a problem with the question- disarm builds. In a realistic scenario, you could logically try to find out the strongest swordsman by having a duels and tournaments. But then almost everyone involved would be relatively vulnerable to disarm builds. It makes sense- no one can be a stronger swordsman than you if they can't keep ahold of their swords.

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That said I think a "best swordsman in the world" shouldn't be determined by who carries the best sword.

"Let's see if you're any good without the god-sword, eh?"

And yeah, if you're a 10 Dex Champion, maybe you shouldn't have a chance of winning the title if at-level enemies can consistently score a Disarm crit vs. your Reflex save, and perhaps pick up that beautiful sword of yours.

Then PF2 might not be the game for you. High level martials are designed to be almost helpless without their weapons against anything threatening. It's a cornerstone of the system. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Kasoh Mar 18, 2022, 03:06 pm 1 person marked this as a favorite. In terms of feel of a character, the "Best swordsman in the world" should probably:

Bit of a woosh here it seems.If coming from a mechanical PC-building POV, I agree, like if trying to build "the best swordsman PC possible", but that's not what the OP asked for. Same might be true in an RPing sense if fighting to the death determined who's greatest (like in many anime); nobody's going to shun the opportunity to use their best resources (which would include lots of other magic gear too). But if wanting to know who has the best form, precision, style, and whatnot, as in which person (or creature) actually had the most personal skill with swords, then having access to a superior sword shouldn't count as some innate quality of the swordsman.

This is why much earlier I pointed out that an NPC would most likely win the title because they contend at-level w/ a worse weapon (typically) than a PC of the same level. Yet their attack, damage, etc. is comparable. So if given equal swords as the same level PC (or vice versa), the NPC's obviously the better swordsman. (If an NPC swordsman even exists at high enough levels that is!)

But OTOH, you could get a lot of mileage out of a Flurry Ranger with two light blades, essentially framing a good swordsman as a 'drizzt do'urden' type who functions as a blender-- Assassin Archetype with Mark for Death could really make that scream, though obviously due to the need to Mark and Hunt Prey, it has to be played correctly.

If you wanna get really odd with it, there's something to be said for Monk builds-- you have Peafowl stance, and the ability to get some really 'prestige' swordsman weapons through ancestral weaponry. I built a version of it that was based on the Elven Curve Blade, and further deployed One Inch Punch through the weapon for a series of techniques I affectionately called my 'Crescent Moon Technique' with a half moon and full moon slash based off the number of actions used. By taking things like water running and wall running you can def get that mystical swordmaster feel, and have high ac to boot- that 'untouchable defense' vibe.

Rogues have some great tricks they can do (twin feint anyone?) to create some of that sweet sword master energy as well, particularly with debilitation as a way of emulating a skilled swordsman's ability to inflict targeted injury, and Thief Rogue's Dexterity to damage could be a great means of emulating the concept of a graceful sword fighter who doesn't need brute force at all.

I always thought of the Warrior as more of a Sandor Clegane type. Gritty and brutish, with abilities such as overpower that just show what a powerhouse he is. Combat Rogues to me were always more of the classic swordsman. Sort of an Inigo Montoya type of character, as they have riposte as a talent, but with no honor. I guess either could be considered a swordsman, but one is more power where the other is more finesse. Of course this is just my roleplay interpretation, so to each their own.

Combat rogue would be considered just as much of a swordsman as a warrior, just prefers to fight a different style. Warrior will give you more options as far as gear and weapons though (if you want to change it up and use a big two handed sword every once in a while and can wear any armor type).

SwordsmanStatisticsJapanese Name:Romanized Name:KenshiOfficial English Name:SwordsmanFirst Appearance:Chapter 3; Episode 1[1]A swordsman is a person trained in the art of the sword. In plural, they are referred to as swordsmen.

Due to the prominence of swords in the series, particularly saber and katanas, nearly every crew and organization has a swordsman in it. A skilled swordsman is a valuable asset to a crew, and swordsmen are often found in positions of high respect, such as a first mate or officer, or even the captain.

There are two known different types of swordsmen, the Strong Blade (, Gken?, literally meaning "Strong Sword") type swordsmen which emphasis strength and the Gentle Blade (, Jken?, literally meaning "Gentle Sword") type swordsmen which emphasis speed.[4] Dracule "Hawk-Eye" Mihawk, the greatest swordsman in the world uses swordsmanship that is a perfect balance between the Strong and Gentle Blade styles, being able to slice through battleships with supreme power and deflect bullets with graceful speed.[5]

A number of swordsmen in One Piece are capable of using more than two swords at once, like Roronoa Zoro (3 swords), Kaku (4 swords), Hatchan (6 swords), or Onigumo and Hyouzou (8 swords). In normal situations, it can be an indication of how powerful a swordsman is, there are exceptions. For example, Dracule Mihawk, the current strongest swordsman, uses one sword. On the other hand, Fish-man Island's two strongest swordsmen, Hatchan and Hyouzou, are capable of using a large number of swords (six and eight respectively) at once due to being an octopus fish-man/merman respectively. Zoro seems to be the most extraordinary case, as he is the only user of more than two swords who can do so without the aid of any extra limbs or auxiliary techniques.

Swordsmen have many advantages that most martial artists do not have. While a martial artist may try to break a wall with brute force, a swordsman can cut an opening with much less effort. When deftly used, swords can be invaluable for blocking projectiles like cannonballs and spears without getting hurt in the process. Advanced swordsmen can cut the very air to make powerful projectile attacks. It should also be noted that advanced swordsmen can use their swords to block flying cutting attacks as well as produce them. Powerful slicing attacks, physical and flying, can also be very effective at altering the terrain by destroying or breaking obstacles. This gives swordsmen an advantage both in hunting down fleeing or hiding foes and in evading or escaping tough situations, such as when Zoro got himself stuck in a chimney.[11] 589ccfa754

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