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Description

A list showcasing some of the publications I was responsible for and had featured on media outlets such as Game Developer, The Artifice, and Kill Screen.


Complete list of gaming publications


Samples from 2025:


Fantasy Lives On: How JRPGs Cast A Spell On Gamers

Samples from 2024:


Fog of Woe: What The Silent Hill 2 Remake Gets Right About Immersing Players In Its World

Leading The Charge: What Makes Nikke's Titular Gals Narratively and Mechanically Compelling

Fine-Tuned Tales: How Gaming Music Tells Stories


Making A Splash: How Wuthering Waves' Characters Draw Players Into Its World


Welcome To My World: What Makes For Great Horror Game Settings


The Good Within: Designing a Memorable Horror Game Protagonist


Samples from 2023:


5 Tips on Writing: With Narrative Designer Mitch Sabbagh


Carpe-G  Diem:  How Role-Playing Titles Enhance My Stoic Self

Samples from 2022:


Face Your Fears: Why Horror Games Matter


Embrace the Unknown: How SIGNALIS's Lore Enhances Its Tale of Horrors


My Kind of Town: Propping Up Arresting Game Settlements


From Zero to Hero: Making Swell Protagonists out of Game Characters


A Necessary Evil: Bringing Compelling Game Antagonists to Life


In Select Company: Designing Memorable Companions and NPCs


Role Model: Emphasizing the "RP"​ in RPG


Why Time Has Been Kind to Planescape: Torment's Heady Story


Descent into Darkness: Crafting Dungeons That Never Leave Your Mind


Not in Kansas Anymore: Crafting and Conveying Authentic Worldbuilding in Games


Get Along or Get Lost: Making Factions in Games Consequential and Interesting


Task-meister: Making Game Quests, Missions, Etc. Thrilling And Meaningful


For Your Information: Relaying Gameplay/Story Details Convincingly

Samples from 2021:


Say the Word: Penning Lines for Avatars in Games


Hear Them Out: Penning Barks for Non-Player Characters in Games


Artistic Merit In Video Games


Sample from 2020:


Why We Seek Video Games


Sample from 2019:


Hail to the Queen: Guide-nines for Superlative Female Characterization


Samples from 2018:


Take It All In: Imbuing Video Games With a Potent Atmosphere


Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games


Samples from 2017:


Mind Games: Dissecting Get Even’s Narrative-Mechanics Synergy


Nitty Gritty: Weaving a Fetching Environmental Narrative in Games

Samples from 2016:


A Tale of Two Open-Worlds: Comparing ‘Exploration’ and ‘Activity’ Sandboxes


The Videogame That Helped Popularize Japanese Mecha in the West


Mutual Engagement: How to Craft Compelling Character Interactions


Creating Effective and Memorable Video Game Stories


Role

Writer


Date

6/07/2024 (Last Updated)

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