Accepted Papers

The full proceedings are now available on the ACL anthology.


Creating a sentiment lexicon with game-specific words for analyzing NPC dialogue in The Elder Scrolls V: Skyrim [paper]

Judith van Stegeren, Mariët Theune and Thérèse Bergsma

ClueMeIn: Obtaining More Specific Image Labels through a Game [paper]

Christopher Harris

Cipher: A Prototype Game-with-a-Purpose for Detecting Errors in Text [paper]

Liang Xu and Jon Chamberlain

Game Design Evaluation of GWAPs for Collecting Word Associations [paper]

Mathieu Lafourcade and Le Brun Nathalie

The Challenge of the TV game La Ghigliottina to NLP [paper]

Federico Sangati, Antonio Pascucci and Johanna Monti

A 3D Role-Playing Game for Abusive Language Annotation [paper]

Federico Bonetti and Sara Tonelli

Designing a GWAP for Collecting Naturally Produced Dialogues for Low Resourced Languages [paper]

Zulipiye Yusupujiang and Jonathan Ginzburg

CALLIG: Computer Assisted Language Learning using Improvisation Games [paper]

Luís Morgado da Costa and Joanna Ut-Seong Sio

Bringing Roguelikes to Visually-Impaired Players by Using NLP [paper]

Jesús Vilares, Carlos Gómez-Rodríguez, Luís Fernández-Núñez, Darío Penas and Jorge Viteri

Demonstration of a Serious Game for Spoken Language Experiments - GDX [paper]

Daniel Duran and Natalie Lewandowski

Aggregation Driven Progression System for GWAPs [paper]

Osman Doruk Kicikoglu, Richard Bartle, Jon Chamberlain, Silviu Paun and Massimo Poesio

Automatic Annotation of Werewolf Game Corpus with Players Revealing Oneselves as Seer/Medium and Seer/Medium Results [paper]

Youchao Lin, Miho Kasamatsu, Tengyang Chen, Takuya Fujita, Huanjin Deng and Takehito Utsuro


When Zombies Turn Universal (non-archival)

Karën Fort, Bruno Guillaume and Nicolas Lefevbre


NERDSearch : Using Familiar Gameplay Mechanics for Linguistic Annotation (non-archival)

Adwait Deshpande and Nischay Ghattamaraju