Accepted Papers
The full proceedings are now available on the ACL anthology.
Creating a sentiment lexicon with game-specific words for analyzing NPC dialogue in The Elder Scrolls V: Skyrim [paper]
Judith van Stegeren, Mariët Theune and Thérèse Bergsma
ClueMeIn: Obtaining More Specific Image Labels through a Game [paper]
Christopher Harris
Cipher: A Prototype Game-with-a-Purpose for Detecting Errors in Text [paper]
Liang Xu and Jon Chamberlain
Game Design Evaluation of GWAPs for Collecting Word Associations [paper]
Mathieu Lafourcade and Le Brun Nathalie
The Challenge of the TV game La Ghigliottina to NLP [paper]
Federico Sangati, Antonio Pascucci and Johanna Monti
A 3D Role-Playing Game for Abusive Language Annotation [paper]
Federico Bonetti and Sara Tonelli
Designing a GWAP for Collecting Naturally Produced Dialogues for Low Resourced Languages [paper]
Zulipiye Yusupujiang and Jonathan Ginzburg
CALLIG: Computer Assisted Language Learning using Improvisation Games [paper]
Luís Morgado da Costa and Joanna Ut-Seong Sio
Bringing Roguelikes to Visually-Impaired Players by Using NLP [paper]
Jesús Vilares, Carlos Gómez-Rodríguez, Luís Fernández-Núñez, Darío Penas and Jorge Viteri
Demonstration of a Serious Game for Spoken Language Experiments - GDX [paper]
Daniel Duran and Natalie Lewandowski
Aggregation Driven Progression System for GWAPs [paper]
Osman Doruk Kicikoglu, Richard Bartle, Jon Chamberlain, Silviu Paun and Massimo Poesio
Automatic Annotation of Werewolf Game Corpus with Players Revealing Oneselves as Seer/Medium and Seer/Medium Results [paper]
Youchao Lin, Miho Kasamatsu, Tengyang Chen, Takuya Fujita, Huanjin Deng and Takehito Utsuro
When Zombies Turn Universal (non-archival)
Karën Fort, Bruno Guillaume and Nicolas Lefevbre
NERDSearch : Using Familiar Gameplay Mechanics for Linguistic Annotation (non-archival)
Adwait Deshpande and Nischay Ghattamaraju