Hey, it's Janet here! You can find the benefits and limitations of Gamification and Game-Based Learning below. Decide for yourself if the implementation of it is something you might want to do in the future!
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Gamification encourages productivity and creativity in students
When students are motivated, their critical thinking is developed
Able to match learners' learning style
Provides more adaptive learning
Stimulates the learning interest, learning experience, and learning effect
Improves learning engagement by motivating students
Utilizing digital games can link theoretical and practical knowledge
Students become active learners
Teachers may feel they don’t have enough information about this educational resource
Teachers may be afraid of not teaching the objectives of the curriculum
Teachers may think it is too time consuming to be incorporated in the classroom
In a higher technical education: students need to be properly trained to manage the gamification tool used
References
Fernandez-Antolin, M.-M., del Río, J. M., & Gonzalez-Lezcano, R.-A. (2021). The use of gamification in higher technical education: perception of university students on innovative teaching materials. International Journal of Technology & Design Education, 31(5), 1 019–1038. https://draweb.njcu.edu:2074/10.1007/s10798-020-09583-0
Fiuza-Fernández, A., Lomba-Portela, L., Soto-Carballo, J., & Pino-Juste, M. R. (2022). Study of the knowledge about gamification of degree in primary education students. PLoS ONE, 17(3), 1–10. https://draweb.njcu.edu:2074/10.1371/journal.pone.0263107
Lengyel, P. S. (2020). Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century. International Journal of Emerging Technologies in Learning, 15(2), 112–126. https://draweb.njcu.edu:2074/10.3991/ijet.v15i02.11521
Mahfuzah Mohamad, S. N., Safwana Sazali, N. S., & Mohd Salleh, M. A. (2018). Gamification Approach in Education to Increase Learning Engagement. International Journal of Humanities, Arts & Social Sciences, 4(1), 22–32. https://draweb.njcu.edu:2074/10.20469/ijhss.4.10003-1
Xu, H., Ge, S., & Yuan, F. (2022). Research on the Mechanism of Influence of Game Competition Mode on Online Learning Performance. Behavioral Sciences (2076-328X), 12(7), 225–N.PAG. https://draweb.njcu.edu:2074/10.3390/bs12070225