Below are the links from the book, from the "Links, Lessons, and Games" that conclude each chapter. Of course, websites change all of the time; if a link no longer works, try a quick Google search. Links from the book may also be updated below -- as best as possible.
For instance, since publication of my book in summer 2021, CASEL's website was redesigned. As of fall 2021, some links on CASEL.org have changed. Please search the site for updates: https://casel.org/ :)
Introduction
Celeste: http://www.celestegame.com
GRIS: https://nomada.studio
GRIS: Perception & Interpretation, UNESCO MGIEP’s game-based course: https://framerspace.com/course/gris
Hey Listen Games, featuring free lesson plans for Celeste and GRIS: https://www.heylistengames.org/socialemotionallearning
How ‘Among Us’ Helps Students Master Argumentative Writing, by Angelique Gianas: http://edut.to/37n1EFp
Parents’ Guide to Among Us: https://apps.apple.com/us/story/id1537448803
Rethinking Learning: A Review of Social and Emotional Learning for Education Systems, publication from UNESCO MGIEP: https://mgiep.unesco.org/rethinking-learning
UNESCO MGIEP’s SEL Blog: https://medium.com/social-emotional-learning
Chapter 1
Animal Crossing : New Horizons: https://www.animal-crossing.com
Assemble with Care: https://www.assemblegame.com
BrainPOP’s SEL collection: https://go.brainpop.com/sel
Co- viewing with Kids (WETA): https://weta.org/kids/television/coviewing
Daniel Tiger online games and apps: https://pbskids.org/daniel
Feelings Wheel image: https://blog.calm.com/blog/the-feelings-wheel
Fred Rogers Center for Early Learning and Children’s Media: https://www.fredrogerscenter.org
Guardians: Unite the Realm, from MIT’s Affective Computing group: https://guardians.media.mit.edu
Hey Listen Games’s game-based lesson plans: https://www.heylistengames.org
Joan Ganz Cooney Center at Sesame Workshop: http://www.joanganzcooneycenter.org
Microsoft Teams and OneNote SEL supports: https://educationblog.microsoft.com/en-us/2020/09/new-features-in-teams-and-onenote-support-social-emotional-learning-approaches
Mightier, a platform of video games and a heart monitor intended to affect mood and positive behavior change: https://www.mightier.com
A Mortician’s Tale: http://laundrybear.com/a-morticians-tale
Mood Meter app: http://moodmeterapp.com
Mood Meter Overview (video): https://youtu.be/qj6AIczvDhg
A Parents’ Guide to Disney- Pixar’s Inside Out: https://www.paulekman.com/projects/inside-out
Paul Ekman Group’s Facial Action Coding System: https://www.paulekman.com/facial-action-coding-system
Pear Deck’s SEL slide templates: https://www.peardeck.com/sel-templates
Peekapak, SEL literacy curriculum: https://www.peekapak.com
Puppet Pals, digital puppetry app: http://www.polishedplay.com/puppetpals1
RULER Approach: https://www.rulerapproach.org
Sea of Solitude: https://www.ea.com/games/sea-of-solitude
Screen Therapy, game reviews through a media psychology lens: http://screentherapyblog.wordpress.com
Spiritfarer, a spiritual game about being a ferrymaster to the deceased: https://thunderlotusgames.com/spiritfarer
Starting the Year with “All About Me” Activities, from Jackie Gerstein: https://usergeneratededucation.wordpress.com/2020/08/23/starting-the-year-with-all-about-me-activities
Test Your Emotional Intelligence, online quiz on reading people’s faces: https://greatergood.berkeley.edu/quizzes/ei_ quiz
Chapter 2
Building Social Skills with Books, lessons that align reading to CASEL’s SEL Framework: https://education.byu.edu/buildingsocialskills
CASEL: https://casel.org
Centervention’s SEL games and curriculum, including Zoo U for grades 2-4 and Hall of Heroes for middle school-aged children: https://www.centervention.com/social-emotional-learning-curriculum
EASEL Lab: https://easel.gse.harvard.edu
Earthrise: Bearing Witness to Our Planet lesson: https://ggie.berkeley.edu/practice/earthrise-photograph-bearing-witness-to-our-planet
Edutopia and SEL: https://www.edutopia.org/social-emotional-learning
Encouraging Prosocial Actions in Students lesson: https://ggie.berkeley.edu/practice/encouragingprosocial-actions-in-students
Explore SEL: http://exploresel.gse.harvard.edu
Greater Good in Education: https://ggie.berkeley.edu
Kindness Buddy lesson: https://ggie.berkeley.edu/practice/kindness-buddy
People Who Made a Difference lesson: https://ggie.berkeley.edu/practice/people-who-made-a-difference
Rethinking Learning: A Review of Social and Emotional Learning for Education Systems, by UNESCO MGIEP: https://mgiep.unesco.org/rethinking-learning
SEL Kernels and Brain Games, from the EASEL Lab: https://ggie.berkeley.edu/wp-content/uploads/2020/02/Core_Kernel_Pack.pdf
Stop-Signal-Task: http://cambridgecognition.com/cantab/cognitive-tests/memory/stop-signal-task-sst
Stroop Test: https://www.math.unt.edu/~tam/SelfTests/StroopEffects.html
TeachSDGs: http://www.teachsdgs.org
UNESCO MGIEP: https://mgiep.unesco.org
World’s Largest Lesson: https://worldslargestlesson.globalgoals.org
Chapter 3
Bury Me, My Love: http://burymemylove.arte.tv
Bury Me, My Love: Identity in Crisis, UNESCO MGIEP’s game-based course: https://framerspace.com/course/bmml
Educators Turn to Bitmoji to Build Community and Engagement, on Edutopia: https://www.edutopia.org/article/educators-turn-bitmoji-build-community-and-engagement
Everything I Learned About Level Design I Learned from Disneyland, from Scott Rogers: https://gdcvault.com/play/1305/Everything-I-Learned-About-Level
Gone Home: https://gonehome.game
Journey: https://thatgamecompany.com/journey
Loneliness: https://www.necessarygames.com/my-games/loneliness/flash
Parents’ Guide to Among Us: https://apps.apple.com/us/story/id1537448803
Reactions and Emotes in Animal Crossing: New Horizons: https://animalcrossingworld.com/guides/new-horizons/reactions-emotes-how-to-unlock-complete-list-by-personality
Sea of Solitude: https://www.ea.com/games/sea-of-solitude
Sky: Children of the Light: https://thatskygame.com
Werewolf: https://beziergames.com/products/one-night-ultimate-werewolf
That Dragon, Cancer: http://www.thatdragoncancer.com
Quest to Learn’s game-like learning curriculum, developed by the Institute of Play, including The Way Things Work, Dr. Smallz’s mission: https://clalliance.org/institute-of-play
Understanding the Success of Fortnite: A UX & Psychology Perspective, by Celia Hodent: https://celiahodent.com/understanding-the-success-of-fortnite-ux
Chapter 4
#ArmMeWithGames, a curated list of empathy games: https://www.literarysafari.com/armmewithgames
Anne Frank House VR: https://annefrankhousevr.com
Brené Brown on empathy: https://youtu.be/1Evwgu369Jw
Crystals of Kaydor: https://gearlearning.org/project-crystals-of-kaydor.php
Common Sense Education: https://www.commonsense.org/education
Depression Quest: http://www.depressionquest.com
Kelli Dunlap on content warnings in video games: https://dunlappsyd.com/2020/01/30/the-psychology-of-video-games-week-3-depression-in-video-games
Empathy through Game Play, from Facing History: https://www.facinghistory.org/resource-library/empathy-through-game-play
Empathy Village on Minecraft: Education Edition: https://education.minecraft.net/lessons/empathy-village
Facing History and Ourselves: https://www.facinghistory.org
Games and resources on local stories and immigrant voices: http://gamesforchange.org/studentchallenge/nyc/local-stories-immigrant-voices
Games for Change: http://www.gamesforchange.org
Games to Spark Empathy- building in the Classroom: https://www.kqed.org/mindshift/48233/4-games-to-spark-empathy-building-in-the-classroom
How to—and How Not to—Teach Role Plays, from Zinn Education Project: https://www.zinnedproject.org/news/how-to-teach-role-plays
Into the Beautiful North: http://luisurrea.com/books/into-the-beautiful-north
Learning, Education & Games vol. 3: 100 Games to Use in the Classroom and Beyond: http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3
Life Is Strange: True Colors is a sequel in the Life Is Strange series. In this entry, projecting empathy is the protagonist’s superpower: https://lifeisstrange.square-enix-games.com/en-us/games/life-is-strange-true-colors
The Limits and Strengths of Using Digital Games as “Empathy Machines”: https://unesdoc.unesco.org/ark:/48223/pf0000261993
Night in the Woods: http://www.nightinthewoods.com
PeaceMaker: http://www.peacemakergame.com
Practicing Empathy with Jane McGonigal: https://www.facinghistory.org/resource-library/video/practicing-empathy-jane-mcgonigal
Roots of Empathy: https://us.rootsofempathy.org
Teach with Night in the Woods: https://www.heylistengames.org/post/why-you-should-teach-with-night-in-the-woods
That Dragon, Cancer: http://www.thatdragoncancer.com
the uncle who works for nintendo: https://ztul.itch.io/the-uncle-who-works-for-nintendo
Using Digital Games—And Empathy—As Teaching Tools (WNYC): https://www.wnyc.org/story/using-digital-games-and-empathy-teaching-tools
What Remains of Edith Finch: http://www.giantsparrow.com/games/finch
Chapter 5
Karen Armstrong’s TED Talks: https://www.ted.com/speakers/karen_armstrong
Classcraft: http://classcraft.com
Center for Healthy Minds’s Kindness Curriculum: https://centerhealthyminds.org/join-the-movement/sign-up-to-receive-the-kindness-curriculum
Compassionate Actions is a Google Doc of kid-friendly service projects for the Compassion Games: http://bit.ly/CompassionActions
Compassion Games: Survival of the Kindest: http://www.compassiongames.org
Children’s Miracle Network: https://childrensmiraclenetworkhospitals.org
Connected Learning Summit keynote, by Tracy Fullerton: https://youtu.be/GznU1mJrYIY
Extra Life: https://www.extra-life.org
Healthy Minds: https://hminnovations.org
Hey Listen Games’s walking simulator lesson plans: https://www.heylistengames.org/the-walking-simulator
Kind Words (lo-fi chill beats to write to): https://popcannibal.com/kindwords
Kind Words lesson plans from Hey Listen Games: https://www.heylistengames.org/social-emotional-learning/kind-words
LoFi Hip-Hop Worlds to Study In is a game designed to help students take breaks and return to work feeling refreshed. It was designed and developed by Tracy Fullerton’s student, Matthew Hamilton (from the Walden, a game curriculum team), with Israel Jones: https://lofiworlds.itch.io/study
The Mindful Knight: https://education.minecraft.net/lessons/the-mindful-knight
Mindfulness in Minecraft: A Journey in Social Emotional Learning: https://education.microsoft.com/en-us/course/bbac7ca1/0
Mindful Schools: https://www.mindfulschools.org
Mind Yeti: https://www.mindyeti.com
Minecraft: Education Edition SEL Content Pack: https://education.minecraft.net/social-emotional-learning
Random Acts of Kindness: https://www.randomactsofkindness.org/kindness-ideas
Sean Rooney: Why I Extra Life: https://youtu.be/gmqTBndvJZI
#SelfCare: https://truluv.ai/selfcare
SuperBetter: https://www.superbetter.com
Take This: https://www.takethis.org
Teachers’ Compassion Games Guide: http://bit.ly/CompassionTeachersGuide
Tenacity gameplay demonstration: https://youtu.be/N773l0PZyuA
Thatgamecompany, developer of flOw, Flower, Journey, and Sky: Children of the Light: https://thatgamecompany.com
Walden, a game: https://www.waldengame.com/educators
Well-being is a Skill, talk by Richard Davidson: https://youtu.be/N5GRm2ebPKw
Chapter 6
Animal Crossing: New Horizons: https://www.animal-crossing.com/new-horizons
Awkward Moment, the game and lesson plans: https://tiltfactor.org/game/awkward-moment
Bioshock: https://2k.com/en-US/game/bioshock
BrainPOP’s Quandary lesson plan: https://educators.brainpop.com/lesson-plan/ethics-lesson-plan/?bp-game=quandary
Decisions That Matter: https://www.andrew.cmu.edu/course/53-610/profile.html
Fallout Shelter: https://bethesda.net/en/game/falloutshelter
iThrive Games: https://ithrivegames.org
iThrive Games’s game- based curriculum: https://ithrivegames.org/ithrive-curriculum
Learning, Education & Games Vol. 3: 100 Games to Use in the Classroom and Beyond, Schrier’s (2019) edited book: https://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3
A Normal Lost Phone: https://anormallostphone.com
Night of the Living Debt: http://nightofthelivingdebtgame.org
Papers, Please: https://papersplea.se
play2PREVENT: https://www.play2prevent.org
Quandary: https://www.quandarygame.org
smokeSCREEN: https://www.smokescreengame.org
Sayonara Wild Hearts: https://simogo.com/work/sayonara-wild-hearts
This War of Mine: https://www.thiswarofmine.com
The Transformational Framework, by Sabrina Culyba: https://press.etc.cmu.edu/index.php/product/the-transformational-framework
The Trolley Problem, explained: https://youtu.be/bOpf6KcWYyw
Games for Civics, Karen (Kat) Schrier’s companion website for her book, We the Gamers: How Games Teach Ethics & Civics: https://gamesforcivics.com
What Remains of Edith Finch: http://www.giantsparrow.com/games/finch
Chapter 7
40+ Free Digital Escape Rooms (Plus a Step-By-Step Guide for Creating Your Own): https://ditchthattextbook.com/30-digital-escape-rooms-plus-tips-and-tools-for-creating-your-own
Among Us, social deduction game: http://www.innersloth.com/gameAmongUs.php
Breakout EDU, the educational escape room game platform with more than 1,700 standards-aligned games: https://www.breakoutedu.com
Brothers: A Tale of Two Sons, a video game about fraternal bonds: https://www.hazelight.se/games/brothers
Connected Camps: https://connectedcamps.com
Cyber Wellness, esports curriculum: https://www.nasef.org/learning/cyberwellness
Escape the Room, escape room board game: https://www.thinkfun.com/escapetheroom
Fairplay Alliance, best practices in online gaming: https://fairplayalliance.org
Florence: Perspectives and Patterns, blog detailing the UNESCO MGIEP course: https://link.medium.com/K0lNQbOLTeb
Keep Talking and Nobody Explodes: https://keeptalkinggame.com
Learn with League, well- being esports curriculum: https://oce.learnwithleague.com/wellbeing
Mission: It’s Complicated: https://www.schellgames.com/games/mission-its-complicated
Never Alone (Kisima Ingitchuna), cooperative video game based on an Iñupiat Alaska Native folktale: http://neveralonegame.com
Overcooked 2, cooperative cooking video game: https://www.team17.com/games/overcooked-2
Pandemic, cooperative tabletop game about a global health crisis: https://www.zmangames.com/en/games/pandemic
Playworks’s Games for Social and Emotional Learning guide: https://www.playworks.org/resources/get-the-sel-game-guide
Tom’s Digital Breakouts, free templates for making digital breakout games using Google and Microsoft apps: https://sites.google.com/view/tomsdigitalbreakouts/home
Way, cooperative game: https://makeourway.com
Zoo U, a social simulation game for elementary school children: https://www.centervention.com/zoo-u-sel-game
Chapter 8
ADL Mini- Guide to Identity, Bias, and Games: https://www.adl.org/media/12529/download
Depression Quest: http://www.depressionquest.com
Fractured Minds: https://store.steampowered.com/app/688740/Fractured_Minds
Game Design Kits from iThrive Games: https://ithrivegames.org/resources/game-design-kits
Games for Change Student Challenge Resources Hub: http://gamesforchange.org/studentchallenge/g4c-resources-hub
Game Jam Guide: https://press.etc.cmu.edu/index.php/product/game-jam-guide
Girls Make Games: https://www.girlsmakegames.com
Global Game Jam: https://globalgamejam.org
GGJ NEXT: https://ggjnext.org
Six Ways to Be an Ally poster: https://www.adl.org/media/2124/download
Scratch: https://scratch.mit.edu
That Dragon, Cancer: http://www.thatdragoncancer.com
Twine, a free interactive fiction authoring tool: https://twinery.org
White House Education Game Jam: https://obamawhitehouse.archives.gov/blog/2014/10/06/white-house-education-game-jam