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Description
A list showcasing some of the publications I was responsible for and had featured on media outlets such as Game Developer, The Artifice, and Kill Screen.
Complete list of gaming publications
Samples from 2025:
Fantasy Lives On: How JRPGs Cast A Spell On Gamers
Samples from 2024:
Fog of Woe: What The Silent Hill 2 Remake Gets Right About Immersing Players In Its World
Leading The Charge: What Makes Nikke's Titular Gals Narratively and Mechanically Compelling
Fine-Tuned Tales: How Gaming Music Tells Stories
Making A Splash: How Wuthering Waves' Characters Draw Players Into Its World
Welcome To My World: What Makes For Great Horror Game Settings
The Good Within: Designing a Memorable Horror Game Protagonist
Samples from 2023:
5 Tips on Writing: With Narrative Designer Mitch Sabbagh
Carpe-G Diem: How Role-Playing Titles Enhance My Stoic Self
Samples from 2022:
Face Your Fears: Why Horror Games Matter
Embrace the Unknown: How SIGNALIS's Lore Enhances Its Tale of Horrors
My Kind of Town: Propping Up Arresting Game Settlements
From Zero to Hero: Making Swell Protagonists out of Game Characters
A Necessary Evil: Bringing Compelling Game Antagonists to Life
In Select Company: Designing Memorable Companions and NPCs
Role Model: Emphasizing the "RP" in RPG
Why Time Has Been Kind to Planescape: Torment's Heady Story
Descent into Darkness: Crafting Dungeons That Never Leave Your Mind
Not in Kansas Anymore: Crafting and Conveying Authentic Worldbuilding in Games
Get Along or Get Lost: Making Factions in Games Consequential and Interesting
Task-meister: Making Game Quests, Missions, Etc. Thrilling And Meaningful
For Your Information: Relaying Gameplay/Story Details Convincingly
Samples from 2021:
Say the Word: Penning Lines for Avatars in Games
Hear Them Out: Penning Barks for Non-Player Characters in Games
Sample from 2020:
Sample from 2019:
Hail to the Queen: Guide-nines for Superlative Female Characterization
Samples from 2018:
Take It All In: Imbuing Video Games With a Potent Atmosphere
Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games
Samples from 2017:
Mind Games: Dissecting Get Even’s Narrative-Mechanics Synergy
Nitty Gritty: Weaving a Fetching Environmental Narrative in Games
Samples from 2016:
A Tale of Two Open-Worlds: Comparing ‘Exploration’ and ‘Activity’ Sandboxes
The Videogame That Helped Popularize Japanese Mecha in the West
Mutual Engagement: How to Craft Compelling Character Interactions
Creating Effective and Memorable Video Game Stories
Role
Writer
Date
6/07/2024 (Last Updated)